Toxins Rework

A place to record your ideas for the game.

Moderators: MisterPerson, Code Maintainers

User avatar
Hathkar
TGMC Administrator
 
Joined: Sat Jul 08, 2017 12:41 am
Byond Username: Hathkar

Toxins Rework

Postby Hathkar » Thu Jan 04, 2018 9:16 pm #370859

So as it is right now, toxins can make 6 maximum capacity bombs in about 5-10 minutes. 9/10 times, these bombs are used to blow up the station, instead of the "intended" purpose of research or mining charges. The fact that Tank Transfers Valves can fix into backpacks very easily (6 in a backpack), implanted surgically, AND blow up in a moments notice with zero warning makes them, in my opinion, very boring and unexciting to play against.

So my idea is as follows:

Remove TTVs and replace them with something similar to the Syndicate Bomb (Large, uncarryable, timer based bomb that can be disarmed.

Extra Bomb Payload Shells can be crafted perhaps with plasteel (10 sheets?).

Can still be loaded with plasma and oxygen tanks to create the explosion. The tanks are mixed together when the timer runs out. (So you still need to make a proper gas mixture for a bomb).

Craftable Suicide Vest (Bomb Payload + Some Wires). Gives you a little icon in the upper left corner of the screen to start a timer (5-10 seconds?) for the bomb. Cannot be taken off once worn.


With these changes in place, if you want a maxcap sized explosion on the station, you need to have some patience or creativity in bomb placement. If you still wanted to do instant explosions from within backpacks or pockets, now you need to use grenades for that.



User avatar
InsaneHyena
 
Joined: Thu Aug 27, 2015 9:13 pm
Location: Russia
Byond Username: InsaneHyena
Github Username: InsaneHyena

Re: Toxins Rework

Postby InsaneHyena » Thu Jan 04, 2018 9:31 pm #370866

Hugbox
Bring back papercult.

Image

User avatar
Hathkar
TGMC Administrator
 
Joined: Sat Jul 08, 2017 12:41 am
Byond Username: Hathkar

Re: Toxins Rework

Postby Hathkar » Thu Jan 04, 2018 10:04 pm #370875

Do you actually have anything to contribute or some feedback? Or just snide remarks?

User avatar
DemonFiren
 
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Toxins Rework

Postby DemonFiren » Thu Jan 04, 2018 10:10 pm #370876

InsaneHyena wrote:Hugbox
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image

User avatar
TribeOfBeavers
In-Game Game Master
 
Joined: Wed Jun 15, 2016 6:54 pm
Location: Canada
Byond Username: TribeOfBeavers

Re: Toxins Rework

Postby TribeOfBeavers » Thu Jan 04, 2018 10:13 pm #370878

Almost this exact thing was suggested before but nobody ever got around to coding it to see if it'd work out:
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=12928

Also snide remarks are like 90% of the feedback on this forum.

User avatar
Qbmax32
In-Game Admin
 
Joined: Sun Feb 19, 2017 4:05 am
Location: somewhere
Byond Username: Qbmax32
Github Username: qbmax32

Re: Toxins Rework

Postby Qbmax32 » Mon Jan 08, 2018 1:21 pm #371693

DemonFiren wrote:
InsaneHyena wrote:Hugbox






“Rarely plays”
my admin feedback thread


quotes
Spoiler:
angelstarri wrote:qbmax is a retard


imsxz wrote:mythic please stop you’ve hit rock bottom and you KEEP DIGGING


deedubya wrote:I'll defend to the death your right to scream "NIGGER NIGGER NIGGER" on a constant basis, but I'll also equally defend the right of people to call you a fuckin' pillock for doing it.

datorangebottle wrote:what, not having to act like customer service in a volunteer customer service position?

Here's a rebuttal: you're literally in a customer service slash celebrity position. Volunteer or not.

