Random Mapping
- NikNakFlak
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- Byond Username: Corruptroulette
Re: Random Mapping
best away mission
10/10
10/10
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- Rarely plays
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Re: Random Mapping
I will shove in images here soon, dont worry.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
- paprika
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Re: Random Mapping
I've been carving out a big ol' spessship in dead space/system shock style for a while but I'm not sure if I'll ever finish it. Also people should update this thread with their WIPs more because mapping is fun.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Random Mapping
I... cant see that...
And I may shove in some of my sketches in here.
And I may shove in some of my sketches in here.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
- peoplearestrange
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Re: Random Mapping
Could you make that image smaller please? I can still see vague detail.
(but seriously make it bigger, I actually want to see this, it looks interesting.)
Whatever
Spoiler:
- paprika
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Re: Random Mapping
I lost literally all my progress on it so no minimap is all you get
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Neerti
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Re: Random Mapping
- Game Admin -
Feel free to PM me on the forums or IRC with questions, concerns, feedback, or just talk about stuff.
Have I not met my hitler quota this month?
- Jordie0608
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Re: Random Mapping
Could also be done with bump_teleporters on the doors, but that probably wouldn't turn out as smooth.
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- Neerti
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Re: Random Mapping
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Feel free to PM me on the forums or IRC with questions, concerns, feedback, or just talk about stuff.
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- Steelpoint
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Re: Random Mapping
No matter what, the CMO always get absorbed by a Changeling.Neerti wrote:Spoiler:
- Neerti
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Re: Random Mapping
That's actually a revhead.
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Re: Random Mapping
I know this is an absolutely atrocious, zoomed out, smudged out looking image but I don't know how to easily screenshot the entire map without having to take like 200 screenies at 128 view range from the admin panel.
I just wanted to try out re-mapping the mining asteroid because I think it's a pretty boring experience. I made this one in big chunks because I wanted to try and break up the "dig straight in one direction" esque sort of mining that everyone does. The abandoned station to the south-east is a broken down version of the mining dorms side of the current asteroid. The main mining station is in the center of the asteroid with a separate smeltery building to the left, so you can still smelt stuff if for some reason you don't want to cash it in. To the north east is the labor camp mini-roid with a hidden gambler's den that gives prisoners a place to hide away. I've still got a lot left to do, mostly fixing up all the apc's, vents, and air alarms I fucked up the dir on.
edit: also you can't see it because it's an area thing but about right where the selection box is, is where the syndie shuttle appears should they choose to go to mining.
I might just wind up taking individual area screenshots and uploading them or something later.
I just wanted to try out re-mapping the mining asteroid because I think it's a pretty boring experience. I made this one in big chunks because I wanted to try and break up the "dig straight in one direction" esque sort of mining that everyone does. The abandoned station to the south-east is a broken down version of the mining dorms side of the current asteroid. The main mining station is in the center of the asteroid with a separate smeltery building to the left, so you can still smelt stuff if for some reason you don't want to cash it in. To the north east is the labor camp mini-roid with a hidden gambler's den that gives prisoners a place to hide away. I've still got a lot left to do, mostly fixing up all the apc's, vents, and air alarms I fucked up the dir on.
edit: also you can't see it because it's an area thing but about right where the selection box is, is where the syndie shuttle appears should they choose to go to mining.
I might just wind up taking individual area screenshots and uploading them or something later.
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Re: Random Mapping
So what's the northeast bit and also that would be confusing for nukeops to navigate through if they're not well versed with mining layouts.
Spoiler:
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Re: Random Mapping
Cipher3 wrote:So what's the northeast bit
Yeah I can see how if this was a new map that it would be unfamiliar to nuke ops at first. But over time a new map becomes an old map. I know that isn't really the best excuse to leave something the way it is. I can try to move the shuttle down a bit so you can easily see the cracked part of the 'roid that goes right into the center.TheWiznard wrote:To the north east is the labor camp mini-roid with a hidden gambler's den that gives prisoners a place to hide away.
