With that out of the way, rule 4 has needed a rewrite for a while. There's a big problem staring us right in the face as soon as we look at it:
That's not really true though, is it? It used to be save for a very limited list of exceptions, but those exceptions have grown over time and result less in "doing whatever they want" and more "having explicit freedoms in how they act as antagonists". I don't think those restrictions are bad - we obviously shouldn't be allowing antags to crash the server or ERP - but they're still restrictions, and telling new players they can do whatever they want might be confusing in some contexts.4. Lone antagonists can do whatever they want.
I propose the following rewrite:
It's a bit more wordy than what we have now, so by all means, help me edit it down a bit. We can also include the list of forbidden actions as a redirect link, kind of how we have the precedents and "Order of antagonist priority" list that's there now.4. Antagonists can antagonize in whatever way they see fit, including attacking crewmembers or sabotaging the station.
Metagaming/metacomms, IC in OOC (or vice versa), erotic/creepy behaviors, camping arrivals to target arriving players, and explicitly bigoted language or actions are forbidden
Team antagonists can act as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do anything to antagonists that antagonists are allowed to do to them, but non-antagonists are not allowed to pre-emptively search for, hinder or otherwise seek conflict with antagonists without reasonable prior cause. Non-antags acting like an antag can be treated as an antag. Indiscriminate killing (murderboning) is not permitted in low population rounds. This specifically refers to randomly killing anyone for no reason other than to increase body count.