ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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MrEousTranger
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Re: ITT: We make shitty suggestions and come up with poor id

Post by MrEousTranger » #191458

Bottom post of the previous page:

Replace liggers with predators


Downsides
> 2 tall to hide behind shit
> can't fit in lockers
> green blood
> must speak with lots . of . spaces . in . between . or . no . one . can . understand . you.
> w/o mask your ugly as fuck
> racism
> mask isn't space worthy but can use internals

Upsides
> badass with mask on
> gets rid of those disgusting ass fucking butt ugly goddamn Liggers
> Will make SemenFiren very angry
One person on this planet wrote:Wow you're funny and original Eous
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #191484

>implying

Man, if it's suitably alien I can probably yiff to it.
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Zilenan91
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Zilenan91 » #191512

we have a xeno guy and now we have a predator guy
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Wyzack
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Wyzack » #191580

Yeah, you and Ultimate Chimera should meet in real life and fight eachother
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #191584

Wait, not WJohn?

Eh, I am confident I can take both at the same time.
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MrEousTranger
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Re: ITT: We make shitty suggestions and come up with poor id

Post by MrEousTranger » #191608

Ey ese I fuck you up mang.
One person on this planet wrote:Wow you're funny and original Eous
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MrEousTranger
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Re: ITT: We make shitty suggestions and come up with poor id

Post by MrEousTranger » #191618

Predator_1.jpg
Senpai WJ
One person on this planet wrote:Wow you're funny and original Eous
I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #191624

if you like predators so much you should go to vorestation i hear they're quite popular there
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Re: ITT: We make shitty suggestions and come up with poor id

Post by MrEousTranger » #191626

Screemonster wrote:if you like predators so much you should go to vorestation i hear they're quite popular there
-_- I don't really go on other stations very often.
sybil is mah home.
One person on this planet wrote:Wow you're funny and original Eous
I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #191629

MrEousTranger wrote:
Screemonster wrote:if you like predators so much you should go to vorestation i hear they're quite popular there
-_- I don't really go on other stations very often.
sybil is mah home.
Have you tried vorestation atleast?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Zilenan91 » #191631

I wouldn't even recommend going there unironically. The vore menu is just beyond words and it's so laggy. The server also runs at like 5 FPS so it's jittery as fuck.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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PREDATOR WINS: FATALITY

Post by MrEousTranger » #191645

Just gives me another reason not to go.

oh yeah and
UNSEEN IMAGES OF ME BEATING DEMONFIREN IN FIGHT
not doctored in any way.
mortal-kombat-x-predator-poster.jpg
100% real
Last edited by MrEousTranger on Thu Jun 30, 2016 7:34 pm, edited 1 time in total.
One person on this planet wrote:Wow you're funny and original Eous
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #191650

MrEousTranger wrote:Just gives me another reason not to go.

oh yeah and
UNSEEN IMAGES OF ME BEATING DEMONFIREN IN FIGHT
not doctored in any way.
The attachment mortal-kombat-x-predator-poster.jpg is no longer available
100% real
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #191661

MrEousTranger wrote:
Screemonster wrote:if you like predators so much you should go to vorestation i hear they're quite popular there
-_- I don't really go on other stations very often.
sybil is mah home.
jesus christ you thought I was serious and not just making a shitty pun
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Re: ITT: We make shitty suggestions and come up with poor id

Post by MrEousTranger » #191665

chuckle.jpg
Of course I knew you were meming you fuck
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gamarr » #191688

Back on topic- Animated skeletons should come in unremovable complete spacesuit.
-Prisoners on gulag shuttle spawns should wake up with a random virus sometimes/rarely.
-Ash Walkers cannot use most computer consoles outside of maybe switches or ones that have no large function (Crewman Monitor console/handhelds is just a big map with blips for instance).
-Eggs for Ash Walkers are influenced by the mobs that make them; console-using/hyper-intelligent breed come from sentient Human mobs (no, Legion corpses do not count), and maybe, for instance, using Goliaths gets you covered in hard scales/superior armor, while Watchers get you a breed that is resistant to the storm. I dunno.
-Beheading a Plasma-man should create a flaming skull, that you can pick up (and light yourself on fire in the process), and throw, catching other people on fire.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Ezel » #191692

