The absolute state of mapvotes (unironic)

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These polls don't ever work out

Map vote good
5
29%
Map vote bad
10
59%
IMPROOOOVE DOONT REMOOOOOOOOOOOOOOOOOVEEEE
2
12%
 
Total votes : 17

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confused rock
 
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The absolute state of mapvotes (unironic)

Postby confused rock » Sat Nov 09, 2019 3:17 am #523090

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I just got one round on box after not seeing it for a fucking week. of course, that was one round. the next map was set to meta 10 minutes in.

I don't actually feel like writing a paragraph about this topic. just fuck map votes.
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Sandshark808
 
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Re: The absolute state of mapvotes (unironic)

Postby Sandshark808 » Sat Nov 09, 2019 3:27 am #523091

Meta isn't even that good of a map anymore IMO. The chemfactory really disrupted maint routes, but people have this insane love for the map.
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Re: The absolute state of mapvotes (unironic)

Postby wesoda25 » Sat Nov 09, 2019 3:49 am #523092

Just make it weighted and unable to force the same map too much
Spoiler:
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MisterPerson
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Re: The absolute state of mapvotes (unironic)

Postby MisterPerson » Sat Nov 09, 2019 3:57 am #523093

24/7 de_dust just as jesus intended amen

We could apply a penalty to the map previously played so it's slightly less likely. Hell make it a scaling penalty for each consecutive round on the same map if you really want to break things up. Ultimately though you're gonna have to convince people to change their settings.
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Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.
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Re: The absolute state of mapvotes (unironic)

Postby bobbahbrown » Sat Nov 09, 2019 4:08 am #523094

i like meta
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Sandshark808
 
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Re: The absolute state of mapvotes (unironic)

Postby Sandshark808 » Sat Nov 09, 2019 4:12 am #523095

bobbahbrown wrote:i like meta

I can't even disagree with a bee that smiles that way.
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Yenwodyah
 
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Re: The absolute state of mapvotes (unironic)

Postby Yenwodyah » Sat Nov 09, 2019 4:17 am #523096

If you don't like Meta then make a better map

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Re: The absolute state of mapvotes (unironic)

Postby cacogen » Sat Nov 09, 2019 9:16 pm #523192

why mapvotes
why not just have a playlist that randomises each time it ends

if a map is shit, get rid of it
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Re: The absolute state of mapvotes (unironic)

Postby deedubya » Sat Nov 09, 2019 9:30 pm #523195

There really is no point to having a map rotation if people can just vote a map off as soon as [whatever map is the current meta] isn't selected. On the other hand, not having a mapvote would mean there's no way for a populace that dislikes a map(donut/kilo) to save themselves from it.
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Re: The absolute state of mapvotes (unironic)

Postby teepeepee » Sun Nov 10, 2019 12:47 am #523212

yes there is, they can choose not to play that round and go to another server
you know which map is next since the end of the last round, more than enough time to not participate in the next round

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confused rock
 
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Re: The absolute state of mapvotes (unironic)

Postby confused rock » Sun Nov 10, 2019 1:31 am #523215

teepeepee wrote:yes there is, they can choose not to play that round and go to another server

Have you considered looking at the illustration in my first post you inbred
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MrStonedOne
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Re: The absolute state of mapvotes (unironic)

Postby MrStonedOne » Sun Nov 10, 2019 2:24 pm #523259

Reminder that this is why i made map votes be weighted random based on the votes rather then highest percentage wins.

This was undone in June.

Restore my glorious system to fix this problem.

Idea for a new system:

Map votes happen as they do now, as a called vote where people press buttons to select their map, but they default to the preferred map if you don't vote, (and maybe not voting and going for your preference counts as like 50% of a vote)

The system will then randomly select rather or not to do weighted random selection(my old system) of winner or FPTP selection of highest selected winner(current system (i think)) based off of how many people voted vs how many people did not vote AND had a preferred map. so if 70% of the votes are from manual voting vs preference voting, then FPTP winner selection has a 70% chance of being used.

Also, maybe add IRV to the system? (if somebody else does the rest of the work I can handle making the tallying system for IRV.)
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Re: The absolute state of mapvotes (unironic)

Postby deedubya » Sun Nov 10, 2019 6:25 pm #523279

MrStonedOne wrote:Map votes happen as they do now, as a called vote where people press buttons to select their map, but they default to the preferred map if you don't vote

This is already how it works to the best of my knowledge. It's why Meta will suddenly get like 10 votes it didn't have previously when a mapvote ends.

Also, maybe add IRV to the system?

You don't think that maybe this would be overkill for mapvotes? I think it'd work for the preferred map setting, but even then that'd only work if the mapvote was axed entirely. (It'd also be a good way to figure out which maps are disliked the most by the populace as a by-product)
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Re: The absolute state of mapvotes (unironic)

Postby Tarchonvaagh » Sun Nov 10, 2019 7:34 pm #523284

Just disable meta for like a week so people can experience the other maps
Spoiler:
and remove :donut:
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MrStonedOne
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Re: The absolute state of mapvotes (unironic)

Postby MrStonedOne » Sun Nov 10, 2019 7:48 pm #523288

We have the ability to weigh votes for certain maps still I think.
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teepeepee
 
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Re: The absolute state of mapvotes (unironic)

Postby teepeepee » Sun Nov 10, 2019 8:39 pm #523296

confused rock wrote:
teepeepee wrote:yes there is, they can choose not to play that round and go to another server

Have you considered looking at the illustration in my first post you inbred

I was answering this other retard, not going against your point, mongoloid:
deedubya wrote:On the other hand, not having a mapvote would mean there's no way for a populace that dislikes a map(donut/kilo) to save themselves from it.

as in, you could escape from playing donut if there wasn't mapvote

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skoglol
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Re: The absolute state of mapvotes (unironic)

Postby skoglol » Sun Nov 10, 2019 8:50 pm #523298

Why are we trying to force people to play maps they dont want to play? A map like donut rolling is an instant pop killer, its bad for server health.

If anything, limiting how often and when people can run map votes would likely solve this. For example, we could prevent map votes after rotation has picked its map to prevent instant voting to change it back. That should let us see some more variety based on the old weighted rotation system.

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Re: The absolute state of mapvotes (unironic)

Postby angelstarri » Sun Nov 10, 2019 8:52 pm #523300

heres another idea just fix the other stations so they arent shit
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Re: The absolute state of mapvotes (unironic)

Postby Sandshark808 » Sun Nov 10, 2019 10:04 pm #523309

angelstarri wrote:heres another idea just fix the other stations so they arent shit

Getting MMMiracles to cut his losses on a year of work is basically impossible, even if most people ingame think it's shit. It's also probably not possible to identify why people dislike certain station layouts versus others, because most people don't have the critical eye to turn a vague sense of unease into a cogent identification of major issues.
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oranges
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Re: The absolute state of mapvotes (unironic)

Postby oranges » Sun Nov 10, 2019 11:21 pm #523318

I've already described a new system for this.

Either implement it or don't, but there's no reason to keep bringing it up if you're not willing to do anything
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