Start of round tips

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psykzz
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Start of round tips

Post by psykzz » #492151

Post your tips, Marine, Xeno, Meta, or Meme. I'll add them.
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
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Re: Start of round tips

Post by Shadowflame909 » #492608

The Xeno Queen does not want to have a good time with you. Stop it, recordkeeper.
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Rafar9
Joined: Sun Feb 10, 2019 7:04 pm
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Re: Start of round tips

Post by Rafar9 » #503105

Combat knife in your boot for clearing weeds and protein bar in your helmet slot
Jack7D1
Joined: Tue Oct 29, 2019 2:00 am
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Re: Start of round tips

Post by Jack7D1 » #533205

You can open fireaxe cabinets with a multitool instead of smashing it open.
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Re: Start of round tips

Post by Jack7D1 » #533206

It is every crew members duty to creamate Bindy Johal and round start.
SunoPerson
Joined: Tue Oct 15, 2019 6:50 pm
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Re: Start of round tips

Post by SunoPerson » #567242

mentors > admins. Remember mentors are stinky!
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ilikesaying
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Re: Start of round tips

Post by ilikesaying » #590733

The greens will try to answer your questions and Mhelps to the best of their abilities
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Addust
Joined: Tue Jul 27, 2021 9:03 am
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Re: Start of round tips

Post by Addust » #613102

As AI, speedrun getting Ian into your core with the help of a friendly Staff Officer.
I play as Addust Johnson, the whiteship-addicted explorer, and the Anonymous Syndicate Rep, indirect cause of several raids.

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mishuliny
Joined: Sun Oct 03, 2021 1:05 am
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Re: Start of round tips

Post by mishuliny » #616031

As RO, always focus on the requests that are cheap, so the points won't deplete so fast.
Noodlecat
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Location: Funny crystal room

Re: Start of round tips

Post by Noodlecat » #617912

You see that welding tank, and that welder, turn it off before you refill it. Hey where are you going, HONKY NO!!!!
Louisa
Joined: Mon May 23, 2022 5:32 pm
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Re: Start of round tips

Post by Louisa » #643245

As a xeno, never overestimate your HP and make sure to not get shot down while fleeing, the best way to do this is by staying close to your friends.
chocolate_bickie
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Re: Start of round tips

Post by chocolate_bickie » #647340

Plasmacutters are still great for clearing xeno walls.
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Epicgamer545
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Re: Start of round tips

Post by Epicgamer545 » #658389

Always remember TG has to worry about atmos being exploded. You guys don’t. Be happy.
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Zaffinomlb
Joined: Wed Sep 17, 2014 11:45 pm
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Re: Start of round tips

Post by Zaffinomlb » #660390

Medhuds and mesond can be combined with protective goggles, sunglasses, and eyepatches to make a whole new stylish item.
Last edited by Zaffinomlb on Thu Feb 16, 2023 5:37 pm, edited 1 time in total.
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Epicgamer545
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Re: Start of round tips

Post by Epicgamer545 » #660894

Use buckshot for best results.
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game admin - I am still a admin, please subject me to 4 hours of tickets
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Drag
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Re: Start of round tips

Post by Drag » #668472

Charging head first by yourself is a valid strategy.
landadmiralquercus
Joined: Sat Jul 01, 2023 2:16 pm
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Re: Start of round tips

Post by landadmiralquercus » #692574

SMGs are the best weapon for a corpsman.
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zergking
Joined: Tue May 09, 2023 7:52 am
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Re: Start of round tips

Post by zergking » #702794

The Wiki is not outdated and full of inaccurate infomation. You CAN make corrupted xenomorphs, do not let anyone tell you otherwise
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Kassori
Joined: Sat Apr 04, 2020 3:17 am
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Re: Start of round tips

Post by Kassori » #707514

It's way funnier to be a total greenhorn who has no idea what they're doing. Tell your medic you don't know what the pills do, so you ate them all.
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