Personally i think the Telepad should be in the operating room(as that is where the humans are teleported to).
The telepad should remain next to the teleporter console.
Since you can see when your agent is on the pad, instead of him having to say "Im on the pad" every single time.
You also see your marks the exact moment they pop on the ship.
Then put them both in the operating room? Or even in the middle fluff room. Then the far right room can be pure storage(which is really messy and probably not something the human should see. Gotaa maintain the creepy image and all).
Also the ability to resist out of the surgery table could do with fixing. The new baton that puts people to sleep should help stop it, but it would be nice if the problem itself were fixed.
After getting the chance to play abduction I want to lend support to the argument:
Alex Crimson wrote:From what i saw during the first playtest of the game mode...
Rather than stunning they should have a device that puts people to sleep. Fits more with the "alien abduction" theme.
Right now they need to steal IDs for access. Could instead give them some kind of super emag doorjack ID. Basically an all-access id that looks like an alien device.
I realize the update with sleepy cuff baton probably helps but for the love of put a couple of tanks of n2o and a pile of breath masks on the ship or something so the aliens can keep their captives asleep while they operate on them. The scientist is wayyy to un-robust compared to his partner.
Alex Crimson wrote:
Give them some kind of energy cuffs that disappear when removed. Maybe a device that applies the cuffs, like those holosign projectors.
The stealth device doesnt copy clothes, so an agent still appears to have syndicate/alien gear when you examine them. Might want to change that somehow? Give them chameleon gear they can change at will?
Had no idea these were even issues, or if they still are a problem. Really like the energy cuff idea.
How about having the Aliens breath an atmosphere of N2O. Makes them more xeno, is a bit fluffy, and saves the work of keeping people sedated on their shuttle.
hanshansenhansson wrote:How about having the Aliens breath an atmosphere of N2O. Makes them more xeno, is a bit fluffy, and saves the work of keeping people sedated on their shuttle.
That's actually a really good idea. Means we don't have to worry about some clunky mechanics to keep people knocked out when we can just make the atmosphere on the ships full of N2O. Also further drives the "xeno" aspect.
The best abduction I've been a part of so far is when I accidentally grabbed a dude who was braindead, and he actually 'came to' on the shuttle and freaked out with no idea why he was suddenly in this weird ass space ship.
The sleepy knockout method is a cool one.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: ↑Wed Oct 13, 2021 6:17 pm
Dont engage with sticky he's a subhuman
I'll see about the N2O breathing. That's a pretty cool idea.
Other stuff that were suggested that i probably gonna try to implement is the switch from instant area teleports to pinpoint ones with delay.
First a beam of light and after few seconds the alien.
Also something that seemed to come up pretty often is unclear wording with the abductee objectives. I was thinking of adding generic objective they would get in addition to the 'crazy' ones. Something like "Cause trouble on the station." I can't think of a wording that wouldn't force anything too specific though. Any ideas ?
The problem with making them breathe N2O is that the victim will never wake up on the ship. Its kinda pointless if they never get to have that moment where they wake up and freak out a little. Unless you change the sleep mechanics to give moments of clear vision.
Oh yeah, that would be pretty annoying. Maybe some device that puts all non-aliens on the ship to sleep for short periods of time. So they would fade out and in of consciousness.
Stickymayhem wrote:The best abduction I've been a part of so far is when I accidentally grabbed a dude who was braindead, and he actually 'came to' on the shuttle and freaked out with no idea why he was suddenly in this weird ass space ship.
That might've been me, since I had to go since I had lunch in the middle of the round, and when I came back, I was on the ship. Too bad the round ended more or less as soon as I was returned to the station..
Anyways, haven't played this as an abductor at all, but taking a look at the wiki and the other players responses, it seems that abductees have too many useful things in comparison to harmful ones. The only one that I could see being harmful would be changing species, I guess.
It just seems like with how many of them are purely beneficial, people'll just let themselves be captured so that they can get a cool power for free.