Gamarr wrote:Back on topic- Animated skeletons should come in unremovable complete spacesuit.
-Prisoners on gulag shuttle spawns should wake up with a random virus sometimes/rarely.
-Ash Walkers cannot use most computer consoles outside of maybe switches or ones that have no large function (Crewman Monitor console/handhelds is just a big map with blips for instance).
-Eggs for Ash Walkers are influenced by the mobs that make them; console-using/hyper-intelligent breed come from sentient Human mobs (no, Legion corpses do not count), and maybe, for instance, using Goliaths gets you covered in hard scales/superior armor, while Watchers get you a breed that is resistant to the storm. I dunno.
-Beheading a Plasma-man should create a flaming skull, that you can pick up (and light yourself on fire in the process), and throw, catching other people on fire.
Wrong thread
The future is horrible!
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #192443

Replace the syndicate MMI dufflebag with a circuit board and a sack of components to construct the Leonardo Device

[youtube]qw2W_Ap7m2k[/youtube]
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Re: ITT: We make shitty suggestions and come up with poor id

Post by confused rock » #193135

make abductors have the alien undershirts
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Whoisthere
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Whoisthere » #193381

Add a gamemode where the captain has a blood clot in his brain and science dept must develop a shrinking device to send a team of assistants with attitude to remove the clot INSIDE THE CAPTAIN'S BRAIN!!!!!!!!!!!
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #193399

That's assuming the Captain has a brain in the first place.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Drynwyn » #193415

The captain thinks with his (for it is always his) laser gun, his brain is purely vestigial
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #193500

The captain's brain is contained within the Nuclear Authentication Disk. Why do you think he constantly forgets it?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Ezel » #193513

Anonmare wrote:The captain's brain is contained within the Nuclear Authentication Disk. Why do you think he constantly forgets it?
He doesnt got the code to unlock his brain
The future is horrible!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Reece » #193528

You should be able to add flamethrowers and mech weapons to turrets, turn the uploads turrets fron stun guns to flaming clusterbang launcher laser rapist area denial cannons.

Oh and make the use of a clusterbang a war crime
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #193532

I wish turret code was better. Right now the ID checks on the turret interface don't seem to mean anything and the turret control system cannot be made by players.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #193537

Um. Turret control frames?
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Gamarr
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gamarr » #193604

Drug/chemical fueled TK/powers.
Support R&D designs to support this (injector belt to get your constant stream of DRUGS until your head explodes/everyone else around you does), weaponry that only stuns particular lifeforms/subjects (TK powers? Use the grenade that makes all their eyes bleed), and hopefully more mind-fueled powers. We have the science facilities for it but there's a lacking of... things, it seems.

Upgrading medical consoles via R&D to get auto-doctors. Surgeon chooses operation, and automated tools from the console do the steps on the surgical bed occupant. Comes with wrist and ankle bolts to prevent subject escape during procedure, for their own safety of course. To further the auto-doc method, additional tools or chem beakers to anesthetize or detain people can be easily added, and perhaps added in a programmable/adjustable surgery recipe (each operation is entirely editable and chainable, meaning you can send someone through a ringer of facial reconstruction and genital reassignment if giving them new identities or whatever).
Why, perhaps? The medical consoles hold our hands already with step by step instructions on what to do. I honestly don't see why the machine just doesn't do it at this point, with doctors mostly to manage the machine/keep the person from dying if shit goes wrong.

