NanoUI
- Fayrik
- Joined: Fri Dec 19, 2014 11:27 pm
- Byond Username: Fayrik
NanoUI
Recently I fought the odds, and some horrendous code to port NanoUI on to Air Alarms (and some other atmospheric equipment).
Now, I'd like some feedback on it.
What's it like using a NanoUI air alarm? Is it an improvement or a step backwards?
Also, are there any other interfaces that could direly use the real-time updates that NanoUI provides?
Now, I'd like some feedback on it.
What's it like using a NanoUI air alarm? Is it an improvement or a step backwards?
Also, are there any other interfaces that could direly use the real-time updates that NanoUI provides?
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: NanoUI
I don't like it on handheld tanks, because if you're using those you're almost always wanting to be really, really quick about it, and NanoUI isn't always as responsive as the old style things.Fayrik wrote:Recently I fought the odds, and some horrendous code to port NanoUI on to Air Alarms (and some other atmospheric equipment).
Now, I'd like some feedback on it.
What's it like using a NanoUI air alarm? Is it an improvement or a step backwards?
Also, are there any other interfaces that could direly use the real-time updates that NanoUI provides?
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: NanoUI
The Genetics UI could use a little love. Right now its really confusing with the SE and UE blocks right next to eachother. Separating them would be nice.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: NanoUI
I find it quite the improvement, especially the live monitoring. You should add more NanoUI things. Airlock interfaces, Communications console, Crew monitor, maybe the Botcall interface...
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- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: NanoUI
It's an improvement, but some times the buttons are stubborn and don't do anything. Might be lag, might be the UI.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: NanoUI
Could you NanoUI the Sec camera console?
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: NanoUI
Yeah, this. I generally like expanded UIs like this but on things you might need to change in a pinch like air tanks or airlock hacking panels I'd rather have an uglier but more responsive interface.Not-Dorsidarf wrote:I don't like it on handheld tanks, because if you're using those you're almost always wanting to be really, really quick about it, and NanoUI isn't always as responsive as the old style things.
Regardless, I think it's really neat, and on things like air canisters it looks really pretty.
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: NanoUI
Would that be a good thing? Right now camera consoles have the advantage of being able to zip to any camera you want by pressing the first letter of the name. With a few exceptions (any place beginning with e) it means you can get to the right camera fairly fast if you know its name.Alex Crimson wrote:Could you NanoUI the Sec camera console?
- Arete
- Joined: Mon Aug 04, 2014 12:55 am
- Byond Username: Arete
Re: NanoUI
I've definitely noticed an upswing in the number of canisters being left open after removing a tank. Fiddling with air alarms is also more difficult now because you need to doublecheck to make sure that all your clicks have gone through. It looks nice and all, but responsiveness is important.
- Fayrik
- Joined: Fri Dec 19, 2014 11:27 pm
- Byond Username: Fayrik
Re: NanoUI
You'll all be glad to know I've begun work on a fixworkaround*, that should increase the responsiveness in situations where there isn't much data displayed. Such as canisters and air tanks.
(I've run out of time to finish it today though, it'll be in a PR soon though, I promise.)
I'd also like to remind everyone that NanoUI isn't about looks it's about being able to relay and display information faster.
Making things pretty can be achieved in other ways, but it's not much use when the information you need isn't there.
As for the suggestions to make new NanoUI interfaces, they're going to have to go on the back burner for now, I'm currently trying to improve the interfaces and systems that already exist, before I add more.
(Also, note to self (for when I get around to it): Someone requested I make Space Heaters use NanoUI as well.)
(I've run out of time to finish it today though, it'll be in a PR soon though, I promise.)
I'd also like to remind everyone that NanoUI isn't about looks it's about being able to relay and display information faster.
Making things pretty can be achieved in other ways, but it's not much use when the information you need isn't there.
I doubt you can really attribute that to the NanoUI switch, that sort of accident arises from carelessness, which is persistent regardless of how well input is registered.Arete wrote:I've definitely noticed an upswing in the number of canisters being left open after removing a tank.
The DNA modification console isn't using NanoUI, NanoUI interfaces are the ones with the little eyeball in the top left.Alex Crimson wrote:The Genetics UI could use a little love. Right now its really confusing with the SE and UE blocks right next to eachother. Separating them would be nice.
As for the suggestions to make new NanoUI interfaces, they're going to have to go on the back burner for now, I'm currently trying to improve the interfaces and systems that already exist, before I add more.
(Also, note to self (for when I get around to it): Someone requested I make Space Heaters use NanoUI as well.)
- RocKeD
- Joined: Sat May 02, 2015 2:55 am
- Byond Username: Rocked
Re: NanoUI
Me playing virology a lot recently, noticed that the pandemic machine could use a new graphical upgrade. Has anyone else noticed that after using the pandemic machine a LOT the window slowly moves down after every use? Occasionally I will have to drag the window back in place as it will go below the active screen to where you can't see half of it anymore.
- Fayrik
- Joined: Fri Dec 19, 2014 11:27 pm
- Byond Username: Fayrik
Re: NanoUI
Everyone can now check out my next update here!
All the pop ups do this, it's a Windows "feature", I'm not really sure if we can stop it from happening, but if it doesn't happen to the NanoUI interfaces, then perhaps moving to NanoUI is the solution here.RocKeD wrote:Has anyone else noticed that after using the pandemic machine a LOT the window slowly moves down after every use?
- RocKeD
- Joined: Sat May 02, 2015 2:55 am
- Byond Username: Rocked
Re: NanoUI
I guess I have never really noticed it as I never spam windows like that haha.Fayrik wrote: All the pop ups do this, it's a Windows "feature", I'm not really sure if we can stop it from happening, but if it doesn't happen to the NanoUI interfaces, then perhaps moving to NanoUI is the solution here.
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