Bottom post of the previous page:
Abductor hiveminds should be random colors so that deadchat can spy on them more effectively.Abduction [Gamemode]
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Abduction [Gamemode]
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Abduction [Gamemode]
If anybody gets me cool ass sprites for Alien Augments (Both items AND the onmob sprites) as suggested above ^ I will move the augment overlay icon states to a variable to allow easy custom augment icons (Which would also open the floor for badmins making your arms look however they please so, yay)Bombadil wrote:The abductors should be able to use research points to either augment themselves, or upgrade their gear or something else entirely. At the moment the points have no purpose. Being able to get xeno liek stealth from yoru stealth suit with x points would be cool
私は完璧
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Abduction [Gamemode]
what do you mean by augments
like the robo limbs, torso/head parts we have now or something different?
like the robo limbs, torso/head parts we have now or something different?
The patched, dusty, trimmed, feathered mantle of evil +13.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Abduction [Gamemode]
Yes, Alien themed/looking Robolimbs. (I said Augments because I added them, and called them augments, but that name has sort of been usurped by xxalpha's implant thingies)
私は完璧
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- Joined: Tue Apr 29, 2014 2:34 am
Re: Abduction [Gamemode]
The crew can't use the aliums weapons. Understandably it may be too advanced for our puny terrestrial brains but it would be nice to get some reward out of it. Maybe link it to the experimentor somehow to add to R&D/Robotics,s stuff or make them combinable to the toys available on the station.
I also witnessed a scientist getting robusted on the ship for a mistake but after that the crewmember couldn't do anything without admin intervention. Maybe have some sort of a reward for the robust crewmember if they successfully kill the abductors and take over the ship. Bonus points if tator because more rewards.
I also witnessed a scientist getting robusted on the ship for a mistake but after that the crewmember couldn't do anything without admin intervention. Maybe have some sort of a reward for the robust crewmember if they successfully kill the abductors and take over the ship. Bonus points if tator because more rewards.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Abduction [Gamemode]
Why would you even want to kill the abductors, they turn you into an antag.
I think I added some tech levels to alien devices in the PR
I think I added some tech levels to alien devices in the PR
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Abduction [Gamemode]
Sometimes, muh valids is more important than muh antag, Dorsi.
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Abduction [Gamemode]
But if they turn you into an antag, can't you valid everyone on the station? It's more tactically viable to let yourself be abducted.
- Loonikus
- Joined: Mon Dec 15, 2014 2:20 am
- Byond Username: Loonicus
Re: Abduction [Gamemode]
This is exactly why we need negative implants as well as positive ones. Being abducted by aliens should be a bad thing, not a good thing.
Re: Abduction [Gamemode]
I'm not liking how abductees are completely inconspicuous until they pull out their novelty dildo
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Abduction [Gamemode]
I assume you mean abductors, based on the sprite of the baton?Malkevin wrote:I'm not liking how abductees are completely inconspicuous until they pull out their novelty dildo
And they aren't completely inconspicuous. Examining them reveals their Agent Vest even when they are disguised, making it completely obvious that they are here to probe you.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Abduction [Gamemode]
Randomly appearing near you is a pretty big hint too.
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- Joined: Tue Oct 28, 2014 4:56 am
- Byond Username: Erbbu
Re: Abduction [Gamemode]
Dang, so far I've thought that you need to actually damage them to get the spycheck off.Drynwyn wrote:Examining them reveals their Agent Vest even when they are disguised, making it completely obvious that they are here to probe you.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Abduction [Gamemode]
The disguise is broken by:
* Being Hugged (But not Hugging someone else) - FULLY REVEALED
* Being Examined - PARTIALLY REVEALED
* You can't speak - PARTIALLY REVEALED
* Taking damage - FULLY REVEALED
* Being Hugged (But not Hugging someone else) - FULLY REVEALED
* Being Examined - PARTIALLY REVEALED
* You can't speak - PARTIALLY REVEALED
* Taking damage - FULLY REVEALED
私は完璧
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- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: Abduction [Gamemode]
Welcome to the cuddly new metaRemie Richards wrote:The disguise is broken by:
* Being Hugged (But not Hugging someone else) - FULLY REVEALED
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Abduction [Gamemode]
Someone changed the Abductor ship back to the old cramped version. Fix pls.