Fucking WHEELCHAIRS and REATTACHING decapitated heads; We have dismemberment now, but we can reattach all sorts of limbs but not a head because reasons(coders?). LIkewise, losing a leg/both sucks and we have no wheelchairs for medbay still. Also, we need wheelchair races.
....with attachable fire-extinguisher/jetpack options to race down the gravityless hallway or space.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #193609

A proper star trek borg antag that would function as a cross between swarmers and blob, attempting to assimilate the crew to make more drones and can convert station objects into special buildings to buff themselves and revive dead drones or make better weapons.
Law 0: Secborg din do nuffin.
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #193610

The vault safe should have a duffelbag of as much paper money of the highest value as you can physically cram into it
And a clown mask.
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #193613

One duffel bag? I think you mean 4 to 12. Half have cash, a third have jewelry of some descript, a sixth have foam force guns in them and there is a chance for a bag to spawn crammed full of gold bars.
Law 0: Secborg din do nuffin.
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #193626

Anonmare wrote:The vault safe should have a duffelbag of as much paper money of the highest value as you can physically cram into it
And a clown mask.
I could have sworn the briefcase in the vault safe already had a clown mask and nitrile gloves.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Zilenan91 » #193709

I'm pretty sure the vault on most maps but Dream only have the wrestling belt in them.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Wyzack
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Wyzack » #193712

I think at one point metastation's vault had a duffel bag with a suit, an ID named "Reaper" and a sketchkin pistol
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Re: ITT: We make shitty suggestions and come up with poor id

Post by One Seven One » #193753

What if security had a few security sleeper pods so dead and angry players could come back and totally not meta their killer?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #194127

Arcane Research Tree!

In the code, there is a datum for "Arcane" research. It is entirely unused. Not any more!

How it should work:
- This tech would almost exclusively be limited to Wizard rounds.
- Arcane tech levels would be acquired from wizard items. Weak things, such as wands and wizard robes would have a low tech yield, unused spellbooks having medium levels, and staves and other powerful items only the wizard himself can spawn being high. Deconstructing a wizard's spell book would yield returns based on how many points are left. Wizard items will only ever yield research levels in the "Arcane" tech tree, no others.

Basically, the items unlocked will be Sci-Fi versions of the magic ones. Thing such as a Pyroclastic Sphere Launcher (Fireball gun), or Rapid Translocation Module (Blink device).

This will basically make Summon Magic rounds even MORE chaotic, or spice up a round where the wizard is dead and looted.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Raven776 » #194134

Wyzack wrote:I think at one point metastation's vault had a duffel bag with a suit, an ID named "Reaper" and a sketchkin pistol
The dufflebag just has some fedora clothes in it. The secure briefcase has the stetchkin.

Still in there along with a taser. You can use the stetchkin to crack the money safe open for the bearhat.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #194562

add the blamethrower from mystery men that gives people downrange of it objectives to murder each other
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Davidchan
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #194564

Remove the AI and make a speshul terminal/sleeper on the bridge that gives similar functions to any player that uses it,but it slowly does brain damage over time so people need to continually take breaks to get healing.
Law 0: Secborg din do nuffin.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Reece » #194618

Add an arc thrower, tesla flamethrower that the user has to stand on wires to charge.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #194633

Davidchan wrote:Remove the AI and make a speshul terminal/sleeper on the bridge that gives similar functions to any player that uses it,but it slowly does brain damage over time so people need to continually take breaks to get healing.
remove the brain damage and that's not a terrible idea
I would totally wait for someone to plug into it, and as soon as their attention is elsewhere I'd wall them in or put a bomb under them or surround them with peels and so on
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #194694

Screemonster wrote:
Davidchan wrote:Remove the AI and make a speshul terminal/sleeper on the bridge that gives similar functions to any player that uses it,but it slowly does brain damage over time so people need to continually take breaks to get healing.
remove the brain damage and that's not a terrible idea
I would totally wait for someone to plug into it, and as soon as their attention is elsewhere I'd wall them in or put a bomb under them or surround them with peels and so on
I don't think you understand how much this server hates Silicons. Anything that is a nerf to silicons is good. Frankly I'm surprised the Captain doesn't have a 'FUCK THE AI/BORGs' button in his office that instantly teleports all AI, Borgs and drones right to the engine pit.
Law 0: Secborg din do nuffin.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Reece » #194717

That's a bit of an exageration.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #194790

Not by much, I have seen plenty of hate, including myself having been accused of being the Silicon version of Steelpoint. It is like being a Security player, only without being considered absolutely critical to the round, and thus having less protection from bad changes.

