Highpop gamemode: colony defense

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Shezza
 
Joined: Sat May 27, 2017 6:54 pm
Byond Username: Wilchen

Highpop gamemode: colony defense

Unread postby Shezza » Thu Aug 02, 2018 3:28 pm #430758

The station recieves news/distress call from a nearby colony that is a target of [redacted] assault, they have [redacted] time to prepare their defenses.

Bluespace artillery is allways available to be built during this gamemode and can be used to decimate the enemies.

The attackers can be either players/AI or players ordering AI around sort of like blob orders spores around, RTS style.

Access points to colony are either a shuttle, or gateway.


Possible antags:

- swarm of ashwalkers with tribal weaponry
- space russians with moist nuggets, ppsh's and ptrd's.
- blood cultists with war constructs
- clockcultists with war constructs
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aradsten
 
Joined: Mon Jul 10, 2017 6:04 pm
Location: Sweden
Byond Username: Aradsten

Re: Highpop gamemode: colony defense

Unread postby aradsten » Tue Aug 14, 2018 1:33 pm #432980

Seems like an pain in the ass to code. But otherwise its good because the gateway would actually have a purpose


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