I would like this to be discussed and codified somewhere. Currently, it's entirely up to the admin whether they want to warn security officers to stop using contraband and leave their stolen goods behind in the brig. The following MRP rules are often used to justify this:
MRP Rule 8
Carrying around an energy sword can be considered powergaming, as there's usually not a threat to warrant carrying a weapon like that.Don’t use OOC information or knowledge that your character would not reasonably be aware of just to give yourself an advantage.
Do not powergame. Powergaming is gearing up or preparing in other ways to face an issue that is not related to your job and is not currently a credible threat. Someone going missing on the station, and then you making a stunprod to wield whenever you go into maint is powergaming. However; knowing there have been murders occurring across the station, and grabbing a stunprod while you go to fix wires in maint is fine.
MRP Rule 9
Using contraband is illegal, and being members of security, most would care about not breaking the law / wanting to keep their security job.Play as a coherent, believable character.
Real life realism is not required, and you are encouraged to be a little silly within the context of the SS13 game world. (Clowning around, people spontaneously exploding and creating ridiculously elaborate machinery are all non-serious things but yet a vital part of the game world.) There's a good chance your character still wants to have a job at the end of the day, so you should probably act like it.
Ultimately, I'm opening this thread up for discussion on where to take it.