>24 threat
>None of them are able to get 1 sacrifice
heretic blade buff plz
![Image](https://i.gyazo.com/3aa031f1b614d3df5ac1dfbf0dcc7d3a.png)
I once lost against a humanized monkey that got good shoves and knock down punchesblackdav123 wrote: ↑Tue Jun 07, 2022 4:02 am I tested heretic blade a while ago its like 7 hits to drop a crew member and 10 for sec due to their armor.
With the stinky hand and a blade, a heretic should maybe possibly be able to win a 1v1 assuming the person doesnt baton them twice.
1v2 gets into the territory of losing against unarmed crew punching and shoving you to death and in a 1v3 you'd better snap your blade or leave.
A stun baton can make anyone very powerful in combat
yeah but heretics can basically instant stun you with a combo you its alot more different
I'm like 90% sure you should be immediately ahelping anyone who tells you they were sacrificed? Can someone factcheck me here?sinfulbliss wrote: ↑Tue Jun 07, 2022 10:04 am Add this to the sacrifice bringing the victim back in a few minutes to tell everyone, and you have extremely few ascensions.
Correct, anyone sacrificed on LRP and MRP does not remember what events led up to them being sacrificed. This says so in the tool tip sacrificed players are given after they return from heretic gbjPandarsenic wrote: ↑Tue Jun 07, 2022 11:31 amI'm like 90% sure you should be immediately ahelping anyone who tells you they were sacrificed? Can someone factcheck me here?sinfulbliss wrote: ↑Tue Jun 07, 2022 10:04 am Add this to the sacrifice bringing the victim back in a few minutes to tell everyone, and you have extremely few ascensions.
The knockdown is great and all but you can do the same thing with a shove and a nice wall.XII3912 wrote: ↑Tue Jun 07, 2022 10:57 amyeah but heretics can basically instant stun you with a combo you its alot more different
2 of these players were extremely robust and skilled, heretic is very very weak.
This is true. There wasn't much reason for this? Why not just let us sacrifice 5 people and do the funny heart thing as we did before. It's such a forced system. Ritual murder shouldn't revive the victim? That's so weird.sinfulbliss wrote: ↑Tue Jun 07, 2022 10:04 am Agree, it seems to me heretics are having a harder time after the rework than an easier time. I think the primary reason being they always have to sac a member of command and a sec officer to ascend, which is significantly harder than the usual 4-5 random crew members (who you can shuffle from after each sac). Also harder to reroll your sacs than before.
Pure cope. People don't read that glowing ass flavor text and plenty just ignore it. People get vindictive and form vendettas and they come to kill you. Ritual murder should not give them this opportunity for free, and insulated it with a layer of safety.Drag wrote: ↑Tue Jun 07, 2022 12:48 pmCorrect, anyone sacrificed on LRP and MRP does not remember what events led up to them being sacrificed. This says so in the tool tip sacrificed players are given after they return from heretic gbjPandarsenic wrote: ↑Tue Jun 07, 2022 11:31 amI'm like 90% sure you should be immediately ahelping anyone who tells you they were sacrificed? Can someone factcheck me here?sinfulbliss wrote: ↑Tue Jun 07, 2022 10:04 am Add this to the sacrifice bringing the victim back in a few minutes to tell everyone, and you have extremely few ascensions.
No people seem to read it just fine, this exclusively sounds like an issue on your part. I recited what the rule is and until it changes, cope. If people are breaking the rules suck up your pride and ahelp it.
A rule like that is SO easy to break and almost uh-ahelpable, how do you prove that someone is going after you when they might just always be in the corner "hanging about" waiting for you to slip up. Or they might just find you maint doing heretic things. It's such a stupid rule which is neigh impossible to enforce.
You have no idea how often someone asks "do i forget what happened if i got sacrificed" and I just have to ask them what the giant neon sign of a flavor text says
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
Credit where it's due, we do have a lot of rules that function the same way (RE text given when something happens). And it's pretty easy to just...ahelp when someone says they got sac'd. Doesn't have to mean they get in Super Trouble, they can just be told to pay more attention.kieth4 wrote: ↑Tue Jun 07, 2022 3:45 pmA rule like that is SO easy to break and almost uh-ahelpable, how do you prove that someone is going after you when they might just always be in the corner "hanging about" waiting for you to slip up. Or they might just find you maint doing heretic things. It's such a stupid rule which is neigh impossible to enforce.
Amazing in maintenance, where you are suddenly on the other side of a wall officers cant easily get over to.blackdav123 wrote: ↑Tue Jun 07, 2022 4:39 pm I will not hear anyone tell me the jaunt is good. Runetext killed sneaking away with jaunts and it only moves you five tiles away. Hurray! I'm one room over.
