Imitates-The-Lizards wrote: ↑Thu Apr 20, 2023 5:36 pm
Right so, I went and tried talking to people as security and telling them their charges in the hallways, and immediately got murdered by Axle, so.
I don't think this policy is gonna work out. It's WAY too antag-sided.
I'm tired so this argument is probably full of holes and shitty but here we go I guess:
That's kind of my issue with the way dynamic and sec policy is balanced. It's entirely up to security to "be the bigger person." Meanwhile, antags/crew can essentially do whatever with minimal consequence. Sure you can ahelp a shitter shoving you, but there's people who have been rulebreaking shitheads for months who haven't ever gotten punished. Ahelping is often a futile effort unless the guy is screaming "
NIGGER" over and over again ICly.
A lot of mechanics in SS13 actively discourage roleplaying on a scenario that can become a combat scenario. Thus leading to security defaulting to baton + cuff + drag to the brig to actually talk to you about whatever. Trying to explain to someone that they're under arrest usually results in them running away, or them getting cuffed and the arresting officer getting shoved by crew. Few people do "oh damn they're actually roleplaying alright I'll roleplay back"
especially if they're an antag. After all, in most scenarios, an antag actually roleplaying might result in them losing, which is unacceptable to some.
An antag wordlessly pulls out a gun and shoots a roleplaying sec officer, and no one bats an eye, but a sec officer batoning someone wordlessly has the server losing its mind. No wonder security is usually two overwhelmed guys that are usually dead by 40 minutes in. Roleplaying in a potential combat scenario is a prisoner's dilemma.
We have a system where sec has to do things by the books while being accosted by both the crew icly and OOCly and/or admins if an antag screamed enough about it, while also having an environment where there are 13+ antags running around on a 60 person shift. There are some Manuel rounds where it's 70 people on, and there is a single security officer or no officers at all. It's not because Manuel is "safe" or whatever, it's because security gets burned out from all the bullshit, even on the MRP server. Those rounds tend to be the ones that the station gets fucked the hardest by.
I don't even play or like security, yet I see that shit all the time. Security aren't saints or anything, far from it. Security, like heads of staff, tends to attract people who should never be put in a position of power. It just feels a bit lopsided towards antagonist. Instead of antags being a way to spice up the rounds, with the occasional station fuckening, antags (ESPECIALLY heretic and progtot) are instead designed around completely fucking up the station in its entirety. This is a bit of a problem since it's guarteed there will be traitors in rounds and more often than not there are also heretics. Most rounds tend to have MULTIPLE heretics and progtots, which means there are multiple station ending threats in every single round. Manuel does a catch-and-release system, and it's absolutely moronic. I've seen so many traitors/heretics fuck up the station to the point of half the crew (often more) dying because sec has to use kiddy gloves with round-ending threats.