Oh, and the RD has a 'STUNLOCK AND INSTAGIB' button for borgs in his office. I would say that is at least 1/3 of the way in being accurate. The players generally do not show as much hate for drones unless they break their laws or steal things other people need. It is the AI and Borgs that suffer. Especially borgs.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by InsaneHyena » #194791

But it's true, you ARE silicon version of Steelpoint. And ShadowDimentio is the silicon version of Lumbermancer.
Bring back papercult.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #194802

InsaneHyena wrote:But it's true, you ARE silicon version of Steelpoint. And ShadowDimentio is the silicon version of Lumbermancer.
No. I do not understand what reason you have to dislike me so strongly, other than having an incompatible opinion. I do not know why you feel I deserve such treatment.

I can and do oppose bad changes to Silicons as strongly as Steelpoint would, but I am not nearly as extreme as him when it comes to changes of my own. This is a list of all the content I have ever added. What do you see here that would make me as extreme as Steelpoint? The strongest balance changes I have done to Silicons relate to Malf AIs, whom badly needed help at the time. The strongest non-antagonist change I can think that I have made to the AI would be AI mech piloting - something a non-antag AI needs help to do (Malfs can take them as they please). Changes other than that do not relate to combat balance, but utility. Things I found annoying that I felt could be improved, or things that would be very nice to have.

Given how poorly you seem to treat me (I have not bothered to save logs of this), I would imagine that you would be just as vocal as me or Steelpoint should your favorite roles become less entertaining for you. I will certainly be vocal and opposed to things I feel are misguided, wrong, or grudge-fueled.

What, exactly, do you see about me that makes me as extreme as Steelpoint when it comes to Silicons, besides the 'Buff my own job' memes?
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #194839

Disregard InsaneHyena.
Believe me, it's better that way.
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Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #194902

allow traitor chaplains to pick the gom jabbar as their holy weapon
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ThanatosRa
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Re: ITT: We make shitty suggestions and come up with poor id

Post by ThanatosRa » #194923

Screemonster wrote:allow traitor chaplains to pick the gom jabbar as their holy weapon
Are you an animal, or a human?
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #194931

ThanatosRa wrote:
Screemonster wrote:allow traitor chaplains to pick the gom jabbar as their holy weapon
Are you an animal, or a human?
Why not give him a HUGE cross-shaped machine gun (The one Wolfwood from Trigun has) for spraying HOLY GUNFIRE to purge the unclean?
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #195490

So, after playing some Fallout 2 I've gotten an idea for Ash Walkers that also works to change Lavaland's theme a little.

Make them work basically like intelligent deathclaws.
NT grabbed Wags' brothers and sisters, modified them to be thirty times larger and smarter, and dropped a breeding population on Lavaland to deter Syndicate colonisation.
Eventually these lizards found an old bio-lab left over from a previous civilisation and equipped with its own AI (that has gone completely rampant and only barely self-aware over time).
The AI offered them a deal: faster reproduction and greater intelligence in exchange for protecting it and feeding it specimens to process.
From the biomass of these specimens the AI clones deathclaw ashligger hatchlings which grow up remarkably quickly due to genememes, and were also modified to be much more aggressive than the original population.
End result? They're much larger, tougher and faster than humans as well as (possibly) immune to ash storms, however they cannot use guns or any machinery due to oversized claws.
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