Guide to Security
- peoplearestrange
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Guide to Security
POSTS MOVED FROM THE OFFICIAL WIKI THREAD.
Let's continue the discussion here.
-kosmos
I started to redo the security weapons page, but there's a lot of work needed generally around sec and its guides. I'll try to work on them.
Do you think its worth posting pictures of the taser/e-gun with the seclight attached under the seclight section (under accessories)?
Let's continue the discussion here.
-kosmos
I started to redo the security weapons page, but there's a lot of work needed generally around sec and its guides. I'll try to work on them.
Do you think its worth posting pictures of the taser/e-gun with the seclight attached under the seclight section (under accessories)?
Whatever
Spoiler:
- Steelpoint
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- Scones
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Re: Guide to Security
I really really really dislike the entire Security guide page
It has questionable procedures and the gearing-up guide is just bleh, who the fuck even uses Security belts when you could have a cool on-sprite for wearing baton on your belt?
beyond that it just has some weird and useless information, looking for a green light before i update/edit it (gearing-up should include step for smacking a seclite on taser)
It has questionable procedures and the gearing-up guide is just bleh, who the fuck even uses Security belts when you could have a cool on-sprite for wearing baton on your belt?
beyond that it just has some weird and useless information, looking for a green light before i update/edit it (gearing-up should include step for smacking a seclite on taser)
plplplplp WOOOOooo hahahhaha
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Re: Guide to Security
Go for it, man. You don't need a green light for anything on the wiki.Cecily wrote:I really really really dislike the entire Security guide page
It has questionable procedures and the gearing-up guide is just bleh, who the fuck even uses Security belts when you could have a cool on-sprite for wearing baton on your belt?
beyond that it just has some weird and useless information, looking for a green light before i update/edit it (gearing-up should include step for smacking a seclite on taser)
And just to be clear, I made the step-by-step guide how to equip yourself not to be a YOU MUST DO THIS, but for the guy, like myself, who join security officer for the first time and hopes to find quick tips on the guide how to start his first round. It's just a suggestion how I like to keep my equipment so I'm ready for most things the station's gonna throw at me. If you want, you can add a "this is just a suggestion" to the topic if you feel other people are disliking it that much, but I don't think a little handholding like that in the beginning of someone's security career is too much.
- peoplearestrange
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Re: Guide to Security
It's supposed to be a guide, not a how-to. But yeah it does kinda need reworking. Also I use belts, iirc if you put a baton on a sec belt you still get the cool sprite of it hanging there. Plus its so useful to have a place for cuffs and pepper spray (that stuff is way more robust that people realise because of its "reach").Cecily wrote:I really really really dislike the entire Security guide page
It has questionable procedures and the gearing-up guide is just bleh, who the fuck even uses Security belts when you could have a cool on-sprite for wearing baton on your belt?
beyond that it just has some weird and useless information, looking for a green light before i update/edit it (gearing-up should include step for smacking a seclite on taser)
I'm attempting at sorting out the sec weapons page first. Does anyone know if disablers are still a weapon you can get from cargo are were they all out replaced by the hybrid-taser? Also regular tasers were completely removed right? (other than admin spawning).
Whatever
Spoiler:
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Re: Guide to Security
This is how I'd set up, but I don't know if it's appropriate for the wiki. It seems a bit long winded. Any thoughts?
Spoiler:
Re: Guide to Security
Imo something like the sec guide needs to be planned and drafted out in its own thread, seeing as sec and their playstyle has such an over arching effect on the round
- Steelpoint
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Re: Guide to Security
Also needs to set realistic expectations of how Security should be operating in normal rounds. Not something outlandish.
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Guide to Security
Let's continue the discussion about Guide to Security here, since people agree it needs some tweaking.
Guide to Security in itself is potentially a very special guide since it can be a major influence on the current and especially on the future security players, determining much of the "feel" of security, how much powergaming is allowed etc. so it can influence A LOT of rounds, amount of adminhelps and thus even overall drama.
Moving all the posts from the previous thread to here.
Guide to Security in itself is potentially a very special guide since it can be a major influence on the current and especially on the future security players, determining much of the "feel" of security, how much powergaming is allowed etc. so it can influence A LOT of rounds, amount of adminhelps and thus even overall drama.
Moving all the posts from the previous thread to here.
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Re: Re: Guide to Security
I would stay away from a 'gear up this this' approach. I would instead properly describe each item available to you, what you can do with it, where you can put it, when you would need it etc.
