Some basic guidelines and goals

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ninjanomnom
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Some basic guidelines and goals

Unread postby ninjanomnom » Thu Aug 02, 2018 9:03 pm #430841

Hi, I'm functionally the design lead for now during this beginning period. Feel free to ask any questions of me in the various chats.

During this setup phase at least I'm going to try to keep the gameplay mostly similar and focus on code and performance improvements. Don't treat this as something like a freeze though, if you have some big change you want just discuss it first.

I'll be trying to maintain a list of refactors here which people can port. Let people know if you want to work on one.
  • StonedMC
  • GLOB global wrapper
  • Datum Components
  • Non compiled map loading
  • Z level traits
(This is by no means exhaustive, we just have so many refactors in tgstation I can't possibly recall them all)

There are also plenty of smaller refactors to various systems that are easier to handle. Feel free to ask about where you can help if you don't know where to start.
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Re: Some basic guidelines and goals

Unread postby CosmicScientist » Fri Aug 03, 2018 12:58 am #430917

Do you intend to set coding goals to make this distinct from CM and/or the aliens IP?
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Re: Some basic guidelines and goals

Unread postby JJRcop » Mon Aug 20, 2018 1:37 am #433844

Rustled and Franc say that logging is terrible and they want our logs soon. They ended the test on Sunday early because they couldn't stand it after multiple mutinies.
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Re: Some basic guidelines and goals

Unread postby Rustledjimm » Mon Aug 20, 2018 10:33 pm #434001

JJRcop wrote:Rustled and Franc say that logging is terrible and they want our logs soon. They ended the test on Sunday early because they couldn't stand it after multiple mutinies.


It was more actually that I was exhausted than the mutinies.
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Re: Some basic guidelines and goals

Unread postby Stickymayhem » Mon Aug 20, 2018 10:37 pm #434005

The logging is fucking atrocious and unusable though let's be honest. At least porting our adminhelp/ticket system and bare basic shit like FLW would be nice
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Re: Some basic guidelines and goals

Unread postby oranges » Tue Aug 21, 2018 12:29 am #434029

Do you even grasp the scope of that work?
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Re: Some basic guidelines and goals

Unread postby Stickymayhem » Tue Aug 21, 2018 12:31 am #434032

oranges wrote:Do you even grasp the scope of that work?


No and I don't pretend to but it's desperately needed given we can barely administrate at the moment.

I'm just saying what's needed without regard for the work required. You guys can make decisions on where to distribute effort.
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