Malkraz wrote:can you stop posting this shit

Nalzul wrote:Fuck Blob (can you imagine how hot it would be to be gangbanged by a bunch of blobbernauts, the blob, and spores)

Wyzack wrote:qbmax your pathetic display of abhorrent burgercraft has brought shame onto the omnivores

Plapatin wrote:i AM the senate

BONERMASTER wrote:I am a big thinker, and it would only be logical if my character had a big head as well. And glasses. Because only people that think, wear glasses.

feem wrote:i tried to send canisters of urine to the station but ended up turning all oxygen into urine and breaking lavaland and also breathing

Anonmare wrote:Each post in this thread can't settle on what it wants to be, but yet, each one is more cursed than the last.

Beesting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.

Vile Beggar wrote:i don't like this thread

imsxz wrote:nervore

FantasticFwoosh wrote:I will whisper sweet nothings that will confuse and perhaps scare you a little, but enhance the experience no-less.

afelinidisfinetoo wrote:By the way, the person who posted that catgirl porn on the github page was me. If anyone wants my private stash just PM me

Nervere wrote:Anything for a femoid.....

Qbopper wrote:I'm a dumb poopy butthead

CitrusGender wrote:god i love it when people feed me my own fried legs

User avatar
BeeSting12
 
Joined: Sat Apr 16, 2016 1:11 am
Location: 'Murica
Byond Username: BeeSting12
Github Username: BeeSting12

Re: Toxins Rework

Postby BeeSting12 » Mon Jan 08, 2018 3:23 pm #371708

This idea look familiar.
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day


[2020-05-21 01:21:48.923] SAY: Crippo/(Impala Chainee) "Shaggy Voice - She like... wants to get Eiffel Towered bro!!" (Brig (125, 166, 2))

hows my driving?

User avatar
NanookoftheNorth
 
Joined: Sat Oct 21, 2017 11:14 pm
Byond Username: NanookoftehNorth

Re: Toxins Rework

Postby NanookoftheNorth » Mon Jan 08, 2018 5:23 pm #371731

I think this is a great idea.

I feel like it's more interesting to see a bomb which might blow up any second than see a hole in the station whenever you want it.

Imagine, the person planting the bomb has a few options, defend it CS style, or abandon it hoping no one knows how to defuse it or remove it. A person discovering a bomb could try to disarm it, or remove it and throw it into space.

I think it's more fun for everyone
Love, your favorite forum poster, Jenna Tills

User avatar
John_Oxford
Github User
 
Joined: Sat Nov 15, 2014 5:19 am
Location: The United States of America
Byond Username: John Oxford
Github Username: JohnOxford

Re: Toxins Rework

Postby John_Oxford » Mon Jan 08, 2018 6:53 pm #371742

as someone who vividly hates toxins

this is still hugbox
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

Signature Content:
Spoiler:
Offical In-Game rank:
Image

Image

Image

Image

TechnoAlchemist wrote:you where always right john, you where always right

>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.

NikNakFlak wrote:this isn't a game you can't just post whenever you want


I don't even know what the fuck tg is.

Image

Image

User avatar
Hathkar
TGMC Administrator
 
Joined: Sat Jul 08, 2017 12:41 am
Byond Username: Hathkar

Re: Toxins Rework

Postby Hathkar » Mon Jan 08, 2018 8:15 pm #371766

Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all).

Dr_bee
 
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Toxins Rework

Postby Dr_bee » Mon Jan 08, 2018 8:23 pm #371771

just increase the size of TTVs to bulky for Christs sake. that would be enough to make mass bombing a bit harder, at least without bags of holding, which oddly enough, science can make.

User avatar
TribeOfBeavers
In-Game Game Master
 
Joined: Wed Jun 15, 2016 6:54 pm
Location: Canada
Byond Username: TribeOfBeavers

Re: Toxins Rework

Postby TribeOfBeavers » Mon Jan 08, 2018 8:33 pm #371773

Hathkar wrote:Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all).



People tend to use it like that, but I think its supposed to mean that something makes it more difficult or impossible for dangerous or deadly things to happen, or removing negative consequences for doing something stupid.

For example, changing the meth explosion so it only knocks people down instead of blowing a hole in chemistry would be "hugboxing".

