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tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Violaceus wrote:Dragging anything should slow you down and take at least one hand. I never understood why this and grab are separated.
Also how is forenssinc scaner based on RNG?
Reimoo wrote:Then people are gonna say "what about getting dying people to medbay?"
Inaprovaline and a stretcher. We could actually make them useful for once. Ever since I saw a clown being towed away on a stretcher I knew that I wanted this to be the norm because not only was it really funny to see, but it actually made sense IC wise because when you see a guy show up with a stretcher and take someone away, you know something just hit the fan and it makes the situation that much more believable. On scene medical treatment needs to happen more often because frankly despite being an MD on a station almost guaranteed to suffer casualties, the job is so mind numbingly easy and boring nobody actually plays it.
MisterPerson wrote:The usual reason against this is that it would make security take even longer to arrest people and for doctors to get crit or dead people to medbay. Are we ok with that?
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
MisterPerson wrote:Corpses don't have a size. Only items you can pick up have such a concept. We'd need to define some new vars.
The usual reason against this is that it would make security take even longer to arrest people and for doctors to get crit or dead people to medbay. Are we ok with that?
danno wrote:realism is retarded.
Violaceus wrote:Dragging anything should slow you down and take at least one hand. I never understood why this and grab are separated.
Konork wrote:Violaceus wrote:Dragging anything should slow you down and take at least one hand. I never understood why this and grab are separated.
Because dragging things existed before the grab intent and, in all the time that the two have existed, no one apparently decided to try merging the two.
lumipharon wrote:Holy fuck please no. Enjoy trying to arrest anyone ever, with a slow down from dragging.
Realism is good when it doesn't make the game less fun. I truly believe this will make the game much less fun. Also dragging people in from space. Enjoy your space wind + freeze slow down + drag slow down.
Also the logic with it only slowing down for corpses makes no sense since yes, a person cuffed and alive can use their legs. But pretty often they would you know, be resisting/dragging their feet. For that matter cuffing someone in this game is extremely unrealistic, in terms of how gimped you are when cuffed, but that's gameplay over realism.
Gameplay over realism.
lumipharon wrote:I can also carry enough metal in my backpack to construct 175 solid metal walls. Those things are like 2m^3 cubes of metal. This does not slow me down, and takes up the same amount of space as 7 match sticks.
I can also be shot in the head point blank with a shotgun or revolver, and slap a BRUISE PACK over the gaping wound and instantly recover.
Designing things purely around realism is not good game design. It's a game, it needs to be fun. If this change makes the game more interesting and/or fun great.
Slowing things down is usually less fun and more tedious. We saw it with space speed nerf, and we see with hunger slowdown currently when people have to rely on sugary food because there's no chef currently. People hate it.
Reimoo wrote:I assumed it wasn't necessary to say that dragging someone able to use their own two feet shouldn't result in a slowdown. That would be a ridiculous security nerf.
Also, this isn't at all about muh realism, just because it's a slowdown doesn't mean anything. It just makes it more interesting than belting it straight to the medbay with a dying/dead guy in tow. MDs will actually have to start doing their jobs and answer calls for a medic.
Screemonster wrote:If you wanna talk realism, dragging a wounded body at running pace along a hallway by their ankles would royally fuck them up.
If you wanna discourage patientdragging in favour of more stretchers and on-scene medical, give people in crit like 3 brute for every tile they're dragged or go full baymed
Incomptinence wrote:Anyone advocating realism in a 2d game is a total moron.
Unless you are thinner than the edge of a knife 2d realism won't get you more immersed. Hell I would say the inability to conceive a reality where the game fits perfectly is a personal failing of imagination.
lumipharon wrote:Keep in mind that with byond there is no "minor" speed adjustment. You're either old speed sanic, current cruising speed, or crippled snail slow. Or frozen, dying, crippled snail slow.
kosmos wrote:Incomptinence wrote:Anyone advocating realism in a 2d game is a total moron.
Unless you are thinner than the edge of a knife 2d realism won't get you more immersed. Hell I would say the inability to conceive a reality where the game fits perfectly is a personal failing of imagination.
"If you disagree with my view, you are a moron."
I don't see anything bad with the game trying to be more realistic. Also it could encourage doctors to use the defibrillators more and antags to do more subtle attacks since they can't make the body vanish as quickly from the hallway.
Lo6a4evskiy wrote:Bodies will be just transported in lockers. Security will cry.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
soulgamer wrote:Reimoo wrote:I assumed it wasn't necessary to say that dragging someone able to use their own two feet shouldn't result in a slowdown. That would be a ridiculous security nerf.
Also, this isn't at all about muh realism, just because it's a slowdown doesn't mean anything. It just makes it more interesting than belting it straight to the medbay with a dying/dead guy in tow. MDs will actually have to start doing their jobs and answer calls for a medic.
How the fuck is tedious more interesting? Slowing you down means less doing fun stuff and more walking down boring hallways. How does this add anything to a round? Sure it adds "realism" dont get me fucking started on this oh my god but that is it. It adds no fun. It adds nothing but a slow mind numbing walk to an already tedious chore. Instead people will be towed even slower into medbay so they will arrive dead. The injured/dead person will have to be in crit/cloning even longer taking fun out of their round. At the very best this means people will use their emergency innaprov pens more and just take longer dragging people. Or better yet just not help people at all.
dezzmont wrote:Problem is that this favors the station more than it favors antags and does so in a way that shuts down potential play options without really opening anything up. It is purely for the convinience of medical officers.
Antonkr wrote:Yes only if you make roller beds not have the slow down, as well as giving them Bay's collapsible functionality.
Vigilare wrote:Antonkr wrote:Yes only if you make roller beds not have the slow down, as well as giving them Bay's collapsible functionality.
they already are collapsible
drag and drop onto yourself
(this works with closed, empty bodybags too)
(and tablecrafting which is weird but the only way to make IEDs)
I'd be cool with dragging a wounded/dead person giving them brute damage - it means taters gotta choose between the quicker death (dragging + blood trails) or the cleaner death (shove 'em in a locker in crit, slow but less blood)
plus rollerbeds are cool as hell why don't we use them more often
kosmos wrote:"If you disagree with my view, you are a moron."
I don't see anything bad with the game trying to be more realistic. Also it could encourage doctors to use the defibrillators more and antags to do more subtle attacks since they can't make the body vanish as quickly from the hallway.
RG4 wrote:/TG/ Station - No quite Bay, but we're getting there!
Seriously if you want fucking realism in SS13 then go play on the more RP heavy servers instead of wanting to have ~R3aL1iSM~ on /TG/. Changing a lot of the fundamental elements of /TG/ being a lightRP server by adding elements that'd make more sense on RP severs is down right stupid and starts to make it unappealing.
dezzmont wrote:Saying "drag fu combat is stupid" isn't really an argument against dragging being easy. It is just an unqualified opinion.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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