IE:
Flash
The flash is a small item, typically stored in a pocket, or in the secbelt. It is a melee range weapon, that will blind whoever you use it on, as well as causing them to drop whatever they're holding, and move around disorientatedly for a few seconds.
If you click the flash itself when in hand, it will blind anyone standing around you, with out the other effects.
Flashes are stopped by eye protection, such as sunglasses or hardsuit helmets.
The biggest advantage of the flash however, is the fact that when used on a cyborg it will stun it temporarily.
This makes it your best weapon when dealing with rogue silicons, so it's always handy to keep one on hand, although EMP's will fry it, and overuse will do the same.
Flashbang
The flashbang is a one use grenade, which which will stun, blind and deafen anyone that can see it when it activates.
Eye protection such as sunglasses or hardsuit helmets prevent the blinding and stunning effect, while ear protection such as earmuffs or bowman headsets prevent the deafening. This means security officers should be uneffected by flashbangs going off near them.
Warning! If a flashbang goes off in your hand, or on the same tile as you, it will effect you regardless of protection, and the stun will last far longer.
The flashbang also works on borgs, and as it is a powerful AOE ranged stun, it is always handy to carry one or two in your pockets or belt, for a bit of crowd control.
Etc etc etc.
Let new officers ask other members of sec, or experiment for themselves what loadout they like, rather then being told by the holy word of the wiki.
IE:
Flash
The flash is a small item, typically stored in a pocket, or in the secbelt. It is a melee range weapon, that will blind whoever you use it on, as well as causing them to drop whatever they're holding, and move around disorientatedly for a few seconds.
If you click the flash itself when in hand, it will blind anyone standing around you, with out the other effects.
Flashes are stopped by eye protection, such as sunglasses or hardsuit helmets.
The biggest advantage of the flash however, is the fact that when used on a cyborg it will stun it temporarily.
This makes it your best weapon when dealing with rogue silicons, so it's always handy to keep one on hand, although EMP's will fry it, and overuse will do the same.
Flashbang
The flashbang is a one use grenade, which which will stun, blind and deafen anyone that can see it when it activates.
Eye protection such as sunglasses or hardsuit helmets prevent the blinding and stunning effect, while ear protection such as earmuffs or bowman headsets prevent the deafening. This means security officers should be uneffected by flashbangs going off near them.
Warning! If a flashbang goes off in your hand, or on the same tile as you, it will effect you regardless of protection, and the stun will last far longer.
The flashbang also works on borgs, and as it is a powerful AOE ranged stun, it is always handy to carry one or two in your pockets or belt, for a bit of crowd control.
Etc etc etc.
Let new officers ask other members of sec, or experiment for themselves what loadout they like, rather then being told by the holy word of the wiki.
- MrStonedOne
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Re: Re: Guide to Security
I would have to agree with lum here, it would nicely prevent power gaming, and honestly the wiki could use more reference style pages rather than guide style pages.
- Steelpoint
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Re: Guide to Security
I disagree, new security players need to know a good loadout setup to ensure they can do their job to the best of their abilities, we don't need to handicap them by leaving it ambiguous on what to take.
Re: Re: Guide to Security
Using the equipment the game gives you or is in your starting area is NOT powergaming, stop being a feck tard.MrStonedOne wrote:I would have to agree with lum here, it would nicely prevent power gaming, and honestly the wiki could use more reference style pages rather than guide style pages.
Power gaming is going out of your way to get an advantage, i.e. going to chemistry to get your peppersprayer loaded with chlora/polyacid.
- Scones
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Re: Guide to Security
To use 'meta' in the way other games do, guides like this give a clear Security metagame for the 'ideal' loadout when in reality you can swap things out depending on personal preference/situational awareness and be just fine
Page should be converted into reference on the gear so people can chose how they like things set. (Lots of Silicons, acting strange? Into the easy-access pocket goes the flash. Crowds of tiders? More flashbangs, etc.)
Page should be converted into reference on the gear so people can chose how they like things set. (Lots of Silicons, acting strange? Into the easy-access pocket goes the flash. Crowds of tiders? More flashbangs, etc.)
plplplplp WOOOOooo hahahhaha
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- TGMC Administrator
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Re: Re: Guide to Security
That's actually a good suggestion. If you have a reference chart/colour coded thing, that basically showed what each tool was good for, that would help newbros a lot.
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