User avatar
Kel-the-Oblivious
 
Joined: Mon Nov 23, 2015 7:32 pm
Byond Username: Kel the Oblivious

Re: Toxins Rework

Postby Kel-the-Oblivious » Wed Jan 10, 2018 10:11 pm #372334

Dr_bee wrote:just increase the size of TTVs to bulky for Christs sake. that would be enough to make mass bombing a bit harder, at least without bags of holding, which oddly enough, science can make.


Fucking. This.

Those who know the power of the smuggler's satchel can easily reduce the vast majority of the station to smoldering rubble in a few short minutes. Fill your backpack up, find a nice spot, pop the tile off, spawn a satchel, put the bomb in, throw a tile back over, run away. Lather rinse repeat. Worse is having someone run into your department, hurl a single bomb, and detonate it before it even hits the ground, giving you no time to dismantle it. Reduce the power of the TTV, increase the size to bulky, and let scientists make proper bomb casings that exceed the max cap limit (Not unlimited, just bigger boom) to allow them the power to demolish entire departments, but at least give those departments an iota of time to prevent the destruction.

And before anyone bitches about "The BoH singuloth is worse" Not it's not. You die when you activate it, unlike a bomb, you have no control over its path of destruction, unlike a bomb, people can get the FUCK out of the way rather easily, unlike a bomb, the BoH requires quite a lot of materials to make, unlike a a bomb, and ANYONE can see if you are holding a pair of BoHs, unlike a bomb.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.

Super Aggro Crag wrote:Kel is a genuine Cool Oldfag

User avatar
Nabski
 
Joined: Thu Oct 20, 2016 5:42 pm
Location: TN
Byond Username: Nabski
Github Username: Nabski89

Re: Toxins Rework

Postby Nabski » Wed Jan 10, 2018 10:17 pm #372339

>2018
>Not creating golems to BoH bomb for you.

It's like he doesn't even play.

User avatar
Kel-the-Oblivious
 
Joined: Mon Nov 23, 2015 7:32 pm
Byond Username: Kel the Oblivious

Re: Toxins Rework

Postby Kel-the-Oblivious » Wed Jan 10, 2018 10:32 pm #372350

Nabski wrote:>2018
>Not creating golems to BoH bomb for you.

It's like he doesn't even play.


>2018
>Hoping golems will spawn outside of free golem
>Not racing for polymorph magicarp
>Not releasing a horde of free drones to BoH for you

It's like you want people to know exactly who to blame.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.

Super Aggro Crag wrote:Kel is a genuine Cool Oldfag

User avatar
John_Oxford
Github User
 
Joined: Sat Nov 15, 2014 5:19 am
Location: The United States of America
Byond Username: John Oxford
Github Username: JohnOxford

Re: Toxins Rework

Postby John_Oxford » Thu Jan 11, 2018 2:35 am #372410

Hathkar wrote:Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all).


this is the epitome of a oxymoron.

pretty sure i have like 1900 some odd connections in the last four years

the fact that you don't know what me calling your idea a hugbox feature means, literally means you haven't played here long enough to understand that concept without me explaining it.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

Signature Content:
Spoiler:
Offical In-Game rank:
Image

Image

Image

Image

TechnoAlchemist wrote:you where always right john, you where always right

>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.

NikNakFlak wrote:this isn't a game you can't just post whenever you want


I don't even know what the fuck tg is.

Image

Image

Selea
 
Joined: Sat Nov 11, 2017 11:11 am
Byond Username: Serpentarium

Re: Toxins Rework

Postby Selea » Thu Jan 11, 2018 2:30 pm #372492

Oh man. You should just google "hugbox".
I was pretty surprised.
Image

User avatar
Hathkar
TGMC Administrator
 
Joined: Sat Jul 08, 2017 12:41 am
Byond Username: Hathkar

Re: Toxins Rework

Postby Hathkar » Thu Jan 11, 2018 10:20 pm #372657

John_Oxford wrote:
Hathkar wrote:Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all).


this is the epitome of a oxymoron.

pretty sure i have like 1900 some odd connections in the last four years

the fact that you don't know what me calling your idea a hugbox feature means, literally means you haven't played here long enough to understand that concept without me explaining it.


It wasn't even directed at you, just in general to the people who called it hugbox. Also if we're going to compare connections, I have 2563 and I started playing in May, 2017.

