Bottom post of the previous page:
i unironically like the idea but shitposters and, for lack of a better term, powergamers, will keep it from getting merged.good work though op.
Bottom post of the previous page:
i unironically like the idea but shitposters and, for lack of a better term, powergamers, will keep it from getting merged.Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
it would make sense for them to have a resistance but killing a bunch of people should still cause issuesBeeSting12 wrote:Security shouldn't get negative moodlets if they kill people
Limey wrote:its too late.
No, because this isn't Citadel.Zarniwoop wrote:If I wanted a mood and mental health simulator I'd play the fucking sims. Keep this shit out, I don't want to spend my time maintaining my character's fucking mood. What's next, arousal?
I mean it makes sense there because the setting is everything is dark and oppressive and it sucks and you're expected to be in character but I don't see how this would mesh very well hereSteelpoint wrote:True, Lifewebs system is very invasive intentionally. Since keeping your character healthy, happy and fed is a major task you do the entire game.
Not so much here.
hey girl wyd tonightExcessiveJMadison wrote: but colonic is the better looking of twinks tbh
Frankly /tg/'s pace needs to slow down in general, it doesnt matter how many features you have or how in depth a system is when on average you get 30 minutes with it before it all gets reset.Kor wrote: *Like I can get conceptually it'd be cool if someone had a moment of "oh no what have I done" after they kill the syndie and they go take a shower to try and calm down and then go to the bar and get a hug from their friend who tells them it wasn't their fault but I doubt our players will actually do that
Kor wrote:I think given the pacing of our game this is going to end up more annoying than anything. Needing to go crack open a book when you're in the middle of trying to find the malf AI counting down, or going to take a shower in the middle of rev won't feel immersive or fun to most people especially given our RP level*, it will just be a meter they need to fill that takes them away from what they were trying to do.
I mean it makes sense there because the setting is everything is dark and oppressive and it sucks and you're expected to be in character but I don't see how this would mesh very well hereSteelpoint wrote:True, Lifewebs system is very invasive intentionally. Since keeping your character healthy, happy and fed is a major task you do the entire game.
Not so much here.
*Like I can get conceptually it'd be cool if someone had a moment of "oh no what have I done" after they kill the syndie and they go take a shower to try and calm down and then go to the bar and get a hug from their friend who tells them it wasn't their fault but I doubt our players will actually do that
You may need to revert a whole lot of "QoL" changes that amount to "now you don't have to go to place and get thing from person", but fuck me, I'm not gonna find out what they are at nine in the morning on a Monday.Dr_bee wrote:Frankly /tg/'s pace needs to slow down in general, it doesnt matter how many features you have or how in depth a system is when on average you get 30 minutes with it before it all gets reset.Kor wrote: *Like I can get conceptually it'd be cool if someone had a moment of "oh no what have I done" after they kill the syndie and they go take a shower to try and calm down and then go to the bar and get a hug from their friend who tells them it wasn't their fault but I doubt our players will actually do that
How that can be done is beyond my competence, but any movement to more RP than none at all is good in my book.
But we need "QoL" because the game needs to be faster so you can get things done before the game being faster means you don't have the time to get things done so we added "QoL" features to make the game faster so you can get things done beforeDemonFiren wrote:You may need to revert a whole lot of "QoL" changes that amount to "now you don't have to go to place and get thing from person", but fuck me, I'm not gonna find out what they are at nine in the morning on a Monday.Dr_bee wrote:Frankly /tg/'s pace needs to slow down in general, it doesnt matter how many features you have or how in depth a system is when on average you get 30 minutes with it before it all gets reset.Kor wrote: *Like I can get conceptually it'd be cool if someone had a moment of "oh no what have I done" after they kill the syndie and they go take a shower to try and calm down and then go to the bar and get a hug from their friend who tells them it wasn't their fault but I doubt our players will actually do that
How that can be done is beyond my competence, but any movement to more RP than none at all is good in my book.
The beginning of the loop is probably the combat system if that is the case. Goonstation limits access to deadly weapons to antagonists and security, and players have a higher health-pool overall with their crit system, which slows down their combat considerably. They also give a slowdown when you pull things, which slows down combat even more.cedarbridge wrote:But we need "QoL" because the game needs to be faster so you can get things done before the game being faster means you don't have the time to get things done so we added "QoL" features to make the game faster so you can get things done beforeDemonFiren wrote:You may need to revert a whole lot of "QoL" changes that amount to "now you don't have to go to place and get thing from person", but fuck me, I'm not gonna find out what they are at nine in the morning on a Monday.Dr_bee wrote:Frankly /tg/'s pace needs to slow down in general, it doesnt matter how many features you have or how in depth a system is when on average you get 30 minutes with it before it all gets reset.Kor wrote: *Like I can get conceptually it'd be cool if someone had a moment of "oh no what have I done" after they kill the syndie and they go take a shower to try and calm down and then go to the bar and get a hug from their friend who tells them it wasn't their fault but I doubt our players will actually do that
How that can be done is beyond my competence, but any movement to more RP than none at all is good in my book.
We've been around this circle before. Its like an alcoholic drinking to stave off withdrawals by using increasingly strong booze.
