Bottom post of the previous page:
When most of the manuel playerbase voted on keeping families we were under the assumption that things would get better through policy and coding. This was not the case at all.Family members have been given FULL antag immunity to their actions, they are able to kill people for the flimsiest of reasons due to the fact they willingly became antags, code-wise we have had things get worse with the naming schemes of gang members. There is no deconversion, these people will ALWAYS be antags and be able to do as they please, there is no downside to becoming a gang member as sec and command are expected to let them do as they please.
This experiment has gone horribly wrong.