User avatar
Qbopper
 
Joined: Fri Jul 10, 2015 6:34 pm
Location: Canada
Byond Username: Qbopper
Github Username: Qbopper

Re: Toxins Rework

Postby Qbopper » Thu Jan 11, 2018 11:17 pm #372681

Hathkar wrote:
John_Oxford wrote:
Hathkar wrote:Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all).


this is the epitome of a oxymoron.

pretty sure i have like 1900 some odd connections in the last four years

the fact that you don't know what me calling your idea a hugbox feature means, literally means you haven't played here long enough to understand that concept without me explaining it.


It wasn't even directed at you, just in general to the people who called it hugbox. Also if we're going to compare connections, I have 2563 and I started playing in May, 2017.


don't even reply to him when his counterargument is "lol you dont know what the word is i win the argument also you're a newfag"
Limey wrote:its too late.

User avatar
John_Oxford
Github User
 
Joined: Sat Nov 15, 2014 5:19 am
Location: The United States of America
Byond Username: John Oxford
Github Username: JohnOxford

Re: Toxins Rework

Postby John_Oxford » Sat Jan 13, 2018 5:44 pm #373065

Qbopper wrote:
Hathkar wrote:
John_Oxford wrote:
Hathkar wrote:Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all).


this is the epitome of a oxymoron.

pretty sure i have like 1900 some odd connections in the last four years

the fact that you don't know what me calling your idea a hugbox feature means, literally means you haven't played here long enough to understand that concept without me explaining it.


It wasn't even directed at you, just in general to the people who called it hugbox. Also if we're going to compare connections, I have 2563 and I started playing in May, 2017.


don't even reply to him when his counterargument is "lol you dont know what the word is i win the argument also you're a newfag"



i'm sorry qbop i didn't realize the word "hugbox" needed more explanation, generally i assume everyone who play's here is smart enough to understand what i mean when i say hugbox, more so someone who's only been here for give or take 180 days but somehow has 2563 connections

@op the term hugbox refers to the perpetual removal of dangerous items, areas, or features of the game, which ultimately results in the game becoming proportionally less interesting as it becomes less dangerous, due to there being no real danger as members of the station go about their day to day jobs.

in regards to your specific suggestion, preventing bombs from being stored in your backpack will cut their usage in half, if not more. which as i stated in my last two post's.

is a hugbox feature
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

Signature Content:
Spoiler:
Offical In-Game rank:
Image

Image

Image

Image

TechnoAlchemist wrote:you where always right john, you where always right

>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.

NikNakFlak wrote:this isn't a game you can't just post whenever you want


I don't even know what the fuck tg is.

Image

Image

Dr_bee
 
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Toxins Rework

Postby Dr_bee » Sat Jan 13, 2018 8:07 pm #373088

John_Oxford wrote:
Qbopper wrote:
Hathkar wrote:
John_Oxford wrote:
Hathkar wrote:Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all).


this is the epitome of a oxymoron.

pretty sure i have like 1900 some odd connections in the last four years

the fact that you don't know what me calling your idea a hugbox feature means, literally means you haven't played here long enough to understand that concept without me explaining it.


It wasn't even directed at you, just in general to the people who called it hugbox. Also if we're going to compare connections, I have 2563 and I started playing in May, 2017.


don't even reply to him when his counterargument is "lol you dont know what the word is i win the argument also you're a newfag"



i'm sorry qbop i didn't realize the word "hugbox" needed more explanation, generally i assume everyone who play's here is smart enough to understand what i mean when i say hugbox, more so someone who's only been here for give or take 180 days but somehow has 2563 connections

@op the term hugbox refers to the perpetual removal of dangerous items, areas, or features of the game, which ultimately results in the game becoming proportionally less interesting as it becomes less dangerous, due to there being no real danger as members of the station go about their day to day jobs.

in regards to your specific suggestion, preventing bombs from being stored in your backpack will cut their usage in half, if not more. which as i stated in my last two post's.

is a hugbox feature


It is a feature that works well on goonstation and they do not have any problem with mass bombings. It just makes moving large amounts of bombs and hiding them require a bit more creativity than none at all. Plus you are combining 3 normal items into one item, you'd think that would make it a tad bulky but no, space magic shrinks it down for some reason.