10/3 e: also it's not like it's any easier for ops on the current asteroid; you start north east of the roid with no sense of direction, and the only way ops know where they are going is because the map has been the same for almost forever. Lately I've gotten back into map editing and I've moved the shuttle and abandoned stations around so that the shuttle appears to the south east next to mining tcomms (which is in it's own separate building a ways off from the main outpost. You just have to follow the tunnel to the center of the roid, just like on the current map which isn't that difficult to figure out.
Last edited by TheWiznard on Fri Oct 03, 2014 1:24 pm, edited 1 time in total.
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
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Re: Random Mapping
OH MY GOD! You made multiple floors to a space station!? This changes EVERYTHING!
Whatever
Spoiler:
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Re: Random Mapping
I remember that multiple floors thing. It's on Artyom Centcomm.
The place is pretty sweet and the events held there are fun. And there's a giant improbability drive in that top floor just off screen.
The place is pretty sweet and the events held there are fun. And there's a giant improbability drive in that top floor just off screen.
- peoplearestrange
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Re: Random Mapping
TO ARTYOM!Raven776 wrote:I remember that multiple floors thing. It's on Artyom Centcomm.
The place is pretty sweet and the events held there are fun. And there's a giant improbability drive in that top floor just off screen.
Whatever
Spoiler:
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Re: Random Mapping
Here's another horribly small zoomed out image http://puu.sh/bXCWu/cac9de465a.jpg . I might get around to making a bigger image one of these days if I stop procrastinating
TheWiznard wrote: 10/3 e: also it's not like it's any easier for ops on the current asteroid; you start north east of the roid with no sense of direction, and the only way ops know where they are going is because the map has been the same for almost forever. Lately I've gotten back into map editing and I've moved the shuttle and abandoned stations around so that the shuttle appears to the south east next to mining tcomms (which is in it's own separate building a ways off from the main outpost. You just have to follow the tunnel to the center of the roid, just like on the current map which isn't that difficult to figure out.
- paprika
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Re: Random Mapping
The asteroid 'safe' section (low droprate) should be smaller than the dangerous section if possible
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Random Mapping
Maybe I'll try to change the bits to the direct right of the station to the high drop rate and actually yeah that that sounds good I think I'll merge the bits on the direct right into a singular chunk and change it to high drop rate again w/ caves and stuffpaprika wrote:The asteroid 'safe' section (low droprate) should be smaller than the dangerous section if possible
double edit: I don't know what I find so fun/interesting about map making in byond but it's just like super enjoyable for me
10/5 edit: http://puu.sh/c14uP/421b6e44b7.jpg made the safe section a lot smaller compared to the dangerous asteroid, you can't see it in this small image but i also fixed up a lot of the APC/air alarm/intercomms that I fucked up on after testing the map out to see how the tunnels generate.
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Re: Random Mapping
"wiznard you double posting shitlorde no one cares about your shitty half finished mining asteroid remakes"
Well it's been about five days since the last post and I don't know I had a really (seemingly) good idea. I sort of stopped what I was doing with the other asteroid for now and have been focusing on ringroid here is a shitty image I just took a few moments ago http://i.imgur.com/0aRmLs9.png. The idea is that NT or whatever has the smaller asteroid captured for safe mining or whatever and the more dangerous asteroid is gonna be surrounding this ringroid in...you guessed it a ring. There is a single high change node in the center of the babby roid that might get removed who knows. ignore that square asteroid patch on the far right, it's just a visual placeholder for where the mining pod lands. you also can't see it cause I didn't really screencap effectively but there is one of those two tile airlocks where the pod comes in. I don't know how it would look but having a vertical version of the double door would be nice but w/e. Because I'm going for more of a minimalist sort of vibe to this station I don't know if I want to add dorm kitchen right awa..scratch that I think I'll wind up adding a different section to each of the four little mini stations around the smaller roid, ie: one is sleeper, one is kitchen, one is dorms. I'll add the old smelter and maybe the mint on a slightly abandoned half finished base on the start of the dangerous roid so that if you want to use them you have to say re-power an apc or add plasma to a pacman to power the smes or something.
