Incomptinence wrote:I frankly consider this brainstorming somewhat of a failure, redundant reactionary solutions pulling in wildly different directions. Everyone seems to have a different idea and implementing even half of them could end in something absurd that those with vested interests would gag down for their own selfish reasons to the likely detriment of the game. This is like departmental security with a bonus round of design by committee added on top.
Well, people are just spitballing ideas really, I don't think anyone is saying that we should combine all of these ideas together, people just have different ideas of what would solve the problem.
We should maybe start picking out the good ideas from the bad and start a vote.
Anyway, some thoughts on the current popular ideas.
I don't think nerfing the AI too much will do any good, though the autotracker comes with multiple problems. And really, people are too lazy to even call out where they are at this point.
What's the huge deal with saying "AI let me into medbay please." or "AI can you open xeno maint? I think someone broke in."
Still, the more you take away from the AI, the less it has to do, the more bored it gets, the more it will try to valid hunt.
Giving traitors more tools is always fun, but I don't think that would solve much either. I mean the AI will still try to validhunt which is the main issue. We will just let the problem persist and try to live with it instead of solving it.
Still, the camera alerts are kinda bullshit. But I'm not sure if the easy snip is really the right solution. I mean, if you just take the time to learn the wires as you would with doors, you can snip cameras pretty quickly.
There should be a wire that disables the alarm, so that if you snip that first you can just take out the camera without the AI getting alarmed. There should also be a wire that if you take it out the AI wont see but the camera will still function (so people don't instantly see its broken).
I definitely agree with changing AI mentality, but that will probably be the hardest option.
The AI shouldn't focus on stopping an antag, it should focus on helping the guy who just got harmed.
Unless that antag is obviously wanting to murder everyone in sight. But trapping him in waiting for sec would also lead to harm, probably.
Removing lawsets isn't the right way to go about things though. They should just be unpopular among the crew like they always were.
So that if the captain slams in robocop everyone will start to get suspicious of the AI and captain.