New Unarmed fighting move ideas!

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Longestarmlonglaw
Joined: Fri Jan 14, 2022 7:42 am
Byond Username: Longestarmlonglaw

New Unarmed fighting move ideas!

Post by Longestarmlonglaw » #722053

Drop kick: Kick someone back far, knocking you down briefly and stunning and throwing back whoever get's drop kicked. Requires a running start for momentum.

Evade: Jump to the side by 2 tiles to the left or right of you to evade attacks!

Flip: Flipping now costs stamina, but if you time your flip right, you'll dodge bullets, lasers and whatever the game considers a projectile.

Roundhouse kick: Roundhouse kick someone to knock them down and push them back, deals some good damage too.

Punching people in the eyes has a chance to knock headgear/eyewear off. Perfect for the next move.

Eye poke: Dig your fingers into someone's eye, blurring their vision and doing eye damage.

Slide: Slide at someone, causing them to trip, and you'll not be hit by bullets/lasers unless they click directly on you.

Suplex: Get someone in a tier 2 grab and suplex them, stunning you for a short amount of time and your opponent for a slightly longer amount of time.

Uppercut: uppercut someone, doing damage and confusing them, making them misstep.

All of these are martial arts moves that should be built into every spaceman. Unarmed combat is boring and i want to spice things up.
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TheFinalPotato
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Re: New Unarmed fighting move ideas!

Post by TheFinalPotato » #722055

I realize I'm takin meme bait but the game isn't meant to be a combat sim. Also some of this is just stuff that we already have but removed from the items it's tied to, which is sad.
If we're gonna add depth to combat I think it should be through tying more stuff into different items and tools that you can just pick up and use (swing combat is good for this since it gives us more knobs)
My ancestors are smiling at me, Imperials. Can you say the same?
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Timonk
Joined: Thu Nov 15, 2018 6:27 pm
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Re: New Unarmed fighting move ideas!

Post by Timonk » #722059

aflap jab: do *aflap (my favorite emote as a human) and punch your opponent to release all the moth anger built up inside of u
joooks wrote:
Naloac wrote:
In short, this appeal is denied. Suck my nuts retard.
Quoting a legend, at least im not a faggot lol
See you in 12 months unless you blacklist me for this
Timberpoes wrote: I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
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Agux909 wrote:
Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.


The hut has perished at my hands.
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dendydoom
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Joined: Fri Dec 04, 2020 10:40 am
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Re: New Unarmed fighting move ideas!

Post by dendydoom » #722066

waiting for the day one of my superior suggestions is implemented: either we implement turn-based jrpg combat (complete with forming a party) or as soon as someone punches someone else the view shifts to a side scrolling fighting game like tekken 3 with 800 moves per character and a meta so complex it takes on average 6000 hours to get to a competitive level

which will it be
MrStonedOne wrote:I always read dendy's walls of text
NSFW:
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Timonk
Joined: Thu Nov 15, 2018 6:27 pm
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Re: New Unarmed fighting move ideas!

Post by Timonk » #722068

I wonder if byond is capable of 3D
joooks wrote:
Naloac wrote:
In short, this appeal is denied. Suck my nuts retard.
Quoting a legend, at least im not a faggot lol
See you in 12 months unless you blacklist me for this
Timberpoes wrote: I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:
Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.


The hut has perished at my hands.
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The pink arrow is always right.
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DrAmazing343
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Re: New Unarmed fighting move ideas!

Post by DrAmazing343 » #722077

dendydoom wrote: Thu Feb 22, 2024 7:33 am -jrposting snip-
I would fucking kill for partied up turn based combat SS13. It'd be dogshit. I'd love it to death. New Goof April Fools PR idea just dropped?
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conrad
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Re: New Unarmed fighting move ideas!

Post by conrad » #722091

dendydoom wrote: Thu Feb 22, 2024 7:33 am waiting for the day one of my superior suggestions is implemented: either we implement turn-based jrpg combat (complete with forming a party) or as soon as someone punches someone else the view shifts to a side scrolling fighting game like tekken 3 with 800 moves per character and a meta so complex it takes on average 6000 hours to get to a competitive level

which will it be
Lisa the Painful combat so we can do proper escalation.

Start by insulting and end with molotovs.
I normally go by Ricky. Tell me how'd I do here. :hug::beer: 𝒯𝒶𝓀𝒾𝓃𝑔 𝒶 𝓈𝒶𝒷𝒶𝓉𝒾𝒸𝒶𝓁. :faggot::heart:
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dendydoom wrote: Tue Jul 04, 2023 11:51 am conrad is a badass
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Speak for yourself two-eyes.
With love,
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absolutely based, do you wear an eyepatch?
That would render a cyclops blind.
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Drag wrote: Wed Feb 14, 2024 3:51 pm We should do a weighted random headmins vote, let God decide
It would somehow manage to pick Birdshot Station for headmin if we did that
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yttriums wrote: Tue Jan 16, 2024 12:13 am borg players shouldn't be able to ahelp. you signed up to play as a piece of equipment. this is like a table ahelping you for wrenching it
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Jacquerel
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Re: New Unarmed fighting move ideas!

Post by Jacquerel » #722092

we must add timed hits to space station 13
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Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
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Re: New Unarmed fighting move ideas!

Post by Not-Dorsidarf » #722093

Timonk wrote: Thu Feb 22, 2024 7:57 am I wonder if byond is capable of 3D
its capable of isometric at the very least
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
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kinnebian
Joined: Tue Jan 19, 2021 2:15 pm
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Re: New Unarmed fighting move ideas!

Post by kinnebian » #722094

Timonk wrote: Thu Feb 22, 2024 7:57 am I wonder if byond is capable of 3D
people have done 3d spessmen in first person does that count
i have videos just dm or ping me on discord
respect (let him do his thing)
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TheWolfbringer
Joined: Fri Mar 31, 2023 10:18 pm
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Re: New Unarmed fighting move ideas!

Post by TheWolfbringer » #722106

dendydoom wrote: Thu Feb 22, 2024 7:33 am waiting for the day one of my superior suggestions is implemented: either we implement turn-based jrpg combat (complete with forming a party) or as soon as someone punches someone else the view shifts to a side scrolling fighting game like tekken 3 with 800 moves per character and a meta so complex it takes on average 6000 hours to get to a competitive level

which will it be
It's actually going to be keystroke combat in which every weapon has 50 lines of moves you can do in order to move across half the map and 0 to death someone in 3 seconds
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DrAmazing343
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Re: New Unarmed fighting move ideas!

Post by DrAmazing343 » #722126

conrad wrote: Thu Feb 22, 2024 3:21 pm
dendydoom wrote: Thu Feb 22, 2024 7:33 am -a second snip has hit the thread-
Lisa the Painful combat so we can do proper escalation.

Start by insulting and end with molotovs.
Any excuse it takes for you admins to play 666 Kill Chop Deluxe, I’ll take as tender.

https://youtu.be/_J0wkwgTbvc?si=wDTfjemFfNXjv88T

Imagine fighting as a Tider with Tiders to this shit over trash in maints…
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Walter brought back Crack.
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TheFinalPotato
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Re: New Unarmed fighting move ideas!

Post by TheFinalPotato » #722139

Timonk wrote: Thu Feb 22, 2024 7:57 am I wonder if byond is capable of 3D
It isn't really. some have done wireframe sims but s not the same.
Iso is fake, and monster's 3d ss13 was done using a custom webclient or some such bullshit
My ancestors are smiling at me, Imperials. Can you say the same?
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