Gunsmithing [The Final one, this shits getting old]
- John_Oxford
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Gunsmithing [The Final one, this shits getting old]
ALLLLRIGHHHT, This is the Sec Addition for a Gunsmithing section added onto it.
Final Concept is as follows;
CNC Assembly
CNC Control Console
On round start, there is one CNC control console in the far left corner of the CNC Assembly Area (See Picture)
CNC Control Console
To the right of that, is a CNC Machine
CNC Machine:
To the South of the CNC-CC is a workbench
Micro Screwdriver is sitting at the southern most end, A chair in the middle, and a desk lamp (The metal ones, not the yellow ones) at the northern most end.
Bullet Making
In the south east corner of the room, there is a reloading bench
Reloading Bench (PLACE HOLDER SPRITE: SOON TO CHANGE)
To the south of that, is a work bench, going from East to West (The other one was South to North) - The Reloading Workbench is exactly the same, except instead of a MS, theres a damp rag sitting where a MS would be.
Storage
To the western end, is a 3x3 room for storage, it contains 3 ID locked metal crates (Requires Armory Access) They are lined up from North to South, and contain nothing.
Delieverys
Item/Gun Part shipments
TO BE MADE
Final Concept is as follows;
CNC Assembly
CNC Control Console
On round start, there is one CNC control console in the far left corner of the CNC Assembly Area (See Picture)
CNC Control Console
To the right of that, is a CNC Machine
CNC Machine:
To the South of the CNC-CC is a workbench
Micro Screwdriver is sitting at the southern most end, A chair in the middle, and a desk lamp (The metal ones, not the yellow ones) at the northern most end.
Bullet Making
In the south east corner of the room, there is a reloading bench
Reloading Bench (PLACE HOLDER SPRITE: SOON TO CHANGE)
To the south of that, is a work bench, going from East to West (The other one was South to North) - The Reloading Workbench is exactly the same, except instead of a MS, theres a damp rag sitting where a MS would be.
Storage
To the western end, is a 3x3 room for storage, it contains 3 ID locked metal crates (Requires Armory Access) They are lined up from North to South, and contain nothing.
Delieverys
Item/Gun Part shipments
TO BE MADE
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Re: Gunsmithing [The Final one, this shits getting old]
That's not even /tg/station13's map.
Ok seriously, this is something that does not need to be its own job, it doesn't really fit with the rest of the station by itself.
Fold it into research, fold it into cargo whatever. It does not need to be its own job, it does not need its own machines, it makes no fucking sense to do so when we have machines that make guns already.
Its not worth it, cut your losses already.
Ok seriously, this is something that does not need to be its own job, it doesn't really fit with the rest of the station by itself.
Fold it into research, fold it into cargo whatever. It does not need to be its own job, it does not need its own machines, it makes no fucking sense to do so when we have machines that make guns already.
Its not worth it, cut your losses already.
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- Lovecraft
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Re: Gunsmithing [The Final one, this shits getting old]
It's a novel concept, but just because it can be added doesn't mean it should be.
It's honestly some great work, but it's just not for us.
It's honestly some great work, but it's just not for us.
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Re: Gunsmithing [The Final one, this shits getting old]
That's Metastation. Best station. Learn2station.callanrockslol wrote:That's not even /tg/station13's map.
- Not-Dorsidarf
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Re: Gunsmithing [The Final one, this shits getting old]
Abandon all hope, for people have started the 1,286th "Box sucks! No meat sucks! Sybil scum! Badger erping metascum!" argument.Kot wrote:That's Metastation. Best station. Learn2station.callanrockslol wrote:That's not even /tg/station13's map.
While I don't like this idea, the gun blob could just as easily be put into box's armory.
Edit: /tg/station13 has 3 official maps. Meta, Tg2 (interestingly, box is just a nickname), and Mini. Until recently, it also had eff3, but it was taken off when the mappers decided they wanted meatstation back
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Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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Re: Gunsmithing [The Final one, this shits getting old]
It's actually not a bad idea; it's just new and different, and therefore scary. (Also possibly horribly overpowered, if we really do get pulse miniguns.)
Has it been coded, or is this all just hypothetical?
I just realised, this takes out one of the main weaknesses of the Armory - going via space. It's still possible to go around the gunsmithing area to thermite in, I hope?
Has it been coded, or is this all just hypothetical?
I just realised, this takes out one of the main weaknesses of the Armory - going via space. It's still possible to go around the gunsmithing area to thermite in, I hope?
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Re: Gunsmithing [The Final one, this shits getting old]
The idea that the warden should ignore the brig and sit out back printing lethal guns (security don't need MORE guns damnit) doesn't sound good to me.
It's entirely hypothetical, and would be an ungodly nightmare to code, as far as I've heard.
There looks like there's still space to go around the outside.
It's entirely hypothetical, and would be an ungodly nightmare to code, as far as I've heard.
There looks like there's still space to go around the outside.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- AdenAbrafo
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Re: Gunsmithing [The Final one, this shits getting old]
This still isn't a good place for it man.
