Imperator: Rome

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Imperator: Rome

Postby leibniz » Fri Apr 26, 2019 7:48 am #490923

Apparently this is a thing now.

New grand strategy from paradox.

Reviews are mixed.

Based on other releases it might be worth playing in 2 years.
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Re: Imperator: Rome

Postby XSI » Sun Apr 28, 2019 2:29 am #491241

It looks neat
That's about it as far as I can tell
Seems to be pretty shallow so it's probably just a DLC platform without the DLC

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Re: Imperator: Rome

Postby Ikarrus » Sun Apr 28, 2019 4:08 am #491248

XSI wrote:Seems to be pretty shallow so it's probably just a DLC platform without the DLC

So it's your standard paradox game?

I bought it mostly for the preorder skin because I am a sucker. I'll play it once the 1.1.1 patch comes out but chances are it's going to be shallow until a year later
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Re: Imperator: Rome

Postby TehSteveo » Sun Apr 28, 2019 4:45 am #491251

Got to wait for DLC to implement/fix things that should have been in from the get-go for it really to be worthwhile.
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Re: Imperator: Rome

Postby Farquaar » Sun Apr 28, 2019 5:12 am #491254

Ikarrus wrote:
XSI wrote:Seems to be pretty shallow so it's probably just a DLC platform without the DLC

So it's your standard paradox game?

I bought it mostly for the preorder skin because I am a sucker. I'll play it once the 1.1.1 patch comes out but chances are it's going to be shallow until a year later

Give us your first impressions, even if the game is a bit rough.
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Re: Imperator: Rome

Postby Ikarrus » Sun Apr 28, 2019 6:10 am #491259

Nah I told myself I would never play fresh paradox releases and this policy has served me well so far.

I’m waiting for their first 1.1 major patch and the inevitable 1.1.1 hotfix patch for the patch. THEN I’ll give it a shot

Director Johan said this won’t happen until June, so June it will be
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Re: Imperator: Rome

Postby Vile Beggar » Sun Apr 28, 2019 8:25 am #491264


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Re: Imperator: Rome

Postby Lumbermancer » Sun Apr 28, 2019 10:14 am #491271

So this is like EU4 combined with CK2-lite. Anything else lite in there? Vicky?
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Re: Imperator: Rome

Postby FantasticFwoosh » Sun Apr 28, 2019 11:09 am #491274

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Re: Imperator: Rome

Postby ohnopigeons » Sun Apr 28, 2019 3:57 pm #491291

Lumbermancer wrote:So this is like EU4 combined with CK2-lite. Anything else lite in there? Vicky?

They have 4 different kinds of POPs.
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Re: Imperator: Rome

Postby Qbmax32 » Sun Apr 28, 2019 5:46 pm #491300

Absolute state of paradox development studios lmao

Leech fucking company slices up their content and releases it with 10-20% as “free updates” and the rest as paid dlc. Thank god DLC unlockers exist or id never give a single cent to these cocksuckers.
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Re: Imperator: Rome

Postby leibniz » Sun Apr 28, 2019 7:47 pm #491312

Qbmax32 wrote:Absolute state of paradox development studios lmao

Leech fucking company slices up their content and releases it with 10-20% as “free updates” and the rest as paid dlc. Thank god DLC unlockers exist or id never give a single cent to these cocksuckers.


I feel the same, but at the same time..
For the 60 bucks I spend I probably get more hours of gametime than anything else..

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however I also reached the point where I wont buy a slightly different but mostly just the game map painting simulator.
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Re: Imperator: Rome

Postby Rustledjimm » Sun Apr 28, 2019 8:22 pm #491315

All paradox games are bad until at least 3 dlcs have been released.

Except for HoI IV which is still rather poor and is on it's fourth dlc.
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Re: Imperator: Rome

Postby cedarbridge » Sun Apr 28, 2019 10:36 pm #491327

Rustledjimm wrote:All paradox games are bad until at least 3 dlcs have been released.

Except for HoI IV which is still rather poor and is on it's fourth dlc.

I've heard that HoI3 is still the preferred game of the two.

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Re: Imperator: Rome

Postby ohnopigeons » Sun Apr 28, 2019 10:52 pm #491330

They cut out so much complexity from Hoi3 in Hoi4, only in the newest DLC did they finally decide to add fuel back in as a consumable resource.
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Re: Imperator: Rome

Postby Kraso » Tue Apr 30, 2019 3:49 pm #491547

Rustledjimm wrote:All paradox games are bad until at least 3 dlcs have been released.

