ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.

Moderators: MisterPerson, Code Maintainers

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ThanatosRa
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby ThanatosRa » Wed Mar 13, 2019 1:18 am #482687

I submit an idea to unsticky this.
my forum gimmick is that no one knows who i am
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Chrysanthemum Thorne - Creepy robotics wench.
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terranaut
 
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby terranaut » Wed Mar 13, 2019 1:25 am #482688

ThanatosRa wrote:I submit an idea to unsticky this.

good ideas dont go in this thread
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Davidchan
 
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Davidchan » Wed Mar 13, 2019 6:20 am #482787

Add clothing durability and a tailor job. Overtime everyone jumpsuits, gloves and shoes start to deteriorate Fallout 3 style. They either have to get them repaired by a qualified tailor (or risk doing it themselves and making it worse like trying to surgery a chestburster out with a knife on a kitchen table) or get duds. 30 minutes into the round Security is running around naked or in grey jumpsuits because they don't trust anyone.
Law 0: Secborg din do nuffin.

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MisterPerson
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby MisterPerson » Wed Mar 13, 2019 1:35 pm #482941

oranges wrote:stickied this thread


Why wasn't this stickied earlier? What kind of horrible mod team does this forum have?

Davidchan wrote:Add clothing durability and a tailor job. Overtime everyone jumpsuits, gloves and shoes start to deteriorate Fallout 3 style. They either have to get them repaired by a qualified tailor (or risk doing it themselves and making it worse like trying to surgery a chestburster out with a knife on a kitchen table) or get duds. 30 minutes into the round Security is running around naked or in grey jumpsuits because they don't trust anyone.


Also copy BotW and make melee weapons break after 5 attacks. Toolboxes are robust so you get a whole 9 swings!
I code for the code project and moderate the code sections of the forums. I haven't played in like 2 years so don't listen to my suggestions.

Why realism is stupid:
Spoiler:
Wiz, the project lead of Europa Universalis IV:

Immersion/flavor is playing a WW2 shooter and using a mosin-nagant instead of a laser gun - this is important.

Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.
Source: http://forum.paradoxplaza.com/forum/ind ... t-19679470

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confused rock
 
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby confused rock » Wed Mar 13, 2019 1:39 pm #482946

Tfw david’s system already exists
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Farquaar
 
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Farquaar » Wed Mar 13, 2019 1:57 pm #482958

Eswords run out of battery, and have to be recharged

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confused rock
 
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby confused rock » Wed Mar 13, 2019 3:03 pm #482982

Aka the power fist
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Anuv » Tue Mar 19, 2019 1:11 am #484364

Reverse nuke ops. All crew on station start with an uplink and 20 TC and become an op. Pool of deathsquad are pulled and assault station in 20 min to deactivate the station nuke (set for 10 min)
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Tlaltecuhtli » Tue Mar 19, 2019 8:44 am #484460

happens already when its lowpop and it rolls extended so admins make everyone traitor

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby nullbear » Tue Mar 19, 2019 7:20 pm #484634

you mean like... a more complicated "summon guns"?

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Screemonster » Wed Mar 20, 2019 3:14 am #484730

Image

Add this. Make the sprite identical to regular arcade machines.

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby nullbear » Wed Mar 20, 2019 7:18 pm #484983

If it's a do-after and has a different name, absofuckin lutely.

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MisterPerson
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby MisterPerson » Thu Mar 21, 2019 12:16 am #485082

Isn't that just an autosurgery machine but reskinned?
I code for the code project and moderate the code sections of the forums. I haven't played in like 2 years so don't listen to my suggestions.

Why realism is stupid:
Spoiler:
Wiz, the project lead of Europa Universalis IV:

Immersion/flavor is playing a WW2 shooter and using a mosin-nagant instead of a laser gun - this is important.

Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.
Source: http://forum.paradoxplaza.com/forum/ind ... t-19679470

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Dr_bee » Thu Mar 21, 2019 3:16 am #485117

MisterPerson wrote:Isn't that just an autosurgery machine but reskinned?


More like arnold pizza in machine form.

