Hypothesis: Revival should be extremely easy in lengthy rounds
- Shadowflame909
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Hypothesis: Revival should be extremely easy in lengthy rounds
Theory: Revival should be extremely easy in lengthy rounds.
Current Design Doc has revival being difficult to make death have weight.
Death needs to have weight so our antags have an impact for all their wonton destruction.
If a round is extremely lengthy, either the antags failed, aren't doing their jobs, or the crew is defending from them successfully.
Thus Antags are not in need of death being maintained for very long, because they are not killing anyone/anyone else
Therefore we should be able to revive people easier, due to time-gated BS like a cloner. Or a organ rejuvenator machine.
Current Design Doc has revival being difficult to make death have weight.
Death needs to have weight so our antags have an impact for all their wonton destruction.
If a round is extremely lengthy, either the antags failed, aren't doing their jobs, or the crew is defending from them successfully.
Thus Antags are not in need of death being maintained for very long, because they are not killing anyone/anyone else
Therefore we should be able to revive people easier, due to time-gated BS like a cloner. Or a organ rejuvenator machine.
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- Rohen_Tahir
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- Shadowflame909
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Re: Hypothesis: Revival should be extremely easy in lengthy rounds
When you die in maint and they find you an hour later but all your organs are rotten
Dead bodies deserve a 2 hour mark cryo machine because rounds aren't intended to go on for that long
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- WineAllWine
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Re: Hypothesis: Revival should be extremely easy in lengthy rounds
If the round's gone on that long then medbay will be more than capable of healing anybody who rocks up. cybernetic heart, lung, stomach, liver, brain surgery revive. EZShadowflame909 wrote: ↑Tue Jan 11, 2022 2:57 am Theory: Revival should be extremely easy in lengthy rounds.
Current Design Doc has revival being difficult to make death have weight.
Death needs to have weight so our antags have an impact for all their wonton destruction.
If a round is extremely lengthy, either the antags failed, aren't doing their jobs, or the crew is defending from them successfully.
Thus Antags are not in need of death being maintained for very long, because they are not killing anyone/anyone else
Therefore we should be able to revive people easier, due to time-gated BS like a cloner. Or a organ rejuvenator machine.
- NecromancerAnne
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Re: Hypothesis: Revival should be extremely easy in lengthy rounds
Death is so easy to fix it's absurd. Even mass organ death can be fixed. It just takes a bit of time.
There is a difference between difficulty and time, and you are saying is that you want it to take less time to rejuvenate a body. That is also true of current medbay, since organ replacements become more abundant.
There isn't anything to fix.
There is a difference between difficulty and time, and you are saying is that you want it to take less time to rejuvenate a body. That is also true of current medbay, since organ replacements become more abundant.
There isn't anything to fix.
- Itseasytosee2me
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Re: Hypothesis: Revival should be extremely easy in lengthy rounds
Counter hypothesis: Revival should be rarer, and more focused on how quickly a body is recovered, revival after total organ death should be impossible.
Death can come from sources other than antagonist action
Death should be important and weighed regardless of antag presence.
Death will be more impactful and suspenseful with the object of permadeath via time.
People may be annoyed that their body was not found in time, but people will also no longer have to stay connected in case someone bothers to find and fix up their 30-minute rotten corpse, and can have closer in their own death knowing they can't be revived.
Death can come from sources other than antagonist action
Death should be important and weighed regardless of antag presence.
Death will be more impactful and suspenseful with the object of permadeath via time.
People may be annoyed that their body was not found in time, but people will also no longer have to stay connected in case someone bothers to find and fix up their 30-minute rotten corpse, and can have closer in their own death knowing they can't be revived.
- Sincerely itseasytosee
See you later
See you later
- Farquaar
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Re: Hypothesis: Revival should be extremely easy in lengthy rounds
I like this idea a lot.Itseasytosee2me wrote: ↑Tue Jan 11, 2022 5:28 pm Counter hypothesis: Revival should be rarer, and more focused on how quickly a body is recovered, revival after total organ death should be impossible.
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Re: Hypothesis: Revival should be extremely easy in lengthy rounds
It becomes quicker to revive later in the round as better surgeries and tools are unlocked so it seems to me the reverse should be true, or at least scale with the amount of medbay staff available.
- Helios
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Re: Hypothesis: Revival should be extremely easy in lengthy rounds
It's incredibly easy for YOU to fix.NecromancerAnne wrote: ↑Tue Jan 11, 2022 3:17 pm Death is so easy to fix it's absurd. Even mass organ death can be fixed. It just takes a bit of time.
There is a difference between difficulty and time, and you are saying is that you want it to take less time to rejuvenate a body. That is also true of current medbay, since organ replacements become more abundant.
There isn't anything to fix.
And yet if you talk about it from the other end, people have plenty of experiences of being dead in medbay hallways for 10, 20, 30 minutes, with doctors being unable to revive or "fix" them.
- Shadowflame909
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Re: Hypothesis: Revival should be extremely easy in lengthy rounds
most doctors imo give up on me if my organs are all fugged.
It's either get them fast enough before their organs are ruined, or don't even try.
Wish we had some sort of middle-ground. Like maybe some sort of stasis machine that kept people alive without organs, but immobile.
It's either get them fast enough before their organs are ruined, or don't even try.
Wish we had some sort of middle-ground. Like maybe some sort of stasis machine that kept people alive without organs, but immobile.
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Re: Hypothesis: Revival should be extremely easy in lengthy rounds
What's weird is you can put their head on a different body but you almost never see this and I wonder why that is. Do people not think to do it? Or is it a pain in the ass trying to find a fresh body for them?
- Shadowflame909
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Re: Hypothesis: Revival should be extremely easy in lengthy rounds
If we had a middle-ground "I can chat" (but i can't do anything else) incentive right in the middle of medbay. You'd see solutions like these being shouted over comms. Because people don't want to be immobile.
If your in deadchat, you cant tell the overworked doctor this.
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- Pandarsenic
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Re: Hypothesis: Revival should be extremely easy in lengthy rounds
You have to get that human body from converting a monkey and then once you do it's ugly as fuck (and you might have to do brain surgery to unfuck the brain if the organs are all fucked, too, anyway)
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- Shadowflame909
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Re: Hypothesis: Revival should be extremely easy in lengthy rounds
do a genetics identity transferPandarsenic wrote: ↑Tue Jan 18, 2022 4:15 amYou have to get that human body from converting a monkey and then once you do it's ugly as fuck (and you might have to do brain surgery to unfuck the brain if the organs are all fucked, too, anyway)
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