Bottom post of the previous page:
but yeah i would be against these sprites for on-station stuff because they're so jarringly different, but landing in something that looks so alien compared to the station probably contributes to the experience :VAbduction [Gamemode]
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Abduction [Gamemode]
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Abduction [Gamemode]
It was good to be let off the leash :^)
thanks anturk
thanks anturk
The patched, dusty, trimmed, feathered mantle of evil +13.
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: Abduction [Gamemode]
Looks god damn amazing. It is jarringly different to the station, but I think that really works with the game mode. Its like a "oh shit where the fuck am I now?!" kinda experience. Nice work!
Whatever
Spoiler:
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Abduction [Gamemode]
Is this in rotation yet? It should be seems to not ruin everything or have demigod code babies.
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- Code Maintainer
- Joined: Fri Apr 18, 2014 4:42 pm
- Byond Username: Anturke
Re: Abduction [Gamemode]
Forgot to post the latest update here:
https://github.com/tgstation/-tg-station/pull/9185
Mostly fixes and admin buttons this time though. The only new feature is buying spare equipment for experimentation points. Baton is priced at 2 points so you can't arm scientist from the get go.
https://github.com/tgstation/-tg-station/pull/9185
Mostly fixes and admin buttons this time though. The only new feature is buying spare equipment for experimentation points. Baton is priced at 2 points so you can't arm scientist from the get go.
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: Abduction [Gamemode]
This gamemode is amazingly entertaining and very playable in lowpop. Consider lowering the required player amount even further, maybe 12? Keep in mind that in lowpop this usually means that half the players will latejoin anyway.
Also, I think that the round should not instantly end if there is only one abduction team and they complete their objective. Is there any need for this to happen? You could have centcom send in a forced emergency shuttle or something.
Also, I think that the round should not instantly end if there is only one abduction team and they complete their objective. Is there any need for this to happen? You could have centcom send in a forced emergency shuttle or something.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Abduction [Gamemode]
So what does everyone think of the gamemode?
Personally I find it lacking, it just feels one-dimensional in what the abductors do. Its virtually always just find an isolated guy, bag him and bring him up. there is never the WHAT WILL THEY DO NEXT most other gamemodes have.
Personally I think abductors would be way better as a random addition to existing rounds like the ninja or revenant than as a seperate gamemode.
Personally I find it lacking, it just feels one-dimensional in what the abductors do. Its virtually always just find an isolated guy, bag him and bring him up. there is never the WHAT WILL THEY DO NEXT most other gamemodes have.
Personally I think abductors would be way better as a random addition to existing rounds like the ninja or revenant than as a seperate gamemode.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Abduction [Gamemode]
Real fun to watch and I hope real fun to do looks like a good one.
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Abduction [Gamemode]
I enjoy this roundtype, it's nicely different and the gameplay is fun. Abductors are tricky to hunt as security but it can be done and it's very rewarding when you succeed. Doesn't seem to be poorly balanced, and it's very fun to watch if you die (and honestly, that's the mark of something good to me).
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Abduction [Gamemode]
Is this mode enabled on Sybil? I have not seen them show up in the rotation list there, nor have I seen an abduction round at all lately.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Abduction [Gamemode]
I think the ayys are a random, rare event, much like the lusties.
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- Code Maintainer
- Joined: Fri Apr 18, 2014 4:42 pm
- Byond Username: Anturke
Re: Abduction [Gamemode]
Right now it's admin-only. I'll add rare-event version once the feature freeze ends.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Abduction [Gamemode]
Round type version has merits. I think it is like competing teams to catch and release the most humans?
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: Abduction [Gamemode]
I agree with that. It should be avaible as both event and roundtype, just like blob. Maybe even consider a traitorabduct combination gamemode similar to traitorchan?
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Abduction [Gamemode]
Maybe abductor-chan is better, for maximum paranoia.
"So, which one of the three Captains is the real one, again? Oh, wait, there goes a fourth."
"So, which one of the three Captains is the real one, again? Oh, wait, there goes a fourth."
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