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- John_Oxford
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Re: Gunsmithing [The Final one, this shits getting old]
@Night-
Yes, you can thermite into the main armory from the right or the left, aswell as being able to thermite into the gun storage.
@Callan-
Thats Basil, Fuck sybil, you don't get gunsmithing, you aren't cool enough
Yes, you can thermite into the main armory from the right or the left, aswell as being able to thermite into the gun storage.
@Callan-
Thats Basil, Fuck sybil, you don't get gunsmithing, you aren't cool enough
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Re: Gunsmithing [The Final one, this shits getting old]
That implies this was ever getting made anyway.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- ClumsyAlcoholic
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Re: Gunsmithing [The Final one, this shits getting old]
There shoud be a maint version of room this for the assistants to make muskets and other pirate/improvised/outdated/shit guns.
MOSIN BOY HERE
- kevinz000
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Re: Gunsmithing [The Final one, this shits getting old]
Better off to revamp R&D guns then to give security alternative R&D lab for guns.
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Commissions way too much art...
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- John_Oxford
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Re: Gunsmithing [The Final one, this shits getting old]
hi
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- kevinz000
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Re: Gunsmithing [The Final one, this shits getting old]
John, if you can get someone to get me sprites for every gun that would be compatible with it, I'l try my inexperienced coding hand at it.
Otherwise stop necroing your ideas.
Otherwise stop necroing your ideas.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- Dagdammit
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Re: Gunsmithing [The Final one, this shits getting old]
Could also have an old gunsmithing place in maint that got raided and trashed by sec, barricaded up and forgotten. Cobwebs, smashed consoles but the boards are still there, etc.
- John_Oxford
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Re: Gunsmithing [The Final one, this shits getting old]
Give me a list of every gun in the game and a sprite for it and i'll make every single one have every single part and offer every single avalible combination.
I'll write you a design document for it to.
I'll write you a design document for it to.
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- Lumbermancer
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Re: Gunsmithing [The Final one, this shits getting old]
I still don't get the point. Why would you want to devote time to make lethals (that sec should rarely use) marginally better? There's no firefights in this game, and when there are (nuke ops) it's just chaotic spraying and praying. It's a game of stuns, and lethal force is used in a kill-guaranteed situation.
- Wyzack
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Re: Gunsmithing [The Final one, this shits getting old]
Because the status quo stun based combat is shitty and unfun and striving to change it is a good thing?
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- Lumbermancer
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Re: Gunsmithing [The Final one, this shits getting old]
And how does gunsmithing achieve that?
- Dagdammit
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Re: Gunsmithing [The Final one, this shits getting old]
Good question, I'm also wondering.
- John_Oxford
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Re: Gunsmithing [The Final one, this shits getting old]
Because no one is going to use a shitty default taser because the stocked, recoil absorbed, tensioned, twin barrel, 357 revolver does more damage and is much cooler to use.
that was never the intent anyways, you can take apart stun guns and incorperate them into normal rifles as a underbarrel attachment or to merge it with a egun for the old egun style.
but because new and interesting features will be used much more than default weapons (more so ones with infinite combinations that very rarely will result in you feeling like you did all there is to do)
also because it's neat. everyone likes neat shit.
i rest my case.
that was never the intent anyways, you can take apart stun guns and incorperate them into normal rifles as a underbarrel attachment or to merge it with a egun for the old egun style.
but because new and interesting features will be used much more than default weapons (more so ones with infinite combinations that very rarely will result in you feeling like you did all there is to do)
also because it's neat. everyone likes neat shit.
i rest my case.
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- Dagdammit
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Re: Gunsmithing [The Final one, this shits getting old]
Honestly what sounds nice in my head is a console that:
-stores parts
-lets me shove a gun in it, add parts (swapping replaced parts into storage), and then pop the gun out ready to use
-maybe lets me choose to load it with stored ammo for good measure
Something where an officer can quickly get half a dozen shotguns modded with underbarrel somethings, loyalty firing pins & loaded with beanbag rounds while the HoS is briefing the others on the situation. Is that what you're doing here? Or is the implementation different?
-stores parts
-lets me shove a gun in it, add parts (swapping replaced parts into storage), and then pop the gun out ready to use
-maybe lets me choose to load it with stored ammo for good measure
Something where an officer can quickly get half a dozen shotguns modded with underbarrel somethings, loyalty firing pins & loaded with beanbag rounds while the HoS is briefing the others on the situation. Is that what you're doing here? Or is the implementation different?
- John_Oxford
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Re: Gunsmithing [The Final one, this shits getting old]
no, it'll be a machine that prints out parts to the gun and a workbench where you can assemble it with some tools.
it'll require basic knowledge of gun anatomy to put one together.
but other than that, yea.
it'll require basic knowledge of gun anatomy to put one together.
but other than that, yea.
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- John_Oxford
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Re: Gunsmithing [The Final one, this shits getting old]
hi2
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