If you're going to make containers suck, just don't let people open them within the bags again
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
If you're going to make containers suck, just don't let people open them within the bags again
instead of fucking with what they can hold just make it so you can only access their contents if they're in your hands, on the ground, or worn directly on your body
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thank you for attending my ted talk
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
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Re: If you're going to make containers suck, just don't let people open them within the bags again
yeah
but make sure syndicate boxes are still able to be used in bags. (syndie bluespace technology is worth the telecrystals)
but make sure syndicate boxes are still able to be used in bags. (syndie bluespace technology is worth the telecrystals)
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- Timberpoes
- In-Game Game Master
- Joined: Wed Feb 12, 2020 4:54 pm
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Re: If you're going to make containers suck, just don't let people open them within the bags again
Nested storage is soul.
And by that I mean is old, outdated shit.
Inventory matryoshka doll syndrome is an endless battle against items that can't fit in your bag, but boxes that can hold that item being able to instead.
Aspects of it need reworking. Imagine if putting a box in a bag took up as much space as if you put every individual item also in that box into the bag, then bag space was expanded a little to account for this. Boxes would end up being useful for organising your storage, but wouldn't expand it beyond its capacity.
Ahh, but a pipe dream.
And by that I mean is old, outdated shit.
Inventory matryoshka doll syndrome is an endless battle against items that can't fit in your bag, but boxes that can hold that item being able to instead.
Aspects of it need reworking. Imagine if putting a box in a bag took up as much space as if you put every individual item also in that box into the bag, then bag space was expanded a little to account for this. Boxes would end up being useful for organising your storage, but wouldn't expand it beyond its capacity.
Ahh, but a pipe dream.
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- sinfulbliss
- Joined: Thu Apr 04, 2019 8:53 am
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Re: If you're going to make containers suck, just don't let people open them within the bags again
I don't think there's an issue with items being able to fit in a box in your bag but not in your bag.
Imagine you shove a bunch of clothes and tools (?) into a backpack IRL. Probably could fit a whole lot more if they were neatly organized into compartments and boxes no?
Imagine you shove a bunch of clothes and tools (?) into a backpack IRL. Probably could fit a whole lot more if they were neatly organized into compartments and boxes no?
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- Imitates-The-Lizards
- Joined: Mon Oct 11, 2021 2:28 am
- Byond Username: Typhnox
Re: If you're going to make containers suck, just don't let people open them within the bags again
They don't care about realism, it's about balance. Because, uh, people not having tools improves the balance of the game... somehow.sinfulbliss wrote: ↑Fri Nov 18, 2022 9:51 am I don't think there's an issue with items being able to fit in a box in your bag but not in your bag.
Imagine you shove a bunch of clothes and tools (?) into a backpack IRL. Probably could fit a whole lot more if they were neatly organized into compartments and boxes no?
I brought this up when the toolbelts change happened - you can obviously fit a toolbelt, even a full one, inside of a backpack very easily.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: If you're going to make containers suck, just don't let people open them within the bags again
The war against storage has gone way too far, let people actual carry guns in backpacks again.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: If you're going to make containers suck, just don't let people open them within the bags again
Turns out it's really hard to balance when you only have 3 size categories that can fit into boxes/backpacks. Giving items individual weight could make it more granular, or you could implement a Diablo-style inventory. Maybe you get slowed down if you walk around with your backpack open, because you're rifling through it? With further slowdown added for each nested storage?
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: If you're going to make containers suck, just don't let people open them within the bags again
Orrrrr
Just restore the value of having your BELT in the BELT SLOT by letting you only keep hands free while accessing your top-level containers, and anything else you gotta have in hand
So you can't rifle through the pill bottle in your box in your smuggler satchel in your backpack in your bag of holding by reaching into space and pulling out exactly the one thing you want
(Or, honestly, make BOH have a special exemption to that rule because it's a bag of holding + so they're worth the trouble of making again)
Just restore the value of having your BELT in the BELT SLOT by letting you only keep hands free while accessing your top-level containers, and anything else you gotta have in hand
So you can't rifle through the pill bottle in your box in your smuggler satchel in your backpack in your bag of holding by reaching into space and pulling out exactly the one thing you want
(Or, honestly, make BOH have a special exemption to that rule because it's a bag of holding + so they're worth the trouble of making again)
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- Ziiro
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Re: If you're going to make containers suck, just don't let people open them within the bags again
step 1) Inventory system modified to be based on weight capacity of items rather than size of objects
step 2) Weight affects movement speed on a gradient based on how overloaded you are
Make meaningful choices on what you're bringing with you, or else, lmao
step 2) Weight affects movement speed on a gradient based on how overloaded you are
Make meaningful choices on what you're bringing with you, or else, lmao
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: If you're going to make containers suck, just don't let people open them within the bags again
I would unironically love to see how this might play out in practice. It would probably cause a lot of unfun problems though.
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- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: If you're going to make containers suck, just don't let people open them within the bags again
What if the inventory space boxes take just scales with their content.....
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- oranges
- Code Maintainer
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Re: If you're going to make containers suck, just don't let people open them within the bags again
The kind of puzzle grid inventory where objects have unique shapes and the challenge is fitting them together in a way that fits in the equipment grid (which the shape of is also defined by the storage equipment type) is probably a better long term approach to inventory management gameplay, and one I would personally support.
We're essentially "simulating" two degrees of complexity with weight and size classes, but our version is adhoc, crappy and unintuitive about what can fit where. Where the only way you really discover it is by actually trying to put shit into shit.
We're essentially "simulating" two degrees of complexity with weight and size classes, but our version is adhoc, crappy and unintuitive about what can fit where. Where the only way you really discover it is by actually trying to put shit into shit.
- Imitates-The-Lizards
- Joined: Mon Oct 11, 2021 2:28 am
- Byond Username: Typhnox
Re: If you're going to make containers suck, just don't let people open them within the bags again
Inventory tetris? Fucking ship it.oranges wrote: ↑Thu Dec 01, 2022 2:24 am The kind of puzzle grid inventory where objects have unique shapes and the challenge is fitting them together in a way that fits in the equipment grid (which the shape of is also defined by the storage equipment type) is probably a better long term approach to inventory management gameplay, and one I would personally support.
We're essentially "simulating" two degrees of complexity with weight and size classes, but our version is adhoc, crappy and unintuitive about what can fit where. Where the only way you really discover it is by actually trying to put shit into shit.
- Itseasytosee2me
- Joined: Sun Feb 21, 2021 1:14 am
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- Location: Space Station 13
Re: If you're going to make containers suck, just don't let people open them within the bags again
I thought we only had one weight/size var. But I’m down for encumbrance
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See you later
See you later
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: If you're going to make containers suck, just don't let people open them within the bags again
We just have a lousy implementation of weight, containers should weight as much as their combined contents, it solves the entire problem because nesting doesn't help you except for inventory management or transferring items.
We also lack good UI feedback on how heavy an item is and how much your container can hold.
We also lack good UI feedback on how heavy an item is and how much your container can hold.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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