Either that, or just have some sort of surgery table you can't get up from. Because with normal ones you can just 'rest' and you'll get straight up, slap the scientist around, and raise hell.
AnturK wrote:I'll see about the N2O breathing. That's a pretty cool idea.
Other stuff that were suggested that i probably gonna try to implement is the switch from instant area teleports to pinpoint ones with delay.
First a beam of light and after few seconds the alien.
Also something that seemed to come up pretty often is unclear wording with the abductee objectives. I was thinking of adding generic objective they would get in addition to the 'crazy' ones. Something like "Cause trouble on the station." I can't think of a wording that wouldn't force anything too specific though. Any ideas ?
I dislike pinpoint teleport, because the aliens can just teleport onto the AI's frame and card/kill it.
kieth4 wrote:
infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am
Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
That will probably work well with the 'teleport interdiction' idea I've seen in a telescience thread way back: Any APC with a bluespace crystal inserted into it prevents telescience or ayylien teleportation to its designated area.
Given that bluespace crystals are pretty uncommon or difficult to obtain that should work. Right?
As far as the N2O atmosphere is concerned, please make it still contain some oxygen, so captives won't suffocate.
Not-Dorsidarf wrote:
I dislike pinpoint teleport, because the aliens can just teleport onto the AI's frame and card/kill it.
The thing is the Aliens should have no REASON to want to kill/card the AI. Objectives/stance/rp of the aliens should be one of almost non interaction or causing minimal disturbance other than means to their experiments.
It needs to be made to a point where abductors dont NEED or want to go for the AI or armory or anything other than just abducting people.
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.
Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
bandit wrote:you are now manually GLORFing
MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.
PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun
OOC:Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"
Making abductors untrackable would probably make the AI-Abductor interaction less important. Alternatively making beaming down paralyse for a while so AI has time to turn on the turrets.
AnturK wrote:Making abductors untrackable would probably make the AI-Abductor interaction less important. Alternatively making beaming down paralyse for a while so AI has time to turn on the turrets.
When I did the ninja refactor, I replaced the ninja mask/helmet's ability to not be tracked by the AI with a variable on /clothing.
Just stick that on the Alien's equipment, and you're golden.
As i said, make it like Star Trek. You need to fade in for 5-ish seconds when teleporting to the station. Would give people time to react. Maybe a chat message too.
Making them untrackable by the AI seems unnecessary. They are already hard to catch.
I think you've less got to see it like an antag plague that needs to be stopped (like cult or lings), but something that can add spice to the round. Almost a event style mode. At least thats the way I see it at its current form.
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.
Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
bandit wrote:you are now manually GLORFing
MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.
PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun
OOC:Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"
It seems to me that most of the action that will occur in a Abudction rounds will be caused by the side effects of the Abductors doing their job, not from any active participation of the Abductors themselves.
In fact I think that's good. The game mode can more so focus on the fallout effects of these aliens experiments rather than the aliens themselves, of course stopping them would be treating the cause of the symptom, but a good Abductor team would be very hard to stop.
peoplearestrange wrote:I think you've less got to see it like an antag plague that needs to be stopped (like cult or lings), but something that can add spice to the round. Almost a event style mode. At least thats the way I see it at its current form.
My suggestion was to give Abudctors a 30% chance to spawn on rounds that aren't Nuke, Malf, or Blob.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
peoplearestrange wrote:I think you've less got to see it like an antag plague that needs to be stopped (like cult or lings), but something that can add spice to the round. Almost a event style mode. At least thats the way I see it at its current form.
My suggestion was to give Abudctors a 30% chance to spawn on rounds that aren't Nuke, Malf, or Blob.
Would be awesome if we had more side/secondary-antags like this. However limit it to one Abductor team if they spawn with other antags.
