Some basic guidelines and goals

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Some basic guidelines and goals

Unread postby ninjanomnom » Thu Aug 02, 2018 9:03 pm #430841

Hi, I'm functionally the design lead for now during this beginning period. Feel free to ask any questions of me in the various chats.

During this setup phase at least I'm going to try to keep the gameplay mostly similar and focus on code and performance improvements. Don't treat this as something like a freeze though, if you have some big change you want just discuss it first.

I'll be trying to maintain a list of refactors here which people can port. Let people know if you want to work on one.
  • StonedMC
  • GLOB global wrapper
  • Datum Components
  • Non compiled map loading
  • Z level traits
(This is by no means exhaustive, we just have so many refactors in tgstation I can't possibly recall them all)

There are also plenty of smaller refactors to various systems that are easier to handle. Feel free to ask about where you can help if you don't know where to start.
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Re: Some basic guidelines and goals

Unread postby CosmicScientist » Fri Aug 03, 2018 12:58 am #430917

Do you intend to set coding goals to make this distinct from CM and/or the aliens IP?
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