oranges wrote:Kor wrote:>if mining completes the most difficult challenge in their job whether through mastery of the game or through grinding better gear with RD first and then get a lucky drop they are stronger on an individual basis than my starting gear
No shit. RD finishing a mech will also roll a single security officer, and scientists don't have to expose themselves to harm at all to get that stuff.
Do you think people should just not get an appreciable reward for doing the job with the highest fatality rate in the game?
I think you've hit an interesting note here, some jobs can level themselves in some way but security and everyone else has to form a good working relationship with RD so they can get access to the powerful weapons.
As a local expert, lack of good working relationship leads to passive or sometimes active aggressive 'moonlighting' in both the civil (im going to beg HOP for access just so i can abuse the facilities & completely ignore the job plus house rules with my old radio/clothes/access etc) and aggressive (im going to just break the windows & smash the monitor to unlock it and leave the lab in a mess) ways. Don't take this as a forced meme but more as a statement of behavior please.
Miners see themselves as dependent on science to get a head start, but ego trip with the prospect of becoming the most powerful staffmember on the station via metagame, even more powerful than the HOS or Captain (Who both have armor & a personal arsenal of weapons via brig/small arms). The worst snowflake miners will completely ignore science and apply force to get what they want, then never deliver future minerals by bad circumstances (they die to the lose clause of chasms/gibbed by monsters) or addictive scoreboard/loot chasing.
> In my day without the mining tool bloat, asteroid used to be pure and the persons commited to playing the largely lonely job were fixed on the job. Part of the addiction of monsterhunting as confided by a miner themselves is that they are doing
it just because they are so lonely IC and you can imagine the dopamine hit they get from achieving things in silence & then parading with self antag/loot later.
Science to cargo is impersonal, science only has to interact with a ORM, there's not even a comprehensive courier service given that there are secure mulebots & a disposals system that can do the job and cargo techs & the QM are largely left out of proceedings given that its exclusive to the mining which is treated as a separate entity more and more given that mining doesn't actually contribute anything directly to cargo, more a case that the QM/HOP just takes goods out of mining because they are the boss.
oranges wrote:Kor wrote:I've tried to remove lavaland half a dozen times stop closing my PRs
you don't use a cruise missile to kill a mouse
What if its a 30 foot mouse with 15 units of armour, a sword that blocks damage sometimes fully based on inconsistent/popularity derived OOC action & is constantly on fire making you unable to melee them? Oh, and a lava/storm rod that forces a sometimes unavoidable environmental hazard upon you which will kill you very dead.
The sword dismembers you too, so they could cut off your head, debrain you & throw your brain into some lava. Sometimes they get a spell that gives them a chainsaw & free antag with all the prior points buffed up.