So wait. Weren't we thinking of adding possible negative effects to implants to make abductions more varied? Because if so Abductors might leave more of a mark on the station than they do now. We should consider future changes before we consider merging Abductors into other gamemodes.
Traitor-abductor or ling-abductor would be pretty neat though.
So far, the only abduction teams I've seen in play have been teleporting into the armory and stealing all the guns, then just critting people to teleport back, shove in the machine and dump back aboard.
That or they're just running in the halls undisguised and get validhunted.
Also since the AI is an omniscient eye, the abductors want to kill it very, very badly. ":s Alium now stunning captain" ":s alium smashed up in door now".
kieth4 wrote:
infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am
Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
Aliens really need to have incentive to not steal the abductee's shit, like surgery tools that ignore clothes or something, because right now they have to strip their targets and they might as well just keep the stuff because it doesn't hurt.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC. earth-clawing illuminatitrans girl
Not-Dorsidarf wrote:So far, the only abduction teams I've seen in play have been teleporting into the armory and stealing all the guns, then just critting people to teleport back, shove in the machine and dump back aboard.
That or they're just running in the halls undisguised and get validhunted.
Also since the AI is an omniscient eye, the abductors want to kill it very, very badly. ":s Alium now stunning captain" ":s alium smashed up in door now".
Fine. Go full "Heist Mode" and give them an objective that they must minimize harm to test subjects unless absolutely necessary.
Or just make them unable to use any weapons but their own. They have a decloner, that should be enough for self-defense.
peoplearestrange wrote:I think you've less got to see it like an antag plague that needs to be stopped (like cult or lings), but something that can add spice to the round. Almost a event style mode. At least thats the way I see it at its current form.
My suggestion was to give Abudctors a 30% chance to spawn on rounds that aren't Nuke, Malf, or Blob.
Nice! That'd work.
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.
Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
bandit wrote:you are now manually GLORFing
MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.
PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun
OOC:Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"
Saegrimr wrote:Its kinda funny having someone dumped back on the station naked screaming about aliens though.
It is, but then you are completely naked locked in a room. Unfortunately its a lot of hassle to gather a new set of gear and an id. Wouldnt be surprised if most people just ragequit.
peoplearestrange wrote:I think you've less got to see it like an antag plague that needs to be stopped (like cult or lings), but something that can add spice to the round. Almost a event style mode. At least thats the way I see it at its current form.
My suggestion was to give Abudctors a 30% chance to spawn on rounds that aren't Nuke, Malf, or Blob.
Nice! That'd work.
Best part is this means more people get to have the fun of being an antag and just straight up fucking with people during the round.
>Shadowling is on station
> Abductors abduct the shadowling
>Shadowling now releases emp bursts at random
I've touched up the current Abductor UFOs a little so that I could add the advanced camera console. The new layout is here.
It's still just as small, but I'm hoping that the new layout will feel more spacious, as the equipment isn't in quite such close proximity as it was.
(While keeping the surgery table one tile away from the surgery equipment, so that you can actually reach the tools.)
They do already, don't they. At least the two times I was an abductor, I could only communicate with my guy.
Would it be possible to space the motherships out a bit more? Always strange to hear the butchers from Beta squad butchering away while you sit in your own mothership.
The abductors should be able to use research points to either augment themselves, or upgrade their gear or something else entirely. At the moment the points have no purpose. Being able to get xeno liek stealth from yoru stealth suit with x points would be cool
Abductor hiveminds should be random colors so that deadchat can spy on them more effectively.
kieth4 wrote:
infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am
Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
Bombadil wrote:The abductors should be able to use research points to either augment themselves, or upgrade their gear or something else entirely. At the moment the points have no purpose. Being able to get xeno liek stealth from yoru stealth suit with x points would be cool
If anybody gets me cool ass sprites for Alien Augments (Both items AND the onmob sprites) as suggested above ^ I will move the augment overlay icon states to a variable to allow easy custom augment icons (Which would also open the floor for badmins making your arms look however they please so, yay)