Well it's been about five days since the last post and I don't know I had a really (seemingly) good idea. I sort of stopped what I was doing with the other asteroid for now and have been focusing on ringroid here is a shitty image I just took a few moments ago http://i.imgur.com/0aRmLs9.png. The idea is that NT or whatever has the smaller asteroid captured for safe mining or whatever and the more dangerous asteroid is gonna be surrounding this ringroid in...you guessed it a ring. There is a single high change node in the center of the babby roid that might get removed who knows. ignore that square asteroid patch on the far right, it's just a visual placeholder for where the mining pod lands. you also can't see it cause I didn't really screencap effectively but there is one of those two tile airlocks where the pod comes in. I don't know how it would look but having a vertical version of the double door would be nice but w/e. Because I'm going for more of a minimalist sort of vibe to this station I don't know if I want to add dorm kitchen right awa..scratch that I think I'll wind up adding a different section to each of the four little mini stations around the smaller roid, ie: one is sleeper, one is kitchen, one is dorms. I'll add the old smelter and maybe the mint on a slightly abandoned half finished base on the start of the dangerous roid so that if you want to use them you have to say re-power an apc or add plasma to a pacman to power the smes or something.
- Phalanx300
- Joined: Fri Aug 08, 2014 7:26 pm
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Re: Random Mapping
Wait so why isn't this a thing? And we can do this ourselves with mapping? Was planning a Nostromo map but that would need several layers (Alien Isolation provides full map of ship and its interior!).
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- Jordie0608
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Re: Random Mapping
This creates only the illusion of multi-level ships, anything like atmos and bombs don't translate across it. Aside from those issues, yes it's very easy to set up.Phalanx300 wrote:Wait so why isn't this a thing? And we can do this ourselves with mapping? Was planning a Nostromo map but that would need several layers (Alien Isolation provides full map of ship and its interior!).
Create a transition zone, like Neerti's stairwell, and place down some step_trigger/teleporters with the target_x _y and _z set to where you want the mob to be sent. And done. Remember to enclose the transition zone in unbreakable walls.
As a side idea, an elevator could be made with shuttle transition zones.
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- Xhuis
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Re: Random Mapping
Spoiler:
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- paprika
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Re: Random Mapping
[img]http://puu.sh/d077D.jpg[/img]
I'm doing it again
A sneak peak of the NSSC Gibraltar, AKA "PILLAR OF AUTISM"
I'm doing it again
A sneak peak of the NSSC Gibraltar, AKA "PILLAR OF AUTISM"
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Jordie0608
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Re: Random Mapping
Oh geez, I thought you were joking when you said 'rectangle station'.
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- Spacezenegger
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Re: Random Mapping
Boxing arena I was making when Kor had a gateway designing contest around Christmas. The center of the arena would act like the holodeck giving contestants different arenas/options. Below the arena you had a betting area, the plan was you would be able to be bet each other on the outcome of each fight. While the fight was on-going the items would be 'safely' teleported to the vault which is located at the bottom left. If you were clever enough you'd be able to break in and steal everything.
On the invidiual sides you had the team's locker room, training room, and office area, but I never got around to decorating the interior for that.
Next to the betting area, on the left, was a bar/kitchen area, and on the right side was an arcade section. This was when there was a small idea of converting the prizes from the arcade machines into tickets you could redeem. There was also two of those basketball hoop games you always see that Chuckie Cheese.
The bottom area had your vault, 'command center' and the 'manager's office'.' The command center essentially controlled the whole station, having light switches, access to computers, and the SMES. The whole arena was powered by two permanently stage one singularities. The manager's office was more for RP, the map itself relies on people willing to RP and not be a dick so I didn't know if it would be popular or not.
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