Declare zombies and heretic ghouls as non-human
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Declare zombies and heretic ghouls as non-human
Heretic ghouls and zombies are absent from the "Is it Human?" chart in silicon policy. It does declare corpses as non-human, but I feel like there is precedence to specifically include human zombies and ghouls as non-human. Perhaps in the same line as corpses. https://tgstation13.org/wiki/Rules#Silicon_Policy
- Sincerely itseasytosee
See you later
See you later
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Declare zombies and heretic ghouls as non-human
It should be noted while that code wise, zombies are a separate species from human. Ghouls on the other hand, do not loose their species, they are given a status effect and then ahealed.
- Sincerely itseasytosee
See you later
See you later
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: Declare zombies and heretic ghouls as non-human
They are, as far as I'm aware, already enforced as such, so this should be an easy addition, I think?
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Declare zombies and heretic ghouls as non-human
Also often brought up is the medical scanner readout. Humans who drink a flight potion are no longer classified as humans to AI, the medical scanner reads out something along the lines of "Angels (Winged Humans)"
If you scan a zombie with a medical scanner, the will readout as "Infectious Zombie" heretic ghouls will still read out as their original species. Just something for thought.
If you scan a zombie with a medical scanner, the will readout as "Infectious Zombie" heretic ghouls will still read out as their original species. Just something for thought.
- Sincerely itseasytosee
See you later
See you later
- san7890
- In-Game Game Master
- Joined: Mon Apr 15, 2019 8:12 pm
- Byond Username: San7890
- Github Username: san7890
- Location: here
- Contact:
Re: Declare zombies and heretic ghouls as non-human
I think there's something to be said when a heretic ghoul disguises themselves in a MODsuit or something else to conceal their identity. I suppose this ruling would have to happen once the AI is able to know beyond a shadow of a doubt that there's a heretic's ghoul on the station.
Simultaneously making both the best and worst jokes on the internet. I like looking at maps and code. Learn how to map today!. You may rate me here.
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Declare zombies and heretic ghouls as non-human
undead means no pulse means corpse means nonhuman
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Declare zombies and heretic ghouls as non-human
Heretic ghouls show as alive on health huds, They also still bleed and are affected by bloodloss. No longer relevant.
Last edited by Itseasytosee2me on Wed Aug 24, 2022 10:02 pm, edited 1 time in total.
- Sincerely itseasytosee
See you later
See you later
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Declare zombies and heretic ghouls as non-human
Well, that's ridiculous! I'm proposing this as a code solution. https://github.com/tgstation/tgstation/pull/69443Itseasytosee2me wrote: ↑Wed Aug 24, 2022 5:45 pmHeretic ghouls show as alive on health huds, They also still bleed and are affected by bloodloss.
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
- Byond Username: Rectification
- Location: Space Station 13
Re: Declare zombies and heretic ghouls as non-human
Cool, well that fixes it.
- Sincerely itseasytosee
See you later
See you later
- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: Declare zombies and heretic ghouls as non-human
theyre not human and arm is fixing the thing that might make you think they are
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
Who is online
Users browsing this forum: XDyou