We need more maps

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InfiniteGalaxies
Joined: Wed Jan 26, 2022 2:59 pm
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We need more maps

Post by InfiniteGalaxies » #636167

I'm kind of getting tired of playing delta, icebox, then meta, and all over again. why not add some more maps? It wouldn't hurt anyone, plus you can add more features in the game.

If there's no new maps, starting mapping people. I'd suggest using strong dmm, good mapping tool.
Just dont make shit maps.
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Omega_DarkPotato
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Re: We need more maps

Post by Omega_DarkPotato » #636192

Maintenance "costs" for keeping maps up-to-date rises with each successive map.
However, if you're interested in more maps, go for it yourself instead of suggesting others do it :^)
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datorangebottle
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Re: We need more maps

Post by datorangebottle » #636198

We have this really cool map with some kind of train going through the middle of it. You should try voting for that one sometime.
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san7890
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Re: We need more maps

Post by san7890 » #636208

/tg/ has prioritized adding several features/mechanics over having a variety of maps since... forever. Other codebases do have several more maps in rotation, but the issue with that is that it comes with a specific "technical debt" to the people who wish to add more features into the game having to make the same mapping change across 4 (right now: 5) main-line station maps.

This is not likely to change so long as feature coders are a thing because more maps will equal a higher "barrier of entry" in order to get your mechanic instituted into /tg/ code. As mentioned previously, downstreams do have several more maps in rotation beyond the standard 5, but those aren't likely to be as well-maintained as our present five, and it's quite difficult to have to remap an older station to utilize the newly implemented mechanics (and have it look good!).

I know the map depot ( https://github.com/tgstation/map_depot ) has a bunch of maps kept relatively (but not perfectly) in sync with newer commits of /tg/ code (at least enough where it doesn't end up being like entirely useless). Sometimes, an admin might get frisky and decide that the next round will be a "throwback" using the latest version of these maps (where some stuff will almost certainly be missing). I hope that when these sorts of opportunities come around that the station embraces this sort of thing rather than reject it.
Last edited by san7890 on Mon Apr 04, 2022 7:59 pm, edited 1 time in total.
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InfiniteGalaxies
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Re: We need more maps

Post by InfiniteGalaxies » #636210

san7890 wrote: Mon Apr 04, 2022 7:17 pm /tg/ has prioritized adding several features/mechanics over having a variety of maps since... forever. Other codebases do have several more maps in rotation, but the issue with that is that it comes with a specific "technical debt" to the people who wish to add more features into the game having to make the same mapping change across 4 (right now: 5) main-line station maps.

This is not likely to change so long as feature coders are a thing because more maps will equal a higher "barrier of entry" in order to get your mechanic instituted into /tg/ code. As mentioned previously, downstreams do have several more maps in rotation beyond the standard 5, but those aren't likely to be as well-maintained as our present five, and it's quite difficult to have to remap an older station to utilize the newly implemented mechanics (and have it look good!).
I can see what you mean there yes, its hard to maintain a lot of maps.
But if I submitted a good map right now, would it even be added to rotation?
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san7890
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Re: We need more maps

Post by san7890 » #636220

InfiniteGalaxies wrote: Mon Apr 04, 2022 7:31 pm
san7890 wrote: Mon Apr 04, 2022 7:17 pm /tg/ has prioritized adding several features/mechanics over having a variety of maps since... forever. Other codebases do have several more maps in rotation, but the issue with that is that it comes with a specific "technical debt" to the people who wish to add more features into the game having to make the same mapping change across 4 (right now: 5) main-line station maps.

This is not likely to change so long as feature coders are a thing because more maps will equal a higher "barrier of entry" in order to get your mechanic instituted into /tg/ code. As mentioned previously, downstreams do have several more maps in rotation beyond the standard 5, but those aren't likely to be as well-maintained as our present five, and it's quite difficult to have to remap an older station to utilize the newly implemented mechanics (and have it look good!).
I can see what you mean there yes, its hard to maintain a lot of maps.
But if I submitted a good map right now, would it even be added to rotation?
Right now? The ETA for a quality map for a station is about... two years. It took 3 years of development (on-and-off) for Tram to be made (MMM is a veteran mapper, too), and Kilo was knocked out in a few months (and then revised in the PR state for a few months after that, but Okand isn't new to map-making [they also made Delta]). There's a few in development (Chilled, Catwalk, some others without a thread like Jungle) that have been worked on for at least six-eight months to a year, and with my judgement of the work that's been completed thus far, they probably won't be in the best state they could be for another year.

Mapping is quite easy and doesn't really have a huge barrier-to-entry for new people wanting to dip their toes into contributing. Making a station is very difficult, and is doubly so if you do not have a working experience.
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Mothblocks
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Re: We need more maps

Post by Mothblocks » #636227

InfiniteGalaxies wrote: Mon Apr 04, 2022 7:31 pm
san7890 wrote: Mon Apr 04, 2022 7:17 pm /tg/ has prioritized adding several features/mechanics over having a variety of maps since... forever. Other codebases do have several more maps in rotation, but the issue with that is that it comes with a specific "technical debt" to the people who wish to add more features into the game having to make the same mapping change across 4 (right now: 5) main-line station maps.

This is not likely to change so long as feature coders are a thing because more maps will equal a higher "barrier of entry" in order to get your mechanic instituted into /tg/ code. As mentioned previously, downstreams do have several more maps in rotation beyond the standard 5, but those aren't likely to be as well-maintained as our present five, and it's quite difficult to have to remap an older station to utilize the newly implemented mechanics (and have it look good!).
I can see what you mean there yes, its hard to maintain a lot of maps.
But if I submitted a good map right now, would it even be added to rotation?
If you didn't talk about it with maptainers first, then no.
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