User avatar
Hathkar
TGMC Administrator
 
Joined: Sat Jul 08, 2017 12:41 am
Byond Username: Hathkar

Re: Toxins Rework

Postby Hathkar » Sat Jan 13, 2018 10:57 pm #373106

John_Oxford wrote:
Qbopper wrote:
Hathkar wrote:
John_Oxford wrote:
Hathkar wrote:Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all).


this is the epitome of a oxymoron.

pretty sure i have like 1900 some odd connections in the last four years

the fact that you don't know what me calling your idea a hugbox feature means, literally means you haven't played here long enough to understand that concept without me explaining it.


It wasn't even directed at you, just in general to the people who called it hugbox. Also if we're going to compare connections, I have 2563 and I started playing in May, 2017.


don't even reply to him when his counterargument is "lol you dont know what the word is i win the argument also you're a newfag"



i'm sorry qbop i didn't realize the word "hugbox" needed more explanation, generally i assume everyone who play's here is smart enough to understand what i mean when i say hugbox, more so someone who's only been here for give or take 180 days but somehow has 2563 connections

@op the term hugbox refers to the perpetual removal of dangerous items, areas, or features of the game, which ultimately results in the game becoming proportionally less interesting as it becomes less dangerous, due to there being no real danger as members of the station go about their day to day jobs.

in regards to your specific suggestion, preventing bombs from being stored in your backpack will cut their usage in half, if not more. which as i stated in my last two post's.

is a hugbox feature


So anything that removes danger is hugbox then? Golly yes, it'll be sooooo awful when people have then zero seconds to react to a MAXIMUM CAPACITY BOMB, and potentially have the chance to disarm the bomb, leading to some tense and exciting situations! Heavens forbid the bomber having to carefully and strategically place and hide a bomb so no one can get to it easily. Honestly, I should edit my original post to just have us remove the cap on bombs! Maybe toxins should also start with at least 10 TTVs, and more can be printed at the science department lathe? That's definitely anti-hugbox, since there's much more danger AND exictement!

I mean really, science should obviously have access to extremely cheap and fast to make bombs that are more effective than Syndicate Bombs, which cost a good amount of TC. And the fact you can wire TTVs to explode via remote sensor, health sensor, proximity sensors, infrared tripwires, mousetraps, and can be stuffed into bags extremely easily is definitely riveting and exciting gameplay with lots and lots of counterplay!

I'll be sure to also start up some other threads to make sure we buff all other dangerous elements on the station. We can't have it too hugboxy in here! I'm thinking traitors could start with 40 TC, and get 2 TC for every person they kill. Also remove the chem costs for changeling abilities, and their maximum health increases for each person they absorb. After all, a dangerous station is the most fun.

User avatar
John_Oxford
Github User
 
Joined: Sat Nov 15, 2014 5:19 am
Location: The United States of America
Byond Username: John Oxford
Github Username: JohnOxford

Re: Toxins Rework

Postby John_Oxford » Thu Jan 18, 2018 7:22 pm #374197

Hathkar wrote:
John_Oxford wrote:
Qbopper wrote:
Hathkar wrote:
John_Oxford wrote:
Hathkar wrote:
-snip


And all of that would be completely feasible if you offered the same unplayable against features for the people that play against them.

Buff ling health? For every person they absorb they leave a special DNA identifier on the husks, and extracting that from the husks allows a tech tree to be unlocked in RnD that contains a plethora of anti-ling weaponry. You get more dangerous anti-ling weapons the more husk's you recover.

Jealous syndicate bombs aren't as good as maxcaps? Make them cheaper but make rwalls divert explosions and hull plating more likely to leave girders after explosions, also calculate vital electronics to be strudier, maybe even allow engineers to reinforce vital electrical systems with plasteel. More bombs but not everything get's destroyed.

Traitors start with 40 tc? Add more traitor items, better gameplay comes from more variables. But give security even more tech to go against traitors. It's about balance. They could feasibly receive a list of high value targets to kill, and if they feed a photo of their corpse into their PDA, it could reward them with 2 TC, and feasibly this could be done for other objectives, like blueprints.