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby PKPenguin321 » Thu Mar 21, 2019 4:18 am #485125

Screemonster wrote:
Add this. Make the sprite identical to regular arcade machines.

https://github.com/tgstation/tgstation/pull/43247
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well
tell the best admin how good he is
Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Reece1995 » Thu Mar 21, 2019 12:24 pm #485169

Make wizards Lichs from the start because wizards dying twenty seconds in is bullshit and crap

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Screemonster
 
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Screemonster » Fri Mar 22, 2019 11:49 pm #485681

relegate catpeople to the tribal primative ghostrole status that ashwalker lizards have

call them nyanderthals

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Farquaar
 
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Farquaar » Sat Mar 23, 2019 8:16 am #485772

Screemonster wrote:nyanderthals

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Reece1995 » Tue Mar 26, 2019 11:25 am #486258

Give lings a dart shooting arm that can fire out syringes full of cyanide.

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Nabski » Tue Mar 26, 2019 1:29 pm #486265

Brain trauma where you take oxygen damage constantly, but speaking heals it.

You forgot how to breathe, so just keep those lips flapping and your lungs moving.
Welcome to the second page.

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Davidchan
 
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Davidchan » Wed Mar 27, 2019 4:04 pm #486435

Nabski wrote:Brain trauma where you take oxygen damage constantly, but speaking heals it.

You forgot how to breathe, so just keep those lips flapping and your lungs moving.


The-Dumb-Lizards: Weh.
The-Dumb-Lizards: Weh.
The-Dumb-Lizards: Weh.
The-Dumb-Lizards: Weh.
The-Dumb-Lizards: Weh.
The-Dumb-Lizards: Weh.
The-Dumb-Lizards: Weh.
The-Dumb-Lizards gasps!
The-Dumb-Lizards: Weh.
Law 0: Secborg din do nuffin.

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby confused rock » Fri Mar 29, 2019 3:29 pm #486802

Screemonster wrote:relegate catpeople to the tribal primative ghostrole status that ashwalker lizards have

call them nyanderthals

Not a shitty idea just gotta wait a year
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Davidchan
 
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Davidchan » Mon Apr 01, 2019 8:17 am #487378

New medical tator item: First AIDS kit. Looks identical to standard medkit but all the patches and ointment are filled with itching powder, as well as a 25% chance to have a random malicious and contagious disease in them.
Law 0: Secborg din do nuffin.

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Davidchan » Wed Apr 03, 2019 5:35 am #487742

Replace(respite/rename) donk pockets with tendies, anyone with the NEET trait get a bad moodlet for going 15 minutes without eating one, an and happy mood for 5 minutes when they get a fresh one. Is spiked with condiments the NEET becomes enraged and vomits everywhere.
Law 0: Secborg din do nuffin.

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby legoscape » Mon Apr 15, 2019 12:20 am #489551

Re-add cat gurls

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Mickyan
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Mickyan » Tue May 14, 2019 2:04 pm #493567

Bartender and chef martial art that makes your punches turn people fat and drunk

Call it the fat carp
I play as Swanni, the brain-damaged moth.

Be nice to each other.

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby BokehSynapsid » Tue May 14, 2019 11:57 pm #493652

new role: the clown wrangler
can be either random or summoned by admins, if there's no living clown on the station a clown role is also summoned

the clown wrangler is dressed like a cowboy/rodeo clown and has a unique item that's a whip, it can change modes from being a disarmer to being a pair of cuffs ("wrapping up" in the whip) but it can only be used on clowns. the clown wrangler's job is to hold the clown in captivity with the whip until the end of the round, and has jurisdiction to do so by space law (he's the sheriff)

hijinks ensue. :honk:

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Screemonster » Thu May 16, 2019 2:25 pm #493848

megaknock spell for wizards that instantly removes any and all access restrictions on all doors and buttons on the station and unlocks every APC, air alarm, emitter, etc if locked
the only things unaffected are consoles that require an ID to be inserted to function

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Davidchan
 
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Davidchan » Mon May 20, 2019 1:28 pm #494688

Add horrific rituals to Cult that gives them unusual benefits while leaving their body scarred and marked.

Sight of the Damned: Cultist ritualistically gouges their own eyes out and carves demonic runes around their sockets. How ever, they aren't rendered completely blind by this action. They still have regular vision out to 3 tiles, and can see 'auras' of living beings out to 6 tiles, even through walls and darkness. In addition, they permanently gain the ability to see ghosts.

By her Word: Cultist uses their knife to cut runes and scripture of Nar'Sie into their flesh. All brute and burn damage is reduced dramatically and melee attacks against them have a 1 in 5 chance of being redirected at the attacker. However, being splashed with holy water after this ritual is completed inflicts severe damage and cripples the cultist for a short time.