Except for HoI IV which is still rather poor and is on it's fourth dlc.

laughs in stellaris post-release 3 years later
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Re: Imperator: Rome

Postby Ikarrus » Tue Apr 30, 2019 4:08 pm #491548

Stellaris isn't bad now, they fixed the worst of the shoddy machanisms. The biggest issue now is the dogshit AI they barely adapted to the new systems
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Re: Imperator: Rome

Postby TehSteveo » Wed May 01, 2019 7:11 am #491621

Ikarrus wrote:Stellaris isn't bad now, they fixed the worst of the shoddy machanisms. The biggest issue now is the dogshit AI they barely adapted to the new systems
and the lag that pops up mid to late game.
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Re: Imperator: Rome

Postby Vile Beggar » Wed May 01, 2019 8:25 am #491627

TehSteveo wrote:
Ikarrus wrote:Stellaris isn't bad now, they fixed the worst of the shoddy machanisms. The biggest issue now is the dogshit AI they barely adapted to the new systems
and the lag that pops up mid to late game.

every new paradox game has that exact problem and they never bother to fix it

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Re: Imperator: Rome

Postby Kraso » Wed May 01, 2019 3:26 pm #491655

blame it on the clausewitz engine, at this point it's become paradox's creative engine where they just let the modders do the work for them
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Re: Imperator: Rome

Postby TehSteveo » Thu May 02, 2019 2:36 am #491746

Kraso wrote:blame it on the clausewitz engine, at this point it's become paradox's creative engine where they just let the modders do the work for them
It's a good strategy. Bethseda does well with that approach, until they release something modders can't fix because it's online.
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Re: Imperator: Rome

Postby TehSteveo » Thu May 02, 2019 2:37 am #491747

Vile Beggar wrote:
TehSteveo wrote:
Ikarrus wrote:Stellaris isn't bad now, they fixed the worst of the shoddy machanisms. The biggest issue now is the dogshit AI they barely adapted to the new systems
and the lag that pops up mid to late game.

every new paradox game has that exact problem and they never bother to fix it
True, but Stellaris' gets to the point where you can't even continue playing. I can at least finish a campaign in EU4 or Vicy2.
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Re: Imperator: Rome

Postby Ikarrus » Thu May 02, 2019 5:11 am #491753

Playing a Stellaris campaign now after a long break

I never would have thought I would miss Sectors, but the micromanagement of the new system-- while I appreciate how much more in depth and simulationist it is-- is all the more reason why we need to be able to automate certain administrative units of our empire. But they gutted the controls we once had over sectors and made them even more micro-necessary by removing their internal economies.
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Re: Imperator: Rome

Postby leibniz » Thu May 02, 2019 6:46 am #491758

To be fair, the idea of having to make an AI for these game is scary to me.
It's really complex, like a chessboard the size of a building, and there's a lot more pieces and other layers stacked on top of each other.
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Re: Imperator: Rome

Postby Vile Beggar » Sun May 05, 2019 9:04 am #492240

leibniz wrote:To be fair, the idea of having to make an AI for these game is scary to me.
It's really complex, like a chessboard the size of a building, and there's a lot more pieces and other layers stacked on top of each other.

honestly the AI being sucky doesn't really matter to me that much, i do enjoy crushing everyone around me, as long as they're able to fight half decently that's good enough for me

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Re: Imperator: Rome

Postby Ikarrus » Sun May 05, 2019 5:33 pm #492264

It's not the quality of AI I have a problem with, it's the micromanagement involved in the latest version of Stellaris. You used to be able to just throw new territories into a sector and have the AI manage it but the new one, although it's entirely optional now, requires a lot more clicking and attention to deal with if you actually DO want to use it. Gone are the controls to allow space constructions and re-development and you need to constantly feed them resources in 1k increments or they do absolutely nothing.
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Re: Imperator: Rome

Postby Ikarrus » Fri Jul 05, 2019 4:59 am #502192

Johan apparently felt so bad about the launch of the game that he locked himself in a room and worked until he could put out a beta that removes Mana two months earlier than everyone expected

Cicero beta is out on steam

https://forum.paradoxplaza.com/forum/in ... s.1197855/

Monarch power has been removed as a concept. Instead mechanics have been changed to happen over time, use other currencies or opportunity cost. A new currency, Political Influence, is now generated by loyal members of your Government over time. Political Influence will be used to perform actions directly relating to your country's government such as selecting National Ideas or implementing Laws.
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Re: Imperator: Rome

Postby XSI » Fri Jul 05, 2019 3:14 pm #502226

What a shame that it's still an empty DLC platform/beta then

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Re: Imperator: Rome

Postby Qbmax32 » Sat Jul 06, 2019 6:31 pm #502320

could you expect anything less from paradox games
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