- ChangelingRain
- Joined: Thu Apr 17, 2014 3:36 pm
- Byond Username: ChangelingRain
- Github Username: ChangelingRain
- Location: The biggest lake
Re: Abduction [Gamemode]
* Foam darts - FULLY REVEALEDRemie Richards wrote:The disguise is broken by:
* Being Hugged (But not Hugging someone else) - FULLY REVEALED
* Being Examined - PARTIALLY REVEALED
* You can't speak - PARTIALLY REVEALED
* Taking damage - FULLY REVEALED
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
earth-clawing illuminati trans girl
- AdenAbrafo
- Joined: Wed May 14, 2014 7:38 pm
- Byond Username: AdenAbrafo
Re: Abduction [Gamemode]
The disguise should be given 3 hits before it breaks, if brute damage is applied then it should break right away.
Nick Elwood says, "brain your guitly of incompitence and sencected to public flogging and banishment"
DEAD: Andrew Mitchell says, "LIONUS HAS ANGER ISSUES AND AUTISM"
DEAD: Andrew Mitchell says, "LIONUS HAS ANGER ISSUES AND AUTISM"
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Abduction [Gamemode]
My fears were completely unfounded. Game mode is a lot of fun. Very unique.
Only thing I wish for is an end round screen that told who the abductees are/which aliens died.
Only thing I wish for is an end round screen that told who the abductees are/which aliens died.
Re: Abduction [Gamemode]
It would make it simpler if the disguise couldn't be broken at all by zero damage attacks.AdenAbrafo wrote:The disguise should be given 3 hits before it breaks, if brute damage is applied then it should break right away.
Hell, it was bad enough that people were shooting me with foam darts before they had a metastrat reason to do so.
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- Code Maintainer
- Joined: Fri Apr 18, 2014 4:42 pm
- Byond Username: Anturke
Re: Abduction [Gamemode]
Got my my antediluvian pc dusted off while my laptop is being repaired. I'll try to drop some updates soonish if this piece of junk keeps working.
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- Joined: Tue Apr 29, 2014 2:34 am
Re: Abduction [Gamemode]
You can detect abductors with sechuds, get your scientists to mass produce sechuds so the crew can validhunt.
To add to the above, why would I want to kill abductors because I can get antag? Simple. Because by being an antag from being abducted you are proving that you are an unrobust scrub who can easily be kidnapped. Also if you need to be made an antag to validate your shenanigans on crewmembers you hate, something is wrong with your playstyle and mentality.
Also given that dead abductors can be debrained and they are slightly more common to xenos although harder to kill, is it possible to make the brains when deconstructed give the same biotech levels as a xeno brain? Most of the abductors I've caught already rather ghost than become an ayylium borg so it kind of ruins the effort I have to to through just to get them debrained.
To add to the above, why would I want to kill abductors because I can get antag? Simple. Because by being an antag from being abducted you are proving that you are an unrobust scrub who can easily be kidnapped. Also if you need to be made an antag to validate your shenanigans on crewmembers you hate, something is wrong with your playstyle and mentality.
Also given that dead abductors can be debrained and they are slightly more common to xenos although harder to kill, is it possible to make the brains when deconstructed give the same biotech levels as a xeno brain? Most of the abductors I've caught already rather ghost than become an ayylium borg so it kind of ruins the effort I have to to through just to get them debrained.
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
Re: Abduction [Gamemode]
For the love of god make alien surgery tools go through clothes so I don't have to redress people every operation.
Plus the camera console bugged out a fucking ton when I last used it.
