Bottom post of the previous page:
This used to be rule 3 on all servers back when I first took over as webhost (but not game host)This didn't make it thru a rewrite.https://tgstation13.org/wiki/index.php?title=Rules&oldid=193 wrote:3. This is a roleplaying game. The purpose of the game is to have fun roleplaying. Being an asshole, who ruins other player's roleplay experience, just to win, is considered a 'play-to-win' style of playing. You can and will be banned for this playstyle. Be considerate of other players' experience.
Anti-play2win enforcement used to hold back the tide that is this fucking game when unleashed.
Bring it back.
The way this used to be enforced on antags to counter this being enforced on security, was that admins had free roam to do some tasteful button presses to make the antag's round more challenging. If you're gonna play to win as tator, so will the gods. Then hijack came out and that become frowned upon because it was already generally frowned upon to make it harder for antags to honestly achieve their objectives.
(I could have just asked the headmins about doing this, but i'm too high to be disrupting their official discord channel with highdeas, so you get to hear an old man yelling at a cloud a policy thread instead)
edit:
(For the record, pandarsenic in this thread has a better grasp on what this rule originally meant then even I did. They were one of the admin trainers at the time I was a candidate.)
edit2:
Let me break this rule down for you.
This is a roleplaying game. The purpose of the game is to have fun roleplaying. - preamble establishing intent and reasoning
Being an asshole, who ruins other player’s roleplay experience, - piece 1
just to win, - piece 2
is considered a ‘play-to-win’ style of playing. You can and will be banned for this playstyle. - tie everything together
Be considerate of other players’ experience. - finish off strong with a call to action.
It's important to note that piece 2 is a condition on piece 1.