Wizard: Elementals
-
- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Wizard: Elementals
As a powerful Wizard the Wizard has the potential to summon a Powerful Elemental sacrificing one spell slot to bring forth an Elemental Evil.
Lava(Fire) Elemental: The floor it walks on is temporarily turned to lava and it can melt walls with a thermite like ability. Punches do burn damage. Has the ability to hide in its own lava. v
Air Elemental: Has a spell that knocks everyone back like a bomb but doesn't do any major damage. Extremely fast. Can go mist form and phase through walls. Can't attack but the knockback is low cooldown.
Toxic Water Elemental: Punches do toxin damage. Not sure what else for other abilities
Earth Elemental: Can breakdown walls and consume the metal sheets on the ground to restore health. Can consume reinforced steel to increase its armor. Does 15-20 brute. Has the ability to turn into essentially a bowling ball unstoppingly careening down the hall for fast travel
Lava(Fire) Elemental: The floor it walks on is temporarily turned to lava and it can melt walls with a thermite like ability. Punches do burn damage. Has the ability to hide in its own lava. v
Air Elemental: Has a spell that knocks everyone back like a bomb but doesn't do any major damage. Extremely fast. Can go mist form and phase through walls. Can't attack but the knockback is low cooldown.
Toxic Water Elemental: Punches do toxin damage. Not sure what else for other abilities
Earth Elemental: Can breakdown walls and consume the metal sheets on the ground to restore health. Can consume reinforced steel to increase its armor. Does 15-20 brute. Has the ability to turn into essentially a bowling ball unstoppingly careening down the hall for fast travel
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Wizard: Elementals
I support this concept, anything that means more than one person gets to have fun in a Wizard round deserves to be looked at.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Wizard: Elementals
Why have a toxic water elemental?
Water is pretty terrifying on its own. Also cold powers are pretty historically water elementally.
Maybe some ranged or area affect cooling. Like freezing people cooling.
For melee let it quick grab people then do portable swirlies.
Let it hide or teleport into blood puddles or something. Most common liquid on the station after all.
Water is pretty terrifying on its own. Also cold powers are pretty historically water elementally.
Maybe some ranged or area affect cooling. Like freezing people cooling.
For melee let it quick grab people then do portable swirlies.
Let it hide or teleport into blood puddles or something. Most common liquid on the station after all.
-
- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Wizard: Elementals
I had trouble thinking of ideas. The problem with freezing is it can be easily negated by a EVA suit unless its shooting bolts of frost from the basilisk.Incomptinence wrote:Why have a toxic water elemental?
Water is pretty terrifying on its own. Also cold powers are pretty historically water elementally.
Maybe some ranged or area affect cooling. Like freezing people cooling.
For melee let it quick grab people then do portable swirlies.
Let it hide or teleport into blood puddles or something. Most common liquid on the station after all.
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
-
- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Wizard: Elementals
Let water and/or air elementals vent crawl.
The image of water bubbling out of a vent to horribly murder you strikes me as amusing.
The image of water bubbling out of a vent to horribly murder you strikes me as amusing.
-
- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Wizard: Elementals
Good idea there. Makes perfect senselumipharon wrote:Let water and/or air elementals vent crawl.
The image of water bubbling out of a vent to horribly murder you strikes me as amusing.
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Wizard: Elementals
Maybe throw ice balls at people dealing brute damage and freezing them?
- Xhuis
- Github User
- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: Wizard: Elementals
This sounds pretty cool, would a player control the elemental?
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
-
- Joined: Tue Apr 29, 2014 2:34 am
Re: Wizard: Elementals
We need these to be more durable especially if they are player controlled. Because unlike apprentices, these guys won't be protected by an asimov AI.
-
- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Wizard: Elementals
Yeah there's no way this would be aiXhuis wrote:This sounds pretty cool, would a player control the elemental?
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
-
- Joined: Mon Apr 21, 2014 8:44 pm
- Byond Username: Void Slayer
Re: Wizard: Elementals
Air elementals could be gas storage containers, break into atmospherics and suck up some plasma and N2O, release it in the hallways.
Water elementals could store and mix chemicals, shoot out grenade like versions of stored chems.
Earth elementals could eat walls/minerals and use the mass to build or alter the station.
Wizards don't need new brute monsters, making them able to do lots of secondary things (n addition to being giant dangerous monsters) would be fun.
Water elementals could store and mix chemicals, shoot out grenade like versions of stored chems.
Earth elementals could eat walls/minerals and use the mass to build or alter the station.
Wizards don't need new brute monsters, making them able to do lots of secondary things (n addition to being giant dangerous monsters) would be fun.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Wizard: Elementals
Elementals will need to be damn powerful to match up to Constructwizard, which also costs 1 spell slot.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
Who is online
Users browsing this forum: Google [Bot]