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
I thought about adding a heretic whetstone that strengthens a sickly blade.having them lack any equivalent of Esword/Armblade kind of sucks actually
That's actually a very interesting idea.Mansus grasp could be a longer/more powerful spell on sac targets
I try to be very conscious about that.extremely niche ingredients...shifted towards needing a ton of organs.
lol.kill a member of sec with only a instant stun while they have a stunbaton is fucking torture.
Does having more than one really matter? What are you gonna do with the extras?mrmelbert wrote: ↑Tue Jun 07, 2022 6:26 pmI thought about adding a heretic whetstone that strengthens a sickly blade.having them lack any equivalent of Esword/Armblade kind of sucks actually
Alternatively, maybe unlocking the blade upgrade can up the blade's force?
We'll see. I don't really want heretics running around with 2/3/5 esword equivalents very early on.
You will often need to fight 1v2s as a heretic to complete your sacs. Roboticists and botanists come to mind as two jobs that will almost always be near a partner willing to fight with them, as well as both of these jobs are in glass boxes visible from the halls for any passerbys to come and help aswell. The issue isnt that these combos are a challenge to fight (1v2s and other larger fights SHOULD be difficult to win) but that heretic's weapon options give them nothing to deal with this kind of scenario. Loudly slashing two botanists 7 times each while both of them are fighting back is the best case scenario and this is why heretics are losing so often.XII3912 wrote: ↑Tue Jun 07, 2022 10:43 pm >Adding the stinky hand into your combo seems like a great idea but because you can only attack so fast adding in more non damaging clicks doesnt help you kill anyone faster in a 1v2 or 1v3 scenario so heretic hand is only useful in the 1v1 scenario.
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If you're a antag in a 1v2 then you are likely fucked and should escape. Idk how this really matters actually, If a antag can't win take out 2 people or more with ease thats just the game, if 2 or more seccies rush you and you're currently weak, you should escape, like heretics aren't a heavy threat like wizards & nukies
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
Give them to your minions, which can use them freely, creating a goonsquad of two-three people with armblade equivalents dunking peopleDoes having more than one really matter? What are you gonna do with the extras?
Pandarsenic wrote: ↑Tue Jun 07, 2022 11:31 amI'm like 90% sure you should be immediately ahelping anyone who tells you they were sacrificed? Can someone factcheck me here?sinfulbliss wrote: ↑Tue Jun 07, 2022 10:04 am Add this to the sacrifice bringing the victim back in a few minutes to tell everyone, and you have extremely few ascensions.
Sometimes it's not as clear-cut as someone just breaking the rules and outing you to sec. If they do do that though it'll be incredibly hard to figure out and ahelp. For instance, one time I was outted as a heretic and then had to sac a seccie and the captain. I sacced them and they respawned. Now they won't remember the events that led up to them being sacced, but they will still know I am a heretic, and be able to hunt me immediately after being safely teleported somewhere on the station. And you definitely can be damn sure they are going to hunt you with a passion after losing once and getting sacced if they have even a shred of IC justification.
Yes, heretic ghouls can use heretic blades (and 99% of heretic equipment in general for that matter).
what 1% can they not use.mrmelbert wrote: ↑Wed Jun 08, 2022 7:11 amYes, heretic ghouls can use heretic blades (and 99% of heretic equipment in general for that matter).
no? They provide buffs depending on the paths. Also you can shatter them for a get away...Imitates-The-Lizards wrote: ↑Wed Jun 15, 2022 7:17 am You guys are still trying to use the heretic blades? I usually steal the syringe gun and break into chemistry to use funny chemicals, or use a stun baton. Heretic blades are useless lmao.
nobody is using heretic blades thats the issue heretic has all of these cool items with lots of flavor and none of them are as good as things crew already haveImitates-The-Lizards wrote: ↑Wed Jun 15, 2022 7:17 am You guys are still trying to use the heretic blades? I usually steal the syringe gun and break into chemistry to use funny chemicals, or use a stun baton. Heretic blades are useless lmao. Its even worse when you do something like flesh heretic who gets a huge bleed bonus for using their mansus grasp, but it still feels like 0 impact. You're better off using a carrot shiv than a fucking heretic blade.
It's not bugged, it's just not based on available knowledge points, it's based on having all of your objectives complete.massa wrote: ↑Thu Jun 16, 2022 1:21 pm the knowledge requirements are too high or ascension is just bugged. Sometimes when I'm at the ascension ritual I can't even buy it without admin help. I have the points, the sacrifices, I've sucked influences, yet I can never buy that stupid ascension spell and I'm pretty sure it's bugged.
if there's anything to fix it's this, sac must full kill. death is part of this game.
I too love this antag too, and I do like some of the changes. This is constructive even if it's bitchy. I would say a good experience on heretic is as good as the funnest antags like nukie or xenos.Shadowflame909 wrote: ↑Thu Jun 16, 2022 1:57 pm I really like this antag flavor wise, it has a lot of cool stuff. But if the cool stuff can be out damaged by an NPC humanized monkey with a lucky disarm. Your antag isnt even a threat
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