Bottom post of the previous page:
RaveRadbury wrote: ↑Fri Mar 11, 2022 1:16 am After a lot of deliberation, we have come up with a new rule in response to this thread.
Rule 12: This is a sandbox roleplaying game
The purpose of the game is to have fun roleplaying. Play-to-win gameplay that ruins the purpose of the game at the expense of others is against the rules.Headmin Votes:Rule 12 Precedents
- Playing-to-win is to focus exclusively on a competitive victory condition, such as killing all antagonists. It is not empowering yourself to achieve personal goals, or taking measures to survive the shift
- Taking a few items beyond what you need to do your job is usually fine, especially if they're not needed by anyone else. Examples of okay items to take include taking a medkit from the public Medbay lobby or the insulated gloves from tech storage. Hoarding lots of station resources for poor reasons may break this rule and be handled administratively.
- Genuine conflict with other players does not ruin the purpose of the game. Player conflicts will continue to be administrated in line with Escalation Rules.
RaveRadbury: Agree
Dragomagol: Agree
NamelessFairy: Agree - During the community meeting some of you may remember that I was opposed to rule 3 when it was brought up. To be clear I agree with some of the objectives set out by it but not the initial rule as a whole and I have over the past few weeks been working with my fellow headmins to change the rule into something that I think will still accomplish most of what it set out to accomplish while also making it something that I think will be more widely accepted.