You could remove chem cost for ling abilities, just give them hard side affects. You want to use a armblade? That's now your arm forever and if you undo it you no longer have a arm. Want to fleshmend? It tears all your skin off and leaves you with a maximum of 75% percent health. Want to screech? You are a mute forever afterwards. Want to sting someone? You have to stand next to them for two seconds and they are -very- aware of what you're doing.

If science starts with 10 TTV's, make the station more bomb resistant in general. It'd be feasible to print more if it wasn't round ending for you to detonate 10 of them. Make blast doors more common place and allow the AI to drop them in event of a detonation. Claim its for meteors. Or allow firelocks to be upgraded to blast doors by engineers.

You can balance things to make them weaker or remove them, or you can balance things to make them all stronger and add more things.

Which do you think is better?


If you wanted a lack of danger, play on a station with no danger. :honk:
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

Signature Content:
Spoiler:
Offical In-Game rank:
Image

Image

Image

Image

TechnoAlchemist wrote:you where always right john, you where always right

>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.

NikNakFlak wrote:this isn't a game you can't just post whenever you want


I don't even know what the fuck tg is.

Image

Image

Incomptinence
 
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Toxins Rework

Postby Incomptinence » Thu Jan 18, 2018 9:30 pm #374221

As someone who hates hugbox yeah this is a hugbox feature.

However it's better the have a box at all rather than a crater created through the least creative means with zero interaction involved other than some asinine easy shit like "I SAID DA MAGIC WORD U ALREDY DEDY!"

Bomb's aren't high on the interactivity, combat or guile about the only thing less interesting was our good old routine engine releases shaving rounds down to bare minimum length.

I strictly oppose the idea of explosions being better than direct combat murders simply because it makes the shuttle come sooner.
A bomber basically does the same damage as a guy killing people all round in 2-3 minutes of deployment after a tiny preparation time in a reinforced fortress.

User avatar
NanookoftheNorth
 
Joined: Sat Oct 21, 2017 11:14 pm
Byond Username: NanookoftehNorth

Re: Toxins Rework

Postby NanookoftheNorth » Thu Jan 18, 2018 9:58 pm #374228

Jet fuel can't melt steel beams

I think that maybe reworking bombs to be firebombs would be neat. Atmos typical states: OK, Plasma, Vacuum, Combustion Engine. Basically there is no middle like a typical fire in real life. I understand the station is made out of steel plates, but I think it would be more interesting to see a fire spread compared to a bomb blow a hole.

Just an idea with that in mind.
Love, your favorite forum poster, Jenna Tills

User avatar
Hathkar
TGMC Administrator
 
Joined: Sat Jul 08, 2017 12:41 am
Byond Username: Hathkar

Re: Toxins Rework

Postby Hathkar » Thu Jan 18, 2018 11:19 pm #374247

John_Oxford wrote:
Hathkar wrote:
John_Oxford wrote:
Qbopper wrote:
Hathkar wrote:
John_Oxford wrote:
Hathkar wrote:
-snip

:honk:


I see you completely missed the point of my post. The point is that toxins is extremely low effort, low risk, extremely high reward for antagonists now. As has been said numerous times in this thread and others. And honestly, I couldn't give less of a shit if you think if these changes would be hugbox or not. Maybe YOU should go play on a server where every single player is antag if you want constant danger?

:honk:

User avatar
Not-Dorsidarf
In-Game Admin
 
Joined: Fri Apr 18, 2014 4:14 pm
Location: Space outside the Brig
Byond Username: Dorsidwarf

Re: Toxins Rework

Postby Not-Dorsidarf » Fri Jan 19, 2018 12:33 am #374264

John_Oxford wrote:i'm sorry qbop i didn't realize the word "hugbox" needed more explanation, generally i assume everyone who play's here is smart enough to understand what i mean when i say hugbox, more so someone who's only been here for give or take 180 days but somehow has 2563 connections


it seems pretty silly to respond to "what does hugbox mean" and then say "lol i didnt realise I needed to explain hugbox"
Image
Image

User avatar
ShadowDimentio
 
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: Toxins Rework

Postby ShadowDimentio » Fri Jan 19, 2018 12:42 am #374265

Dr_bee wrote:It is a feature that works well on goonstation and they do not have any problem with mass bombings. It just makes moving large amounts of bombs and hiding them require a bit more creativity than none at all. Plus you are combining 3 normal items into one item, you'd think that would make it a tad bulky but no, space magic shrinks it down for some reason.


