Are security officers literally blind babies that aren't expected to look out for themself anymore?
Steelpoint wrote:Staying on topic. What I'm seeing is a clash of ideology on this issue, some people think that Officers should be easy to take out and kill stealthily, while others think that while Officers can be easily killed in stealth, but in doing so will result in Sec knowing about this and being able to respond, or something like that.
Cameras being mountable to helmets has been a very long and suggested idea for a long time, and I think it will be a good change overall.
If anyone on the station deserves at least a few moments of thought before attacking with a stun prod, I think Security gets it.
(Also, I think its too early to revert this change anyway as its only been two days)
What the hell are you even talking about? Security officers without helmet cameras aren't easy to take out and kill stealthily. If the officer lets an assistant walk up to him in the halls with a stun prod and ends up dead then it's his own fault for being incompetent.
Security officers have a ranged mist that knocks down opponents without face shielding, a gun that can shoot through glass and stun in either three or one shot, usually two batons, a literal AoE weapon that disorientates anyone around you without glasses and now with the addition of bowman headsets (which only go on one ear) you can flashbang people with the flashbang in your hand.
Attacking security officers already warrants taking a few moments to think about, so I don't know why you're saying that or how you can possibly think they don't. Saying that you've seen the Warden get killed in his office is also just a stupid justification to keep this change.
Are we going to wrap them in bubble wrap or something next?
P.S. The only way to counter the helmet cam is with an EMP and they can be upgraded to defend against that with 1 sheet of plasma. Plasma is the most abundant resource on the station, and I'm pretty sure you can find a couple sheets in maintenance just by checking crates. Why do you think this is possibly a good idea?
P.S.S. Can coders prevent other coders from singlehandedly making big changes to departments they have a bias for? You yourself admit to mostly playing HoS and being heavily biased towards security and you also admit this change is mostly for Wardens and HoS, the job you play the most. On top of being a bad change this just seems badly motivated.
Nick Elwood says, "brain your guitly of incompitence and sencected to public flogging and banishment"
DEAD: Andrew Mitchell says, "LIONUS HAS ANGER ISSUES AND AUTISM"