Examples include:
- Lopsided Revolution with the dominant side having more or less taken over the station and devoting themselves to harming everyone left on the other side (usually the revs)
- Wizard round where all the crew has guns/magic and for some reason or another they are all killing and harming
I believe it is perfectly consistent, acceptable, and proper roleplay for an AI or borg to release N2O under these stressful conditions. N2O itself is harmless and is only suffocating if the O2 concentration in the air is not high enough. Ineffective as N2O may be, being highly visible and easily countered by internals and assisting crewmembers, it would at the very least impede harm in these conditions, which is at least something when the AI has very little options.
Releasing N2O in the entirety of the station would be overkill and in very bad form, but releasing it in a few key areas like escape or certain hallways as means to prevent harm should definitely be fine.
...which is what I thought, but according to some admins releasing N2O as default Asimov is a blanket Rule 1 violation, which I honestly did not expect at all, given the deadchat conversation I discussed this idea in and the complete lack of care by OOC when asked. I still don't really get or understand the Rule 1 argument against this, so I'll let them and whoever else agrees with them to explain the intricacies of that argument.
What are your thoughts?