Bottom post of the previous page:
I don't really play sec except for once in a blue moon but bring back the red tide.Not a big fan of random uniforms myself, but that's just a personal thing.
Bottom post of the previous page:
I don't really play sec except for once in a blue moon but bring back the red tide.Try doing it when there is more than 20 people online.Incomptinence wrote:Well I decided to pull a Tornadium and talk to the REAL PLAYERS so I could make a completely ironclad and reliable anecdote about what they think and... asking OOC didn't even fish up anyone that liked it let alone anyone putting forth reasons to keep grey uniforms.
Yeah because it's really moving the goal posts by asking someone to get opinions when half of the 17 people on the server aren't braindead or to gather opinions when the discussion about this change was actually relevant.DemonFiren wrote:No moving the goalposts, retardium.
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
Just like survival pods.CosmicScientist wrote:Abductor machine and UFO sprites are weird. They don't seem to fit with much else. But then again I can never tell if that's the point.Super Aggro Crag wrote:I like ancientsec too, I don't know what the obsession with super high fidelity mega detailed pixelshits is lately, I blame the abductors.
Cheimon wrote:Option two sounds ideal, why not let the HOS have more impact? It's a tough job.
Besides, there's loads of loose clothing for sec that never gets used. It'd be neat to clear some of it up. Could you make the formal security clothing an option? It'd probably have to be made statistically identical but it'd be good to see it in play.
I really like this suggestion, with the random setups. I would like the hos to select it roundstart, but this works too.iamgoofball wrote:Formalsec isn't on the random list.
The only 5 things in the current randomlist on the server is Oldsec, Copsec, Corpsec, Redsec, and Greysec.
There were 30 and sorry sir I don't have a time machine.Tornadium wrote:Try doing it when there is more than 20 people online.Incomptinence wrote:Well I decided to pull a Tornadium and talk to the REAL PLAYERS so I could make a completely ironclad and reliable anecdote about what they think and... asking OOC didn't even fish up anyone that liked it let alone anyone putting forth reasons to keep grey uniforms.
Or back when this change was actually being introduced.
What reasoning would that be? That someone in coderbus wants to punish you personally by grude spriting you?Incomptinence wrote:Oh I am pretty sure there is another reasoning behind supporting the new colour scheme which makes me doubt many people actually like how it looks. Why you might see an example of this childish petulant motive right above this very post!Tornadium wrote:Beyond that there really isn't much reasoning beyond people simply preferring the new scheme. So what this boils down to is personal preference on both sides. Not a single argument holds up outside of individual preference. Which is why this should be down to a community vote after a testing period rather than being subject to the opinions of maybe 8 people who all have a grudge against eachother.
o shit
Not grudging me no I haven't been playing sec much at all recently.oranges wrote: What reasoning would that be? That someone in coderbus wants to punish you personally by grude spriting you?
Come on man, stop reaching
That's not to say it's fine to hold grudges against people who are.Cheridan wrote:the best part about closing steelpoint prs is seeing your butthurt on the forums immediately afterwards
Tell that to the "corporate merc" jerks.Lumbermancer wrote:Sec is not army.
Death Squad and ERT are the mercs.Malkevin wrote:Tell that to the "corporate merc" jerks.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Whitecurity using straightjackets instead of cuffs and syringeguns instead of tasers so we can all feel like inmates in a lunatic asylumMalkevin wrote:
Edit edit: Or how about white-currity?Spoiler:
No conversion gamemodes are why 'corporate' and 'nice sec' came about because sec steamrolling gang rounds and being over-paranoid assholesSaegrimr wrote:>Conversion gamemodes are why redshirts can't be red anymore.
