Since people have a problem understanding what I mean, I added this:
To me a paladin AI can not kill, as killing would be evil / would be a conflict with helping those in need. Regardless if the lifeform in case is a xeno, human, lizard or ling!
A paladin AI can not grief others, same as Asimov, ..., or corporate beause Rule 0 "Don't be a Dick" prevents it from doing so and can be used to enforce that, if needed be.
Because of that, I think the Policy we have on Paladin needs to go.
I think the Paladin-Lawset needs to loose it's policy or if that's not possible because you love to be told how and when to breathe then the lawset needs to be adjusted and rewritten to fit with the policy.
My main grief with the current situation is that the policy is telling me to interpret a law-set in the complete opposite sense of how I perceive it, while no reasoning as to why this is needed was ever given.
Case in point 1: There is not a single human being capable of using the word evil without appearing like a baffoon. The people using words like evil / good in modern day politics are, in my perception, do so for manipulative/nefarious reasons
Case in point 2: I play literal AI's, because it's fun and exiting to me, because I like the conflicts that come from it and I enjoy how (some) of the crew are capable of loopholing the loopholes. Words and phrases like "evil act" and "legitimate authority" are fun if I can (round by round, not case by case) define them to my liking.
Thus the Paladin Lawset in my perception must be a "lawful evil" paladin, if I am forced to express it in a D&D reference.
While I accept that other people think and feel differently about this, I think the policy infringes too much on the possibilities of players, without adding anything beneficial.
My assesment of the policy is that it was written by people who wanted the Ai to behave like they want a (lawful-good) Paladin to behave without paying notice to the fact they where dealing with
a) an AI lawset that
b) governs the machinations of an unfeeling thing with potential bad grasp on weak defined words as "evil", and
c) where also unaware that D&D allows for Lawful Evil Paladins for quite a while
Laws:
Policy in question:Law 1: Never willingly commit an evil act.
Law 2: Respect legitimate authority.
Law 3: Act with honor.
Law 4: Help those in need.
Law 5: Punish those who harm or threaten innocents.
Other Lawsets:
1.1.2 Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. "Punish evil" does not mean mass driving someone for "Space bullying" when they punch another person.