Bottom post of the previous page:
This mostly applies to MRP since there's a greater emphasis on playing a reasonable character, and I'm unsure if it's seen as an issue on LRP.So, what is this about exactly? Well, I'm not here to go out of the way to kill botanists who grab a few deathnettles or a security officer swapping their disabler for an egun. What I'm after is people dragging cannisters full of superheated plasma, a maxcap, hellfoam grenades, or any other non-antagonist accessible EORG tools onto the shuttle.
Well, the reason I want this disallowed as a proper ruling is because this kind of behavior is already against the rules.
2. Do not use information gained outside of in-character means.
The fact that EORG exists is out-of-character information, and a character just deciding to bring a maxcap hooked up to a health sensor to Central Command, or a full tank of deadly gas into the emergency shuttle is painfully OOC. There's never any reason for it beyond "I want to blow things up at EORG" which is against rule 2.
On MRP, there's also the below rules that could also apply here.
8. Don’t use OOC information or knowledge that your character would not reasonably be aware of just to give yourself an advantage.
and
9. Play as a coherent, believable character.
Any thoughts on this? Should we kill the especially blatant EORG prep? Is it too fun to see things explode?