Plus the camera console bugged out a fucking ton when I last used it.
Re: Abduction [Gamemode]
I reckon the alien's surgery table should strip people and put all their stuff in a box, which is then teleported back to the station along with the victim.
By the way, what are we calling these aliens?
Aliens/Aliums/Xenos are already taken, as is Greys.
By the way, what are we calling these aliens?
Aliens/Aliums/Xenos are already taken, as is Greys.
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Abduction [Gamemode]
Ayyliums.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Abduction [Gamemode]
Ayylien/Ayylium/Abdcutors seems fine. However from a lore perspective i think we should go with centcomm denying their existence and cover up any abductions. Its hilarious when the crew plays alone. Captains announcing that a weather balloon had crashed into the station made me laugh.
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- Code Maintainer
- Joined: Fri Apr 18, 2014 4:42 pm
- Byond Username: Anturke
Re: Abduction [Gamemode]
https://github.com/tgstation/-tg-station/pull/9115
So far:
* Teleporation/Vest functionality moved to the advanced camera so scientist is less about swapping screens constantly
Pinpoint teleportation - 8s delay, creates flashy effect and sparks at the target location. (Let me know if sparks sound is too much / Not loud enough)
* Viruses no longer affect abductors (or skeletons/golems)
* Mash buttons on abductor console for 10 seconds to activate the teleporter as a human
* Experimental dissection ignores clothes now
Will probably work on this bit more later today.
So far:
* Teleporation/Vest functionality moved to the advanced camera so scientist is less about swapping screens constantly
Pinpoint teleportation - 8s delay, creates flashy effect and sparks at the target location. (Let me know if sparks sound is too much / Not loud enough)
* Viruses no longer affect abductors (or skeletons/golems)
* Mash buttons on abductor console for 10 seconds to activate the teleporter as a human
* Experimental dissection ignores clothes now
Will probably work on this bit more later today.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Abduction [Gamemode]
For the most part I love abduction mode, it really captures what was great about old (yes) ling, the paranoia and fear to be by yourself on the station. I like the custom objectives too -- I got one (prevent cloning) and actually felt like I had to work and try at being an antag and sabotage the station for the first time in I don't know how when.
However, there should probably be some downsides to being abducted, both for the aforementioned paranoia and so people don't take any chance at a license to griff. Can be negative effects to glands, can be the chance that aliens will just kill you, either way has to be unquestionably negative.
However, there should probably be some downsides to being abducted, both for the aforementioned paranoia and so people don't take any chance at a license to griff. Can be negative effects to glands, can be the chance that aliens will just kill you, either way has to be unquestionably negative.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Abduction [Gamemode]
Maybe have a chance for glands to have the complete opposite effect? Spiders/slimes spawn and attack you, rather than ventcrawling you become fat and slow etc.
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- Code Maintainer
- Joined: Fri Apr 18, 2014 4:42 pm
- Byond Username: Anturke
Re: Abduction [Gamemode]
I was considering adding a chance (say 20% or so) for glands to become unstable on activation, increasing the effects but with some serious consequences for the victim. Eg spider gland making the victim burst into fully grown non player spiders, mindshock stunning everyone but causing brain damage to the carrier etc
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Abduction [Gamemode]
okay I've resprited the ship itself, the stuff inside, and I also redid the tools and did the tools that weren't done yet. Like last time they're offered as is unless there are major flaws and the sprite sheet file extension can be changed back to just .dmi and byond data should be retained.
there are nine variations on the floor tiles and all floor tiles are animated. The walls are snowflake as fuck.. I didn't really know how to sort them so you'll have to play jigsaw to put them together in the map editor I think. At this point in time I'm not planning on making a full set of alien tables or alien racks. The parts are assembled as per Fayrik's latest change to the ufo or as seen below.