Fucking brilliant.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Now do you finally get why I wanted the original voice hailer masks to look incredibly goofy?paprika wrote: Sure, aesthetics play a big role in these arguments, but have you really stopped to think why you want sec to look like mall cops or 'nice'? Why you want them to look tactical and like soldiers? I'm speaking to the people who have actually played a lot of sec here first and foremost. Mean-looking tactical sec (which I helped create with the new-ish gas masks and the old kneepad uniforms honestly) looks cool when you play as them, but they look hostile and like killers to the rest of the station a lot of the time, just propagating the shitcurity meme because a lot of the time they're tasing and force-implanting crewmembers.
Nope, I guess not.Steelpoint/ausops/malkevin/lum/whoever are right here. Sec should look tactical, sec should look armored, and sec should look ready to kick ass. The 'goofy redshirt' thing is a goon thing, which is long dead. Star trek redshirts also don't apply because the SS13 scenario is so far removed from star trek's it's just a flat comparison.
Yeah, it's a fair point that in the average revolution and gang rounds the crew would actually be safer without security (unless the dominator actually does something harmful). All that happens in those rounds is a bunch of crewmembers getting shot, beaten, and kidnapped for forcible implanting, there's not a strong reduction in overall violence unless the security team is really, really on top of things. At least cultists tend to hurt the crew more than anyone else and security defending heads of staff in a revolution makes sense, but in a gang war they're a completely redundant department.Steelpoint wrote:I remember back when Rev was the only conversion based antag of note, sure cult was a thing. Even then Cult and Rev were pretty rare to be selected as a game mode.
Perhaps Paprika has a good point that the propogation of conversion based game modes, that draw their antagonist from the crew itself, has had this kind of influence on security.
I will say Paprika is right that in security your often fighting the crew, not the antagonists. Anyone who doesn't have a implant is a possible threat during many of these game modes. Because of this it turns security into "protect the crew and station" to "protect security and myself" since anyone, and oft everyone, can be out to get you.
>white mask with green lensesMalkevin wrote:I was thinking more bludgeoning people to death with billyclubs, bikes chains, and hidden dagger canes.
Now do you finally get why I wanted the original voice hailer masks to look incredibly goofy?paprika wrote: Sure, aesthetics play a big role in these arguments, but have you really stopped to think why you want sec to look like mall cops or 'nice'? Why you want them to look tactical and like soldiers? I'm speaking to the people who have actually played a lot of sec here first and foremost. Mean-looking tactical sec (which I helped create with the new-ish gas masks and the old kneepad uniforms honestly) looks cool when you play as them, but they look hostile and like killers to the rest of the station a lot of the time, just propagating the shitcurity meme because a lot of the time they're tasing and force-implanting crewmembers.
Nope, I guess not.Steelpoint/ausops/malkevin/lum/whoever are right here. Sec should look tactical, sec should look armored, and sec should look ready to kick ass. The 'goofy redshirt' thing is a goon thing, which is long dead. Star trek redshirts also don't apply because the SS13 scenario is so far removed from star trek's it's just a flat comparison.
I'm actually in favour of sec staying red and not looking tactical in the slightest.
Sec uniforms, and every other job for that matter, should look pretty bland and lack any personality, because I see NT as actually being the bond villains/Evil Genius goons of the story.
And if you insist on making sec look tactical you might as well go with the SS look seeing as Putting on the Reich is so over done it has its own TV Trope page, and so becomes goofy.
Sword-canes should totally be craftable.Malkevin wrote:I was thinking more bludgeoning people to death with billyclubs, bikes chains, and hidden dagger canes.
paprika wrote:The 'goofy redshirt' thing is a goon thing.
Those two are separate issues and not mutually exclusive at all. I don't really care how much tacticool you gonna make things if it's ALL RED. That said I prefer less tacticool. I prefer cop/security look and not fukken special forces look.paprika wrote:Sec should look tactical, sec should look armored
Yeah but you really expect Sec to not hunt antags that you know are going to become a threat once they reach critical mass?Grazyn wrote:Let's dispel this notion once and for all that sec exists to protect the crew. It does not. It exists to hunt antags
Users browsing this forum: Bing [Bot]