Not-Dorsidarf wrote:Nuke ops? Pull the fire-alarm to slow them down then begin bolting doors.
Blob? Not your game mode.
Ling? Bolt them down and then take the number of the monkey they turn into
Gang? ":S the gang leader is Jacob Griffson"
Rev? ":s The revhead is the clown, take him to the gulag"
Traitor? Bolt everything within a mile of the murder
Shadowling? Bolt all the maint doors. Nobody in maint = no thralls = no ascendant = no harm
Ayyyliens? Oh look there are two people with the same name, this one is just wandering around. ":s...", or even just bepskers.
Xenoes? Nope.
Malf? Turn off their APC and unlock their doors while disabling their turrets (applies only to created AIs)
Wizard? Either he instakills you or you act as supercop.
I ran out of antags.
Not sure what point you're trying to make. I guess it's just a list.
> Nuke ops.
It slows them down, and only slows them down. Bolted doors can slow you down more, but even then, there are plenty of counters (stealth emagger pre-attack, syndieborg, C4, etc.) A nuke op team that doesn't kill the AI (unless stealth/subvert) is a stupid op team in the first place, being able to call out their locations and track them anyway. Given how easily the AI is killed, either by a bomb and an ion rifle, or by a syndieborg, it's balanced imho.
> Blob.
Agreed. Boring as shit for AI.
> Ling.
The AI is very rarely effective, especially since they're almost always mixed with traitors, and they're supposed to be somewhat stealth in the first place. Given that the AI, as Asimov, has to take into account the miniscule chance that they're human before being able to apply lethal force (i.e. they need to visually see, or a borg must see them with an armblade/etc.), the most they can do is bolt. Then there's things like transformation sting that further confuses the issue, AND there's digital camoflauge if you really want to get away. Furthermore, they can escape through vents, as you mentioned, and even then, a quick vent hop to the dorms and waiting a cooloff period of 5~ min before transforming to another DNA is an easy, long-term escape. Balanced, imho.
> Gang.
AI, as Asimov should not be engaged in gang affairs. Announcing that 'the gang leader is X' is lunacy, in even worse taste than announcing 'X is a traitor', instead of leading the crew to ask those questions. Even then, the AI can't be sure of someone's status as a gang leader, nor necessarily aware of it in any greater capacity than security (conversion is done with pens, after all). They're basically a peacekeeper in this mode, but if both gangs start raping security/if they've become large enough, then obviously the AI is going to start bolting each other off. Even in validhunter mode (Robocop, pala), there's not much more it can do. Balanced, if not a bit on the side of the gang.
> Rev
I've never heard the AI say 'X is a revhead, take him to the gulag'. It's always after the person has been caught. Similar things to say about it as gang, but with 100% more bolting. As pala/robocop, the AI's powers are severely limited, as you cannot 'contain' the entire station from killing each other. Rev advantage.
> Traitor
Unbalanced, but only because traitors are declawed with all these fancy quality of life benefits and subtle traitor nerfs. That's more for the traitor thread, though. More TCs and/or a built in PDA unbolter (that prevents re-bolting for 20 ticks or so) with a mild delay on use would pretty fix it utterly.
> Shadowling
Utterly stealth antag that's 100% reliant on the robustness of the antag. If people know shadowlings are about before you have a few thralls, at least enough to unbolt parts of maintenance, you'd be fucked anyway with the crew knowing, with or without the AI. Similar to how a freshly-hatched blob being spotted is a death-sentence. There's also the alternative of taking out the lighting in the halls, which is fairly easy to accomplish, and fucking no one wants to replace lighting.
I've also actually never seen an AI bolt ALL the maintenance doors for shadowling rounds. At most, where they think they're convened. I'd say balanced.
> Ayyliens
They're new and need balancing. How often to AIs just go down the jump-to-camera list casually anyway? How would you know there aren't lings too? And so on. Unbalanced, but they feel like minor, round-event antags in the first place so imho this is kinda okay.
> Xenoes
Rape.
> Wizard.
AIs are mostly impotent or dead in wizard rounds, especially in the old survivor ones. Like, what can it really do? Track the wizard? But the wizard is gonna teleport seconds later, and a simple mask and ID from one of their many victims will make it difficult. It's a 1vcrew antag anyway, bolting does nothing against one, and electrocution is futile. Unbalanced, in favor of wizard (but this is OK).
> Malf.
Second AIs in malf are Hitler. There IS that ability that makes second AIs malf as well, if I recall correctly though.