one last edit I forgot how high the bed is you may have to change how much a person's sprite gets shifted up or down when they get tabled onto the surgical bed thing
and i'll probably do some augmentations and an alien box/cuffs in the next week or so
there are nine variations on the floor tiles and all floor tiles are animated. The walls are snowflake as fuck.. I didn't really know how to sort them so you'll have to play jigsaw to put them together in the map editor I think. At this point in time I'm not planning on making a full set of alien tables or alien racks. The parts are assembled as per Fayrik's latest change to the ufo or as seen below.
one last edit I forgot how high the bed is you may have to change how much a person's sprite gets shifted up or down when they get tabled onto the surgical bed thing
and i'll probably do some augmentations and an alien box/cuffs in the next week or so
Last edited by imblyings on Sat Apr 25, 2015 4:54 pm, edited 1 time in total.
The patched, dusty, trimmed, feathered mantle of evil +13.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Abduction [Gamemode]
Wow that is amazing. I still think the UFO design is way too claustrophobic and it needs a second room for storage, but the sprites are fantastic. UFO design is a job for the mappers i guess.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Abduction [Gamemode]
they could be a bit more roomier but the lockers may or may not alleviate the storage problem. I guess time will tell.
The patched, dusty, trimmed, feathered mantle of evil +13.
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- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: Abduction [Gamemode]
Damn that's so much detail it doesn't even look like SS13 anymore. That's both a criticism and a compliment, mostly compliment.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
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- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Abduction [Gamemode]
10/10 looks sexier than the frikken bluespace artillery, and that thing's a work of art.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Abduction [Gamemode]
holy shit those sprites look fucking amazing
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Abduction [Gamemode]
When Ausops wants to sprite something he'll sprite something very damn well.
Now if I don't see a PR for these sprites up within 24 hours I'll do it myself.
Now if I don't see a PR for these sprites up within 24 hours I'll do it myself.
- Xhuis
- Github User
- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: Abduction [Gamemode]
i need this
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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- Code Maintainer
- Joined: Fri Apr 18, 2014 4:42 pm
- Byond Username: Anturke
Re: Abduction [Gamemode]
I love you, Ausops.
Putting this in the Update as soon as i can
Putting this in the Update as soon as i can
- darkpaladin109
- Joined: Wed Apr 15, 2015 6:48 pm
- Byond Username: Darkpaladin109
- Location: MM8BDM, MM5NAP
Re: Abduction [Gamemode]
Damn, that looks pretty good. I'd say that it looks more like a UFO too, in comparison with the old one.
It is sorta jarringly different visually, but I think that'd sorta make sense, given that Abductors are supposed to be much more highly advanced and mysterious?Incoming wrote:Damn that's so much detail it doesn't even look like SS13 anymore.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Abduction [Gamemode]
I just came.
merge please
merge please
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- Code Maintainer
- Joined: Fri Apr 18, 2014 4:42 pm
- Byond Username: Anturke
Re: Abduction [Gamemode]
Sprites added to the latest update: https://github.com/tgstation/-tg-station/pull/9115
Are these floor tiles are meant to be put in some specific order ?
Are these floor tiles are meant to be put in some specific order ?
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Abduction [Gamemode]
No real order, just plonk them down however you want. Thanks for adding them.
The patched, dusty, trimmed, feathered mantle of evil +13.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Abduction [Gamemode]
I wonder, are these floor tiles meant to be animated? Since I'm seeing a lot of tiny differences here.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Abduction [Gamemode]
hey Anturk, if you haven't already, could you please code an admin button for making it easier to manually make alien abductors?
The patched, dusty, trimmed, feathered mantle of evil +13.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Abduction [Gamemode]
I think the whole idea of the Aliens ships being of that different and higher quality adds to the 'alien' feel of the ship. We all know what a Human like environment looks like yet now your suddenly in a strange and different environment.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Abduction [Gamemode]
but yeah i would be against these sprites for on-station stuff because they're so jarringly different, but landing in something that looks so alien compared to the station probably contributes to the experience :V
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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