Add the AI's nuke effect to self destruct and nuke ops
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- Joined: Mon Dec 16, 2019 10:25 am
- Byond Username: Googles_Hands
Add the AI's nuke effect to self destruct and nuke ops
Ever since the explosion rework both the self destruct and nuclear bomb don't do anything instead of actually triggering an explosion accross the entire station z-level.
Since that probably got removed due to performance issues (though a nuke means end of the round, so who really cares) I suggest we add the AI's nuke effect and that an activated nuke dusts everyone on the station z-level, but unlike the AI's nuke it also affects silicons.
Since that probably got removed due to performance issues (though a nuke means end of the round, so who really cares) I suggest we add the AI's nuke effect and that an activated nuke dusts everyone on the station z-level, but unlike the AI's nuke it also affects silicons.
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- In-Game Admin Trainer
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Re: Add the AI's nuke effect to self destruct and nuke ops
I miss the old nuke explosion too, even when it was just a progressive wavefront and you could outrun it (like you used to be able to run away from SM explosions with the place exploding behind you, like some action movie or starwars fighter leaving the exploding death star type thing), cool stuff, while now it just go *pop* and despawns its self "guess it was a dud?".
Compared to blob's tile takeover gibbing finale it feels something should be done with this. Personally I'm for reinstating the old progressive explosion wave, let it lag the server reasonably, game's over anyway, but it was cool to chase the wavefront as a ghost or panic and run away as a character.
Obviously I miss the old SM explosions too, but I guess thats a whole other thing.
Compared to blob's tile takeover gibbing finale it feels something should be done with this. Personally I'm for reinstating the old progressive explosion wave, let it lag the server reasonably, game's over anyway, but it was cool to chase the wavefront as a ghost or panic and run away as a character.
Obviously I miss the old SM explosions too, but I guess thats a whole other thing.
- cocothegogo
- Joined: Tue Nov 25, 2014 10:11 pm
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- Location: Brazil
Re: Add the AI's nuke effect to self destruct and nuke ops
the nuke explosion was epic please return cmon its 2021
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Add the AI's nuke effect to self destruct and nuke ops
Also, don't have antags who are detonated by the nuke count as escaped. They should have to put the effort it to survive.
"B-b-b-but that would have the nukies interfere with the antags plans and be unfair!!!!"
It's already unfair because it is criminally easy to steal high-risk items during war-ops. If you don't want to blow up, leave the station or stop the nukies yourself.
"B-b-b-but that would have the nukies interfere with the antags plans and be unfair!!!!"
It's already unfair because it is criminally easy to steal high-risk items during war-ops. If you don't want to blow up, leave the station or stop the nukies yourself.
- Sincerely itseasytosee
See you later
See you later
- Agux909
- Joined: Mon Oct 07, 2019 11:26 pm
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- Location: My own head
Re: Add the AI's nuke effect to self destruct and nuke ops
This would be a good compromise between crashing the server and no effect at all. Staying alive and acting as if nothing happened after the station was nuked is jarring.
Delta effect on all mobs on-board when it goes off would be a good touch to emphasize that everything was just blown to smithereens and that there were truly no survivors left.
+1
Delta effect on all mobs on-board when it goes off would be a good touch to emphasize that everything was just blown to smithereens and that there were truly no survivors left.
+1
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- Joined: Mon Dec 16, 2019 10:25 am
- Byond Username: Googles_Hands
Re: Add the AI's nuke effect to self destruct and nuke ops
Since I doubt oranges or whoever was in charge of the explosions rework will revert the nukes effect (even though thats the way better option I mean c'mon seriously), if anyone can point me to the piece of code for the AI's nuke I'll try to make an PR myself, even thouough I don't know how coding or programming in general works.
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Re: Add the AI's nuke effect to self destruct and nuke ops
Doomsday Detonation CodeGoogles_Hands wrote: ↑Tue Nov 02, 2021 11:53 am Since I doubt oranges or whoever was in charge of the explosions rework will revert the nukes effect (even though thats the way better option I mean c'mon seriously), if anyone can point me to the piece of code for the AI's nuke I'll try to make an PR myself, even thouough I don't know how coding or programming in general works.
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- Joined: Mon Dec 16, 2019 10:25 am
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Re: Add the AI's nuke effect to self destruct and nuke ops
After rethinking my options and wishing to not hang myself I have decided against making my own PR, life is too short to code
Last edited by Googles_Hands on Sun Nov 07, 2021 3:27 am, edited 1 time in total.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
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Re: Add the AI's nuke effect to self destruct and nuke ops
Hide in the kitchen heavy duty meat-fridge.Itseasytosee2me wrote: ↑Thu Oct 28, 2021 9:25 pm Also, don't have antags who are detonated by the nuke count as escaped. They should have to put the effort it to survive.
"B-b-b-but that would have the nukies interfere with the antags plans and be unfair!!!!"
It's already unfair because it is criminally easy to steal high-risk items during war-ops. If you don't want to blow up, leave the station or stop the nukies yourself.
Spoiler:
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Re: Add the AI's nuke effect to self destruct and nuke ops
based
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
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- Joined: Mon Dec 16, 2019 10:25 am
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Re: Add the AI's nuke effect to self destruct and nuke ops
https://github.com/tgstation/tgstation/pull/62807
Huzzah, it won't be as neat as the old nuke explosion, but it's better than nothing!
Huzzah, it won't be as neat as the old nuke explosion, but it's better than nothing!
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- In-Game Admin Trainer
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- Byond Username: Iain0
Re: Add the AI's nuke effect to self destruct and nuke ops
Good work, fingers crossed!
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Add the AI's nuke effect to self destruct and nuke ops
Turns out it was always supposed to kill everyone, but the part that did that was non-functional. Maybe it broke at some point. You are welcome, and thanks for the inspirational thread.
- Sincerely itseasytosee
See you later
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