Fervor of Faith: Cultist amputees both their legs during a dark prayer that empowers their mobility. Grants them the ability to float as if a construct, unaffected by gravity and allowing maneuvering even in space. Cultists constantly 'bleeds' from the leg stumps, leaving a trail of dark glowing blood everywhere they go.
Law 0: Secborg din do nuffin.

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby JJRcop » Tue May 21, 2019 4:46 am #494794

Hamster wheel battery subtype that you can capture a mouse with. It has a charge that slowly drains as the mouse runs on it, and you recharge it by feeding the mouse cheese.
I lurk quite often...

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Whoisthere » Thu Jun 13, 2019 8:26 am #498065

add a firefighter cyborg module

equipment:
-fireaxe for obvious reason
-fire extinguisher for obvious reason
-crowbar to crowbar open fire doors
-tank and nozzle that accepts/spreads all gases for obvious reason
-inbuilt pump connected to tank and nozzle to scoop up hot plasma and such
-flash like all borgs have
-stun arm to stun flash-protected people and drag them out of the fire (or in case there is a burning dude running around setting everyone on fire)
-disabler for above
-cuffs for above


as a bonus we can just reuse existing sec borg sprite because it is red like a firecar
Sad elegy
Highly suitable for use in funerals

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby tinodrima7020 » Thu Jun 13, 2019 9:12 am #498068

Whoisthere wrote:add a firefighter cyborg module

equipment:
-fireaxe for obvious reason
-fire extinguisher for obvious reason
-crowbar to crowbar open fire doors
-tank and nozzle that accepts/spreads all gases for obvious reason
-inbuilt pump connected to tank and nozzle to scoop up hot plasma and such
-flash like all borgs have
-stun arm to stun flash-protected people and drag them out of the fire (or in case there is a burning dude running around setting everyone on fire)
-disabler for above
-cuffs for above

as a bonus we can just reuse existing sec borg sprite because it is red like a firecar

This is unironically a good idea if you remove the last 3.
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If you see this image please show Subject217 some love. He's in a dark place right now :(
Spoiler:
Fikou wrote:
The problem is that the autistic fucking admins on these SS13 servers, so drunk with power, so intoxicated on the scent of their sweaty ballsacks as they drown in 'decision making' and 'responsibility', things they've never had before, hand out permabans for next to nothing. Why not a 3 month ban? Why not a 6 month ban? No. A fucking perma ban. Nevermind that people change, nevermind that people have shitty days or good days, nevermind that FOREVER IS A FUCKING LONG TIME, no... Permabans. And then they expect you to appeal on the forums so they can have MORE POWER, MORE DECISION MAKING. "HOO HOO, LOOKIT ME MOMMY, I GET TO DECIDE THE FATE OF THIS MAN HOOOO HOOOOOO WOWEEE SO EXCITE, MY LITTLE WINKY WILLY IS GETTING CHUB-CHUB, MOMMY." And let's be fucking absolutely real here, the only reason admins want people to sign up for the fucking forums to fucking ban appeal is so they can sell the members e-mails to, like, Chinese realtors or some shit.

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby teepeepee » Thu Jun 13, 2019 10:44 am #498083

Whoisthere wrote:add a firefighter cyborg module

equipment:
-fireaxe for obvious reason
-fire extinguisher for obvious reason
-crowbar to crowbar open fire doors
-tank and nozzle that accepts/spreads all gases for obvious reason
-inbuilt pump connected to tank and nozzle to scoop up hot plasma and such
-flash like all borgs have
-stun arm to stun flash-protected people and drag them out of the fire (or in case there is a burning dude running around setting everyone on fire)
-disabler for above
-cuffs for above


as a bonus we can just reuse existing sec borg sprite because it is red like a firecar

fire axe already works as a crowbar for door-opening purpouses
I think you meant scrubber too, when you said pump
last three are retarded
overall a good idea, wrong thread

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby confused rock » Thu Jun 13, 2019 3:21 pm #498113

I’d say “cant tell if tino and teepee are retarded or not” but I already know they are, this is the best joke of the millenia
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Mickyan
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Mickyan » Fri Jul 05, 2019 3:39 pm #502228

emagging a cardborg costume should disguise you as a syndieborg
I play as Swanni, the brain-damaged moth.

