TLDR:
-REVERT HEAD OF STAFF AND SEC STANDARD CHANGES- I DO NOT THINK THAT USING THE RULES TO TRY AND FORCE SOMEONE TO PLAY IN A CERTAIN WAY IS GOOD.
-KEEP TIDING ALIVE BUT LET PEOPLE STAB TIDERS- I AM PRO TIDING AND THINK IT'S INCREDIBLY IMPORTANT BUT TIDERS SHOULD BE VALID TO DIE.
-TOOLBOX 1V1 TO GET YOUR BAN LIFTED IF THE BAN ISN'T HORRIBLE
-SHIFT LRP THREAT UP SLIGHTLY. IT'S A BIT TOO LOW CRANK IT UP.
-MENTORS IF OTHER HEADMINS AGREE
REVERT HEAD AND SEC STANDARD CHANGES
I’m not a top 10 hater of this term but I do disagree with some of their policy and core rule changes. I do not feel that these are a net positive for the servers and instead exist in an uneasy position where there is limited enforcement of them and very few if any precedents set by appeals. I would like thus revert some of these changes to improve the experience faced by players.
I have an issue with the following rule change, linked, is the policy thread.
viewtopic.php?f=85&t=35253
This changes rule 5: from,
Some of my favourite rounds have seen heads abandon their departments and be quickly replaced by others to continue the running of the station like a well-oiled machine. Or even heads abandoning their departments for them to collapse!
Instead, I propose making this from an OOC issue to an ic one; returning rule 5 to a similar state as the previous one (with the precedents still staying in the rule becuz they’re cool) and adding a new policy “If the SM explodes before 20 minutes due to a lack of CE oversight the crew may lynch the CE” with the CE having the same protection as a talking mime.
I feel that these kinds of rules work better and allow people to take the power of the round into their hands as opposed to having to defer to admins over what ultimately are rather minor issues.
This next policy I would scrap entirely;
viewtopic.php?p=711388#p711388
Big sec player, I do not think this is very well written nor would it feel awesome playing knowing that if you do not do your job well enough or make the wrong choice the hammer might sweep you off your feet. Not much else to say here, big sec player and this is bad.
KEEP TIDING ALIVE BUT LET PEOPLE STAB TIDERS
I am a fan of LRP tiding as it has existed for a while. You fuck around and tide, then you find out. Most people leave the situation happy, and the next round the grey man is back greying everywhere.
I like tiding and wish for it to continue existing, I think that it's in the best state it has ever been with it having clear-cut lines that the grey tide is punished for crossing. It adds conflict to often boring rounds and creates job content for Medbay, security and engi. I am 10000% pro tiding.
However, following this ban appeal:
viewtopic.php?f=34&t=35589
There has been a good amount of discourse around the idea of, “Should breaking into a certain xyz high-risk area make you instantly valid for death?” I believe so! With the obvious caveat that it’s not round removal until you’re returning more than once. I whole heartedly hope that validity for this is not removed but that is beside the point.
As a many year- many hour tider I thought back to my young tiding days where I would get smed, or grafted onto a monkey or some other bullshit in response to my excessive tiding only to realise that this has majorly gone kaput. This feels like an absolute shame too, so I would like to bring into existence policy allowing departments to take extreme measures against tiders. Why? I think that it is funny, healthy for the game and allows for more organic IC conflict to arise without needing to get the admins involved.
Much like “being in place xyz makes you valid to get blasted” the idea behind this would be that, “When committing action xyz(need to figure out what the actual threshold would be, this would be a conversation to be had with other headmins) if a tider is asked to stop (x) number of times (by a figure of authority perhaps) and does not stop. The department is authorised to skip escalation and remove the tider. (This needs some more rewording but the idea would be something like an SM, taking all their organs for med, feeding them to the slimes in sci- stuff that is super soulful but RARELY does it see the light of day). The tider is authorised to defend themselves but may not outright murder/round remove their attackers. If the tider escapes, the department is not authorised to resume conflict until the tider has returned.
In the same vein that tiding should exist people should be more empowered to kill them and not be facing a cointoss if they're going to get fucked over if the tider ahelps.
This is a very very very WIP policy but it's there to get the general gist out. I miss the soulful days of an assistant breaking in for insuls and starting a 10m fight where they end up smed over them and would love to see some of this soul return in a ruling. I do not want to stop tiding, I just want to allow departments to beat down on tiders when they’re a little too annoying B)
Toolbox 1v1 to get your ban lifted(inspired by goof somewhat)
Here’s the thing, if the ban isn’t permanent and is for a relatively minor thing I’d be down to occasionally face some people down in a toolbox 1v1. This wouldn’t be expected 100% and only if I/other headmins/maybe admins find the ban funny with the caveat being if they lose their ban gets doubled.
This would not be a free win for them either, I’m somewhat above average and was part of the toolbox tourney-winning team. If there is one thing I can do it’s click.
Why do I want this? I think it’s funny as fuck. If the ban is minor who cares. We as a community need to normalise the “hey what you did was really funny but I still need to ban u for it” talk more. Under few day bans 99.9% of the time should not be represented the way they are. You are not a war criminal being trialled at the hague. You are a clown called thuggy joe who said we’re so barrack one too many times.
This will be more of an offer basis as opposed to being something people can request.
Shift LRP threat a bit higher
Threat feels currently quite low, especially with the high pop we have. Shift it a bit higher but not too much. Change the curve by 0.1 until there’s a better balance.
THINGS I WOULD LIKE TO DO BUT IT WILL BE HARD TO GET 3/3 ON.
-Mentors. I’ve harked on and on about how much I want them and I still do, however, I think it will be very difficult to get other head admins to implement them because of the way there will be a need for a new structure etc. I will try but I cannot promise this.