Make mining a subdivision of science
- PKPenguin321
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Make mining a subdivision of science
Currently mining is a subdivision of cargo for no obvious reason. They mostly interact with science, specifically research and robotics, so why not make mining operate out of science instead of cargo?
This would be good because:
- Less time between returning from the asteroid to delivering to science
- Miners would have (reduced) science access making deliveries less tedious
- Less confusion as to who the QM has power over
- With a skeleton crew, scientists would have access to the asteroid if there are no miners
- There isn't much of a reason for mining to be part of cargo in the first place, so this wouldn't detract from the game in any significant way
Thoughts?
This would be good because:
- Less time between returning from the asteroid to delivering to science
- Miners would have (reduced) science access making deliveries less tedious
- Less confusion as to who the QM has power over
- With a skeleton crew, scientists would have access to the asteroid if there are no miners
- There isn't much of a reason for mining to be part of cargo in the first place, so this wouldn't detract from the game in any significant way
Thoughts?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Make mining a subdivision of science
QM has no power. Non issue.
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- TGMC Administrator
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Re: Make mining a subdivision of science
They're supply.
Mining, cargo, botany etc supply things to the crew and the other departments. None of them are in themselves, 'key' functions of the station.
Mining, cargo, botany etc supply things to the crew and the other departments. None of them are in themselves, 'key' functions of the station.
- PKPenguin321
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Re: Make mining a subdivision of science
Fair point, but when the department essentially exists to "supply" science, why not put it in science? Why is it not an independent thing in the first place, like botany?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Make mining a subdivision of science
Chemistry could use a little bit of the chemicals before goofchem at least. Cargo can still sell plasma, engineering and xenobio gave up on getting plasma a long time ago.
Problem is specifically putting the processed material into the on station ore redeemer exposed to filthy scientists and pretty much intended for scientists and people who deliver to science, miners can take it out but that is mainly to take it to science. You could mail it to anyone but almost no one wants it. Asshole theater staff are probably the only people who might snatch it giving it a little bit of value.
It would be nice if more departments had need of minerals or cargo could process them into useful items themselves.
Problem is specifically putting the processed material into the on station ore redeemer exposed to filthy scientists and pretty much intended for scientists and people who deliver to science, miners can take it out but that is mainly to take it to science. You could mail it to anyone but almost no one wants it. Asshole theater staff are probably the only people who might snatch it giving it a little bit of value.
It would be nice if more departments had need of minerals or cargo could process them into useful items themselves.
- Not-Dorsidarf
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Re: Make mining a subdivision of science
No. Cargo has mining because science isn't allowed to have every single goodie possible. The whole point of it being a different department is to slow down the SW33T L00T gain, since the rewards for the miners don't require them to rush materials for science to make superweapons.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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- Joined: Fri May 02, 2014 3:01 am
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Re: Make mining a subdivision of science
Well the problem is in my eyes ironically the system ergo began ensured science pretty much got all of the minerals since due to miners hovering over the machine scrounging points they are half way to delivering it straight to science anyway.
- Scones
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Re: Make mining a subdivision of science
they were basically part of science on eff3, which was pretty funny
plplplplp WOOOOooo hahahhaha
- Ricotez
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Re: Make mining a subdivision of science
only if we get xenoarchaeology
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
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- oranges
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Re: Make mining a subdivision of science
part of the mapping philosophy behind box is to get people out into those corridors to have meaningful interaction happen. This sacrifices efficiency for the sake of game play.
Efficiency station fell into this trap and it didn't play well.
Efficiency station fell into this trap and it didn't play well.
- 420weedscopes
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Re: Make mining a subdivision of science
the department exists to supply the whole station, not just your favourite department. they regularly get requests from security officers, engineers, atmos techs, botanists, bartenders, etc. science isn't the only thing that exists. don't try to make it so.PKPenguin321 wrote:Fair point, but when the department essentially exists to "supply" science, why not put it in science? Why is it not an independent thing in the first place, like botany?
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