From the point of view of a murderboner, I actually quite like this change. It used to be I would spend minutes beating a single officer to death while tugging him through maint because of the absurdly high armor and limb cap damage, and I HAVE in the past spent many-a-minute tugging a HoS through maint and not killing him even over that period because of their (justifiably) even more absurd armor, that really, you have to find a nice little spot while they're screaming bloody murder and rip off their helmet and headset. Being able to now, well, actually kill security as an antag without spending five billion years devoted to them gets a good + from me, generally, especially in an age of goddamn headcams and AoE flashes, with antags facing an overall far more robust force than in the past since the introduction of antag rolling before roles.
Just sayin', being able to
actually kill people with a double e-sword without a stun, instead of getting dunked immediately is a major improvement, the absurd armor many sec officers use tends to carry them to victory, and without a long stretch of time to devote to each security officer (re: literally impossible with sec maint, helmetcams, and a horrendously bored sec force that will result in every man woman and child converging on your location in maint if you don't EMP / mutetox them), said antag would get dunked regardless.
Oh yeah, another thing, roundstart sec guards get those fancy helmetcams, which ALSO prevent you from stripping their headsets since the last change. This basically make it ludicrous to kill an officer (sans EMP) subtlely without everyone being informed, far, far beyond a 'help'!
That's all very well, but armour only ever really was that useful against the big guns: swords, guns, actual intentional weapons. If those get 'armour piercing' then suddenly armour is only useful against the stuff that you don't need as much protection from.
I disagree. Armor is simply not intended to carry you through fights. It's more about the small stuff - a random assistant with a toolbox shouldn't be able to kill a fully-armed security guard, completely unarmed without at least
some time spent whacking at them. This balances rev/gang/etc. A double-esword costs almost all your TC, and a single esword makes a ridiculously loud noise on each swing on top of not stunning. As a result, I feel like security definitely
shouldn't have the advantage against either of them by heaping on craptons of armor.
Yes but Security make up the minority of the crew, in my opinion being able to one off stun then kill a Security Officer, let alone the sole Head of Security, seems excessive, at least for a traitor.
Security tends to be almost equal / 2 in numbers, compared to traitors. However, they have the advantage of inter-department communication, solidarity, a subtle validhunter alliance with the AI, full-access to the most murder-heavy areas (maint), essential flashbang immunity (and acquisition of flashbangs that ends most fights against anyone without a bowman headset), AoE flash crippling on anyone without sunglasses (resulting in an automatic victory), helmetcams to have AI/warden interfence 'off-camera', no matter how subtle they're killed, and so on. Do they really
need insanely strong armor to carry them through fights on top of already being carried in almost every alternative sense? Are we that hugbo xy?
Really though, I don't know of anyone you can crit without requiring a second stun. That said, it's cheesy to rely on armor to carry you through fights.