Note: Goon toxins is a secret, arcane science few people know how to use, and the people who know how to use it never tell anyone because if they do it'll be changed. Don't be so hasty to assume just because bombs are bigger that's why bombings never happen.
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz

onleavedontatme
 
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Toxins Rework

Postby onleavedontatme » Fri Jan 19, 2018 1:27 am #374275


Dr_bee
 
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Toxins Rework

Postby Dr_bee » Fri Jan 19, 2018 6:38 am #374319

ShadowDimentio wrote:
Dr_bee wrote:It is a feature that works well on goonstation and they do not have any problem with mass bombings. It just makes moving large amounts of bombs and hiding them require a bit more creativity than none at all. Plus you are combining 3 normal items into one item, you'd think that would make it a tad bulky but no, space magic shrinks it down for some reason.


Note: Goon toxins is a secret, arcane science few people know how to use, and the people who know how to use it never tell anyone because if they do it'll be changed. Don't be so hasty to assume just because bombs are bigger that's why bombings never happen.


I can tell you right now goons toxins is not as hard as you make it out to be, there isnt a guide to mass produce maxcaps on their wiki but there is enough information to get you started and once you know it takes around 15 minutes to make enough burn mix to make bombs.

The fact that it is significantly harder to move bombs around the station is what makes bombing much riskier, as you either have to drag the bombs one at a time, in your hand, where people can see it, or drag them all in a locker where everyone and their mother wants to open.

it gives an actual counter-play to bombing besides burning down toxins at round-start or having an officer literally watch the place for the entire round.

User avatar
John_Oxford
Github User
 
Joined: Sat Nov 15, 2014 5:19 am
Location: The United States of America
Byond Username: John Oxford
Github Username: JohnOxford

Re: Toxins Rework

Postby John_Oxford » Fri Jan 19, 2018 10:09 pm #374456

Dr_bee wrote:
ShadowDimentio wrote:
Dr_bee wrote:It is a feature that works well on goonstation and they do not have any problem with mass bombings. It just makes moving large amounts of bombs and hiding them require a bit more creativity than none at all. Plus you are combining 3 normal items into one item, you'd think that would make it a tad bulky but no, space magic shrinks it down for some reason.


Note: Goon toxins is a secret, arcane science few people know how to use, and the people who know how to use it never tell anyone because if they do it'll be changed. Don't be so hasty to assume just because bombs are bigger that's why bombings never happen.


I can tell you right now goons toxins is not as hard as you make it out to be, there isnt a guide to mass produce maxcaps on their wiki but there is enough information to get you started and once you know it takes around 15 minutes to make enough burn mix to make bombs.

The fact that it is significantly harder to move bombs around the station is what makes bombing much riskier, as you either have to drag the bombs one at a time, in your hand, where people can see it, or drag them all in a locker where everyone and their mother wants to open.

it gives an actual counter-play to bombing besides burning down toxins at round-start or having an officer literally watch the place for the entire round.


Generally sci's making bombs doesn't warrant security coming in and arresting them because its a pillar of their job.

Wouldn't you rather see a scientist walk into your department with a gas mask on over seeing nothing but having the scientist go through maint right up to the side of your department and doing functionally the same thing, just moving the detonation area slightly away from the center of the room.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

Signature Content:
Spoiler:
Offical In-Game rank:
Image

Image

Image

Image

TechnoAlchemist wrote:you where always right john, you where always right

>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.

NikNakFlak wrote:this isn't a game you can't just post whenever you want


I don't even know what the fuck tg is.

