Name Timeouts
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Name Timeouts
When I'm a clown, mime or cyborg, I want to give myself a thematic name to match my mime/clown partner in crime, or whatever the AI's called itself.
But it seems that we STILL have these stupid, unmarked name timeouts of about 15 seconds or so, after which you don't get to choose your name and are given a default name instead. It's certainly like this with cyborgs, and it's a pain in the arse.
Can we get this fixed, please? I've not put it in the Git because I think it's a bad oversight, not a bug.
But it seems that we STILL have these stupid, unmarked name timeouts of about 15 seconds or so, after which you don't get to choose your name and are given a default name instead. It's certainly like this with cyborgs, and it's a pain in the arse.
Can we get this fixed, please? I've not put it in the Git because I think it's a bad oversight, not a bug.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Name Timeouts
I don't think removing them entirely would be a good idea since some people will abuse that to change names midround, but upping it to like five minutes probably wouldnt do much harm.
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<Tobba> I stared into BYOND and it farted
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Name Timeouts
The way it's done really needs to be handled better in general. You should be setting it up in the preferences screen instead of upon spawning.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: Name Timeouts
It also only takes 30 seconds to ahelp an admin and get them to change your name. Its a pretty simple edit as well
Whatever
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- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Name Timeouts
Not ideal for cyborgs, especially since this name edit is essentially useless if you haven't picked a module yet (doing so resets your name).peoplearestrange wrote:It also only takes 30 seconds to ahelp an admin and get them to change your name. Its a pretty simple edit as well
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Name Timeouts
We don't really have any decent system for handling this stuff yet.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Name Timeouts
I play clown/mime frequently, have experienced this frequently due to lag, and as such ahelp this a lot. I don't remember an admin ever doing anything but saying "lol sucks to be you" or changing the name to something rude.peoplearestrange wrote:It also only takes 30 seconds to ahelp an admin and get them to change your name. Its a pretty simple edit as well
Particularly bad for mimes because their default name is their character name, not a random mime name
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
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- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
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Re: Name Timeouts
Admins do fix names, At least basilmins do.
Last night a guy asked for a rename and fayrik did it twice (only because he fucked it up the first time but still)
Last night a guy asked for a rename and fayrik did it twice (only because he fucked it up the first time but still)
私は完璧
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Name Timeouts
Its generally not a big deal to rename someone, the vars list for it even automatically takes care of your PDA and ID too. That said it would be nice to have the timer run just a wee bit longer, I try to wait and see if the AI is doing a name gimmick before I name my borg and I take too long about 50% of the time.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Fayrik
- Joined: Fri Dec 19, 2014 11:27 pm
- Byond Username: Fayrik
Re: Name Timeouts
Thank you so much for immortalizing that moment forever.Remie Richards wrote:and fayrik did it twice (only because he fucked it up the first time but still)
It's not like I ever wanted to forget misnaming a clown or anything(!)
I always change people's names on request though. Unless that request has dubious motive, which I'm yet to actually encounter.
But I definitely agree that this is something that's much easier to handle as an admin than it is with code.
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Name Timeouts
Still, I feel that increasing the timer enough to have some breathing room - a minute, tops - would solve the issue and remove the necessity of frequent requests.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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