Chainsmoking.CosmicScientist wrote:>what is mindshield implant and how might it help the crewmember.Qbopper wrote:it would make sense for them to have a resistance but killing a bunch of people should still cause issuesBeeSting12 wrote:Security shouldn't get negative moodlets if they kill people
Whilst role based mechanics are fun, I think it would be a perfect opportunity to tie it to the implant all good officer boys and officer girls have. Oh and unless the detective has an implant (I always forget), they could become a raging alcoholic to get over their problems of having to clean up the station security refuses to!
Please stop posting.Selea wrote:To be clear.I think, your idea is good.But only with traits and lewdness.
Why?Because you can pick set of fetishes and roam the station for related events.Collecting arousal points can be hilarious.
smoking does give good moodiescedarbridge wrote:Chainsmoking.CosmicScientist wrote:>what is mindshield implant and how might it help the crewmember.Qbopper wrote:it would make sense for them to have a resistance but killing a bunch of people should still cause issuesBeeSting12 wrote:Security shouldn't get negative moodlets if they kill people
Whilst role based mechanics are fun, I think it would be a perfect opportunity to tie it to the implant all good officer boys and officer girls have. Oh and unless the detective has an implant (I always forget), they could become a raging alcoholic to get over their problems of having to clean up the station security refuses to!
what the fuck is that even supposed to mean lmaoDemonFiren wrote:The harm is from a great many things having been """"""""""test""""""""""merged in the past.
Ignore him. He has seminal fluid deficiency and should report to the nearest headmin to fix itQustinnus wrote:what the fuck is that even supposed to mean lmaoDemonFiren wrote:The harm is from a great many things having been """"""""""test""""""""""merged in the past.
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
it means "features i don't like got testmerged and stayed in"Qustinnus wrote:what the fuck is that even supposed to mean lmaoDemonFiren wrote:The harm is from a great many things having been """"""""""test""""""""""merged in the past.
Limey wrote:its too late.
What did he mean by thisGamarr wrote:The way the station comes pre-built alone proves how much babying the playerbase is comfortable with.
my pr is standalone and doesn't require huge game changing updates like stats and constricted vision. It could be something another server would maybe be interested in, but I see no reason for TG to go down that path. I also don't see why you think 1 update requires 50 other systems that have no relation to moodlets at all.Gamarr wrote:Will never work here given current environment. The way the station comes pre-built alone proves how much babying the playerbase is comfortable with. Tacking on this also requires a great many other changes, none of which likely will ever happen because if tg was interested in them, they would have been done by now. I.e. Stats, constricted vision, and an effort to make every crewman not virtually identical to his crewmates outside of cosmetics.
Q_____ of L___ShadowDimentio wrote:What did he mean by thisGamarr wrote:The way the station comes pre-built alone proves how much babying the playerbase is comfortable with.
In other words, the same exact end result as nerfing everything except with bonus powercreep.NanookoftheNorth wrote:In other words, don't nerf everything implementing this, buff everyone.
NanookoftheNorth wrote:I think that this would get metagamed quite hard. I enjoy the idea of needing to actually do normal tasks like pooping, showering, actually utilizing the clown, and what not. However, I have a feeling people would just hug it out for a good 30 seconds to get their mood up. I think that mood should not have a negative impact, but only positive. In other words, don't nerf everything implementing this, buff everyone. If you're in a good mood you maybe run faster, or have better luck hacking, or don't feel as hungry as often. If you're in a bad mood, nothing happens. Know what I mean?
please make it stack but for clowns onlyQustinnus wrote:NanookoftheNorth wrote:I think that this would get metagamed quite hard. I enjoy the idea of needing to actually do normal tasks like pooping, showering, actually utilizing the clown, and what not. However, I have a feeling people would just hug it out for a good 30 seconds to get their mood up. I think that mood should not have a negative impact, but only positive. In other words, don't nerf everything implementing this, buff everyone. If you're in a good mood you maybe run faster, or have better luck hacking, or don't feel as hungry as often. If you're in a bad mood, nothing happens. Know what I mean?
Moodlets dont stack, You can't have two "hugged" moodlets for example. You need varied behavior for a full outcome, for the same reason getitng slipped 10 times wont make you suicidal.
Hey, Clown hug rape isnt funny!Armhulen wrote:please make it stack but for clowns onlyQustinnus wrote:NanookoftheNorth wrote:I think that this would get metagamed quite hard. I enjoy the idea of needing to actually do normal tasks like pooping, showering, actually utilizing the clown, and what not. However, I have a feeling people would just hug it out for a good 30 seconds to get their mood up. I think that mood should not have a negative impact, but only positive. In other words, don't nerf everything implementing this, buff everyone. If you're in a good mood you maybe run faster, or have better luck hacking, or don't feel as hungry as often. If you're in a bad mood, nothing happens. Know what I mean?
Moodlets dont stack, You can't have two "hugged" moodlets for example. You need varied behavior for a full outcome, for the same reason getitng slipped 10 times wont make you suicidal.
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
Interbay ported an old version of my system.calzilla1 wrote:Doesnt interbay have almost exact system?
that's definitely doableDemonFiren wrote:Clowns should also not be saddened by suffering most forms of abuse, that's what they're there for, after all.
Subtly tweak it so clowns are obnoxiously happy at all times and mimes are obnoxiously depressed (but can deal with that because eventual emotional numbness).
sure once erp is unbanned but its notSelea wrote:Still needs perverted ones. I can help with list of them.
Yes it isSelea wrote:eRP is banned. But erotic related mechanic isn't AFAIK.
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