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Whoisthere » Wed Jul 10, 2019 7:33 pm #502794

filter/rename:
gravitational -> gravatational
medic -> medac
gun -> gat
laser gun -> red gat
disabler -> blue gat
Sad elegy
Highly suitable for use in funerals

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Anonmare » Mon Jul 22, 2019 5:22 pm #504200

Expand emergency spacesuit tearing so that any spacesuit can experience tearing that can be caused by damage. Make it so they need patching to prevent the space from seeping in. Softsuits are more tearable while hardsuits are more resilient, but hardsuits need to be taken off to be fixed whereas softsuits can be patched directly.

Make spacesuits able to let you breathe from internals without needing a mask if you have the suit and helmet on.

Make species with no blood unable to draw runes as cultists. Allow cultists to draw runes using containers of blood, such as blood bags or beakers, if they have them in hand.

Give SMES units a remote control function and let powerflow consoles alter remote enabled SMES units.

Genercise APC/Air alarm/Airlock/Fire Alarm/Firelock circuits into one, access configurable circuit. Make firelocks openable without the need for a crowbar but have the ones at roundstart only open for people with atmospherics access, people without access can still open them as before.
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Screemonster
 
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Screemonster » Tue Jul 23, 2019 4:19 pm #504370

add cryo-prison that puts the prisoners into a dream world where they can go and fight monsters

let the cryo-prison add objectives rehab programs to tell prisoners to be good

emag the console to make it add murder objectives to the criminals

be well

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Anonmare » Wed Jul 24, 2019 6:55 pm #504570

Make emagging APCs adds a bunch of options to the system override panel that can be used to harm or disrupt others. For example:

  • Overload - One time use command that burns up 90% of the APC's charge remaining charge to proc Machine Overload on all machines in the area, blacklisting certain machineries like the grav gen. The chance of a successful proc increases with charge. The base chance for a fully-charged APC with roundstart powercells should be between 25-33% with a max-charge bluespace powercell having at least a 75% chance of success for each machine. The APC itself is a valid target for this override.
  • Lockdown - Toggleable ability. Burns APC charge overtime while enabled., procs all airlocks in the area to close (if they are not so already), bolt (if they are not so already) and disrupt main power and backup power supplies. Lockdown will automatically release if the APC runs out of power, but may be disabled manually through the APC interface, whereupon the airlocks will unbolt as soon as power returns to them.
  • Overcharge - Turns the APC into a hazard after 10 seconds, allowing time for the hacker to get clear. The APC will now discharge tesla shocks to anyone who passes within 3-tiles radius of it in ~4 second intervals, burning 10% charge each time. Higher capacity cells deal more damage, wearing gloves or a hardsuit will grant half-protection and wearing both will grant full immunity.

Using an emag on an already emagged APC should also lock the interface, allowing traitors to mask their efforts behind making the AI look suspicious.
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peoplearestrange
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby peoplearestrange » Thu Jul 25, 2019 11:33 am #504669

Engineers can chip off a bit of the SM core and make their own swords. Has a 1 in 10 chance of ashing them though
A few of my favourite quotes:
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment

miggles wrote:it must have been quite the accomplishment, killing a dead butterfly

WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.

Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.

TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...

NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.

Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!

Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!

Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.

IM TRYING

Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch

Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...


Are you having a stroke

bandit wrote:you are now manually GLORFing

PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun

OOC: Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby severepwnage » Wed Jul 31, 2019 10:21 pm #505583

orange man is ultra fucking mad with my big brain ideas so

-when you put a stun baton in the coin press it drops an antag token
-wearing the jabroni outfit gives you a stamina damage only version of CQC only inside areas designated as "boxing ring" and "rage cage"
sewage pwnage~

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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby PKPenguin321 » Wed Jul 31, 2019 11:07 pm #505588

severepwnage wrote:-wearing the jabroni outfit gives you a stamina damage only version of CQC only inside areas designated as "boxing ring" and "rage cage"

dont forget the dorms bedrooms
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well
tell the best admin how good he is
Spoiler:
Image

PostThis post was deleted by L_Nacho_Chaos_L on Fri Aug 02, 2019 1:58 am.
Reason: oops necro

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Arathian
 
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Arathian » Fri Aug 02, 2019 3:04 am #505759

I will post and update in this comment dumb ideas I wanna do eventually in some form:

Add all current playable races as toxins in xenobiology. Including plasmemes (but that one will need some SEVERE restrictions, and probably from a green crossbreed). Gotta ask oranges about that when the catgirl situation is resolved.

