Bottom post of the previous page:
Alright time for me to throw in my 2 cents so that i can feel like i atleast contributed to discussion despite that this is probably pointless.Gonna do this in a segmented manner
1. Sprites
This is the most just personal preference once, IMO the syndicate sprites suck. Not only do i personally find them ugly, They just look, off. The standard nukie suit just looks overly bulky, not really like a COMBAT suit, And the elite suit looks visibly less armored than its old sprite. I even got a few online friends and showed them the new elite suit, old, and then the new standard, And 4/6 people agree'd that the new elite suit looks the LEAST armored of all of them, if they had to tell what it was with no context.
ALSO WHY DOES THE C L O W N SUIT, LACK, A CLOWN MASK.
2. The eternal war of the armor aspect.
Since the stance on crew modsuit armor is already decided, In that they wont be getting any, I'm not even going to comment on crew modsuits in that regard.
What I am going to comment on, are the syndicate armor booster system. Holy christ does this feel bad for what its meant to accomplish. For starters, a brief comparison to the old nukie suits vs the armor booster, just in mechanics.
Old suit gave you the choice between EVA protection, Or being able to move quickly. This meant that if nukies wanted to be extremely destructive, or use tb safely, They'd have to either cut gravity first or suck up the fact that they arent gonna be topspeed.
New modsuit, is the choice between eva protection, and armor. (IIRC you're slow even with armor, so get fucked nukies) This means, that when people catch on to ops not having armor, The meta is gonna be bring the disk to space near the station to force the ops to not be armored, to drastically speed up the time to kill. I think that's bad for an already janky mode (war-ops). The war-ops meta right now isnt that fun, Since nukies usually die or get disk 5 minutes after arrival, I don't get why that needs to be shortened to dying/getting it 3 minutes after arrival.
3. General jank/clunk in usefulness compared to hardsuits.
For the crew, After modsuits being a new fad blows over, I don't see departments like security ever using theirs for what sec would usually use spaceprot for. I don't see the captain ever taking his modsuit out of its storage much, ETC. What i do see, Is sec going into EVA, and taking soft suits and throwing their modsuits into a broom closet. If someone's breaking into the armory from space, Which is the preferable option.
A. A suit that takes ages to put on, And gives very few, if no real benefits for sec
B. A suit where you take off a helmet, chestpiece, slap it on and your good.
These feel like they're just going to slip into being niche, and soft suits being more generally used out of it being convenient.
For nukies/wiz, This is especially bad for them.
The hardsuit wasn't that sucky for doing a stealth strat, since you could ditch it pretty fast, With modsuits, theres a solid 1 minute window, before you can even get non sus clothes, Where if someone shows up not only are you unarmored, but also now extremely exposed, and then have to spend another minute turning the damn thing back on because you cant cancel taking it off.
For loud, This is also going to make healing more frustrating, Which is very sucky for antags that are meant to 4v50-60 the crew. And makes an even worse deal for traitors buying it.For traitors, Why is an item they spend their, VERY LIMITED telecrystals on, Potentially worse at what they'd want it for than station loot?
4. The most mendable issue
Right now modules, especially station side, dont seem as good as the item they replaced. Most of the modules just do what certain hand-held items already do. Built in medscanner, Yay. I sure am happy I have been given an item i could put in my packback, built into a slow, clunky suit. Etc. The clamp, is one of the only ones that isnt dogshit, soley because of its use in smuggling and concealing large weapons. (Putting maxcaps in a crate, and clamp carrying it) And that IS something thats good, The cloaking module makes you harder to spot in space as long as you arent doing anything, Thats neat. But the rest just arent very noticable. I fully get that new, more useful modules are probably going to come eventually, But this is what im putting as immediate feedback on the mods.
5. A bit of an issue on mouse.
This is probably the niche'st thing i talk about. Middleclicking. I think in terms of accesibility, It'd be better if stuff like the drill/clamp, Just acted like retractable drills/clamps in terms of how you use it. On activating the drill pops into your active hand, you use it at energy, activate again and it pops out. Like an armblade. Same with the clamp.(though i imagine it'd be harder with the clamp)
Why do i bring this up? My mouse's scroll wheel, is mostly broken, I use a very old mouse. So middle clicking is extremely inconsistant on it, with no way to rebind it. This means i either stare at a box for one minute spamming my mouse and hoping it works, Or i never use the clamp and any modules that require middle clicks. And i'd be willing to bet im probably not the only person who has a janky middle click.
Right now my impressions on this is that they're just way jankier, slower, ultimately inferior hardsuits. There could be researchable mods to speed up the boot sequence, Syndicate suits could potentially have purchasable mods to make them move faster, If modsuits are going to be entirely based off of active/passive utilities to justify all of the station side ones having zero armor, and the general loss of speed and ease of use, Then we're gonna need alot more mods to give that utility, And potentially slightly more complexity storage on suits, And maybe making them not eat your hand glove slot, Because if i wind up seeing a "adds tackling" mod, when someone could literally put on a eva suit and wear gripper gloves, I am going to have an anuerysm.
Tl;dr on the above paragraph. These need alot of work, and either some quality of life mods for nukies and the crew, Or tweaks to the slots they eat up and their loadup times.
Anyway time to get the customary "too long didnt read" reactionary image or something.