The section regarding round removal here has always struck me as odd. Obviously, it is actively detrimental to an antagonist who is attempting to retain anonymity (as most are) to allow a witness. Given how relatively cheap revival is, there is in practice zero difference between a witness who is in hard crit, and one that is dead. Death on its own is not really even a significant state of being, and in terms of actions taken by the victim, and thus the story of the round, is indistinguishable from being in hard crit. There is no permanent mark, or punishment for dying, except for the longer time that you have to wait to be revived.They have no obligation to treat their victims but escalating over minor issues should not result in the antagonist taking steps to permanently round-remove the other player unless escalation policy would otherwise permit it.
This is also very vague, and I have little idea as to how it is supposed to be enforced. What constitutes "steps to permanently round-remove the other player?" Would dragging the body of a man you just killed into maint to get them out of the public eye count? Are you just obligated to leave the body where it lies? If you want some time with the body to loot or what have you, surely you must be able to take it some place private, but are you able to disable suit sensors? You are practically begging a paramedic to show up and witness your crime if you don't, if they do take of the suit sensors, are you obligated to put them back on, lest we remove someone from the round permanently.
What about decapitation? If you leave a body, who's to say they have been permanently removed from the round when any old botanist with some time could make a pod person clone of them. A human can be revived from a single mangled brain left somewhere in maintenance. In fact, the only true methods of round removal is total body destruction and insurance they have no blood, or transferring their consciousness into a mob that can be butchered or otherwise permanently killed, like a wraith.
All of this seems very antithetical to roleplay.