Add a "Business Golem" and a "Revolutionary Golem" to xenobiology. Business Golem will essentially be capitalist golem without the conversion/special unlocks. It can be created by putting a huge amount of credits (10k+ at least) into an empty golem shell. It will not do any damage, instead every time it touches someone it will drain funds and put them in its creator's account. Revolutionary Golems will be created by putting either a dead business golem into an empty golem shell. It will look like communist golem. Every time revolutionary golem touches someone, it will draw funds and distribute them equally to all non-heads/to all assistants (maybe).

Petting cyborgs as scientist, roboticist or RD should give a mood buff similar to petting pets like Ian. More pets for our cute cyborgs!

Add a proper flamethrower to mechs. Not just the shitty carbine.

Mechadendrite for roboticists. It will remove the backpack slot and instead you will get a 3rd arm with some restrictions but also some major advantages. The pixel art of mechadendrites is already done, just needs the actual code implemented.

Add some way to make sentient mechs that are controllable without building AIs, changing their laws, carding them and then putting the carded AI in. That shit's way too complex.

Currently mechs that are controlled by an AI/MMI cannot change stance (to aggressive or friendly f.ex.) That is very relevant for stuff like the gygax ability. That should be added/fixed.
Iron, blood and spider armies

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Calibraptor
 
Joined: Tue Jun 27, 2017 12:56 am
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Calibraptor » Fri Aug 02, 2019 7:05 am #505774

PKPenguin321 wrote:
Anonmare wrote:A poorly calibrated teleporter has a chance of misfiring, failing to teleport the person going through it (but produces someone else on the other end).

Both persons are identical in every way, even down to the implants or organs they have or don't have. if the original was an antagonist, the copy gets their antagonist objectives as well as an objective ensuring the original is destroyed. The equation must be balanced after all.

this would actually be really really fucking cool but there needs to be a way to implement it without allowing players to exploit it


Please quietly PR this as an event with a 1 in 10000 chance to happen.
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Dr_bee
 
Joined: Fri Dec 23, 2016 6:31 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Dr_bee » Fri Aug 02, 2019 11:21 am #505794

Calibraptor wrote:
PKPenguin321 wrote:
Anonmare wrote:A poorly calibrated teleporter has a chance of misfiring, failing to teleport the person going through it (but produces someone else on the other end).

Both persons are identical in every way, even down to the implants or organs they have or don't have. if the original was an antagonist, the copy gets their antagonist objectives as well as an objective ensuring the original is destroyed. The equation must be balanced after all.

this would actually be really really fucking cool but there needs to be a way to implement it without allowing players to exploit it


Please quietly PR this as an event with a 1 in 10000 chance to happen.


The game could use more star trek references in general.

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Screemonster
 
Joined: Sat Jul 26, 2014 7:23 pm
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Re: ITT: We make shitty suggestions and come up with poor id

Postby Screemonster » Fri Aug 02, 2019 12:55 pm #505804

Dr_bee wrote:
Calibraptor wrote:
PKPenguin321 wrote:
Anonmare wrote:A poorly calibrated teleporter has a chance of misfiring, failing to teleport the person going through it (but produces someone else on the other end).

Both persons are identical in every way, even down to the implants or organs they have or don't have. if the original was an antagonist, the copy gets their antagonist objectives as well as an objective ensuring the original is destroyed. The equation must be balanced after all.

this would actually be really really fucking cool but there needs to be a way to implement it without allowing players to exploit it


Please quietly PR this as an event with a 1 in 10000 chance to happen.


The game could use more star trek references in general.

if you were gonna make it the proper trek reference you'd give the original the pacifist trait when the antag copy spawns in

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Anonmare
 
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Anonmare » Sat Aug 03, 2019 10:34 am #505947

It was actually a Think Like a Dinosaur reference but admittedly that's a pretty obscure sci-fi story
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Davidchan
 
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby Davidchan » Mon Aug 05, 2019 3:25 pm #506314

Change the nukeops code to always be 7355608
Law 0: Secborg din do nuffin.

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PKPenguin321
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Re: ITT: We make shitty suggestions and come up with poor ideas.

Postby PKPenguin321 » Tue Aug 06, 2019 6:06 am #506399

Davidchan wrote:Change the nukeops code to always be 7355608

i like it!
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well
tell the best admin how good he is
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