Image

Image

User avatar
ThanatosRa
Rarely plays
 
Joined: Fri Apr 18, 2014 4:07 pm
Location: Las Vegas, Nevada, USA
Byond Username: ThanatosRa

Re: Toxins Rework

Postby ThanatosRa » Sat Jan 20, 2018 2:08 am #374492

i ded plz nerf
my forum gimmick is that no one knows who i am

Zarniwoop
 
Joined: Sat Oct 01, 2016 7:47 pm
Byond Username: Dagum

Re: Toxins Rework

Postby Zarniwoop » Sun Jan 21, 2018 6:17 am #374836

Nobody cries hugbox when y'all bitch about nerfing botany but toxins can blow the station apart in the first ten minutes while botany's barely gotten off the ground. Y'all are full of it.

"Waaah don't take away toxin's ability to absolutely fuck everything up in record time. Waaah botany can't have a chem dispenser, they'll just fuck everything up (in like 30 fuckin minutes if we're still here)!"

Toxins takes basically zero skill, effort or time and the reward is through the fuckin roof. All you gotta do is manage to be cool enough/find someone cool enough to tell you the trick and then you just press a few buttons and wait a few minutes.

If you ask me, the real hugbox is crying that this powerful weapon isn't super easy for you to make at round-start. Maybe toxins should just start with one already made so it isn't too tough for the snowflakes in toxins.

User avatar
kevinz000
In-Game Admin
 
Joined: Fri Nov 14, 2014 8:41 am
Location: Dorm Room 3
Byond Username: Kevinz000
Github Username: kevinz000

Re: Toxins Rework

Postby kevinz000 » Sun Jan 21, 2018 8:51 am #374876

why are people upset that the most low effort destruction in the game is being nerfed

User avatar
Hathkar
TGMC Administrator
 
Joined: Sat Jul 08, 2017 12:41 am
Byond Username: Hathkar

Re: Toxins Rework

Postby Hathkar » Sun Jan 21, 2018 9:33 am #374889

kevinz000 wrote:why are people upset that the most low effort destruction in the game is being nerfed

hugbox

Dr_bee
 
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Toxins Rework

Postby Dr_bee » Sun Jan 21, 2018 10:56 pm #374976

Hathkar wrote:
kevinz000 wrote:why are people upset that the most low effort destruction in the game is being nerfed

hugbox


I swear to god "hugbox" is just a codeword for "I want my antag rounds to be completely without effort or have the crew ever challenge me"

User avatar
Qbopper
 
Joined: Fri Jul 10, 2015 6:34 pm
Location: Canada
Byond Username: Qbopper
Github Username: Qbopper

Re: Toxins Rework

Postby Qbopper » Mon Jan 22, 2018 12:47 am #374998

Dr_bee wrote:
Hathkar wrote:
kevinz000 wrote:why are people upset that the most low effort destruction in the game is being nerfed

hugbox


I swear to god "hugbox" is just a codeword for "I want my antag rounds to be completely without effort or have the crew ever challenge me"


dude if i have to steal shit or interact with people instead of making easy bombs or buying shit from the uplink then thats time i could have spent killing people wasted
Limey wrote:its too late.

User avatar
letshavecake
 
Joined: Wed Nov 02, 2016 11:43 am
Byond Username: Letshavecake

Re: Toxins Rework

Postby letshavecake » Mon Jan 22, 2018 2:47 am #375019

Why does the station even have "toxins research" that is literally nothing but mixing bombs? Bombs which have only ever had the incredibly weak justification of "miners can use them"(which also means an easy excuse for why nobody gives miners actual mining explosives that can have any kind of precision, "bombs already exist, they don't need any more, if you want different kinds of explosives just put them in traitor uplinks")

Every other part of science has gone through significant changes and improvements and expansions over the years except for toxins because the idea is just that extraordinarily dumb and boring and nobody can touch it without people getting mad

Selea
 
Joined: Sat Nov 11, 2017 11:11 am
Byond Username: Serpentarium

Re: Toxins Rework

Postby Selea » Mon Jan 22, 2018 9:42 pm #375205

I think , that plasma and plasma-related gasses should be useq to power some !!!SCIENCE!!! equipment.Like interdimensional portals.
Image


Return to Ideas

Who is online

Users browsing this forum: oranges