Facepunch code released
- Vekter
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Facepunch code released
Someone leaked some of their code so Mport and the others went "fuck it" and released the whole thing.
https://www.digg.com/r/SS13/comments/ ... e_release/
https://www.digg.com/r/SS13/comments/ ... e_release/
AliasTakuto wrote: ↑Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
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- EndgamerAzari
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Re: Facepunch code released
I'm not familiar with them. Did they have any particularly outstanding features?
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- Github User
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Re: Facepunch code released
There's something vaguely approximating a "big unique to us features" list here http://facepunchss13.proboards.com/boar ... ent-guides
Nothing is really standing out as something cool that they had that we don't, and a lot of talk on the forums is more about them porting features from us, which obviously isn't useful for us now.
MIght be a nice little idea if someone sets up a temporary server for this code so players can look around and see if there's anything neat worth salvaging.
Nothing is really standing out as something cool that they had that we don't, and a lot of talk on the forums is more about them porting features from us, which obviously isn't useful for us now.
MIght be a nice little idea if someone sets up a temporary server for this code so players can look around and see if there's anything neat worth salvaging.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
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Re: Facepunch code released
>several of their features have to do with away missions
Well at least someone enjoys them I guess
Well at least someone enjoys them I guess
- Vekter
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Re: Facepunch code released
I mostly just posted it here in case anyone wanted to ape any of their code for us. No clue what's in there but you never know.
AliasTakuto wrote: ↑Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
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Re: Facepunch code released
I don't know anything about their code but Foos is a cool guy
hope you get your pilot license soon buddy
hope you get your pilot license soon buddy
i love public logs
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- Cheridan
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Re: Facepunch code released
I made the Centcom Away map at the request of Yogstation, who later adapted it into their own Centcom z-level. I'd say in general that the away mission project was more successful with downstream branches, likely because the modular nature lets their smaller dev teams create maps and content adapted to their needs, but without the far more hefty investment of making a full station map.Kor wrote:>several of their features have to do with away missions
Well at least someone enjoys them I guess
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Re: Facepunch code released
Was the whole idea here, letting people add smaller amounts of content, shame it suffered backlash early on because of the nature of the maps that got rushed and never really took off afterwards.Cheridan wrote:likely because the modular nature lets their smaller dev teams create maps and content adapted to their needs
Nice to hear they live on though.
- oranges
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Re: Facepunch code released
More like shitpunch
- invisty
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Re: Facepunch code released
Away Missions were always a great idea, provided they were closed source.Kor wrote:>several of their features have to do with away missions
Well at least someone enjoys them I guess
Honestly I wish there was some easy way we could have done the same yet keep people from solving all the puzzles via github.
Mime: Depresso
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Re: Facepunch code released
Take the whole thing closed source, literally the only way to get good secrets. Everyone will know everything after one person does it though.invisty wrote:Away Missions were always a great idea, provided they were closed source.Kor wrote:>several of their features have to do with away missions
Well at least someone enjoys them I guess
Honestly I wish there was some easy way we could have done the same yet keep people from solving all the puzzles via github.
ACTUALLY
Undocumented things are probably more secret. Ignore the changelog and just do it.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
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OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- JackHunt
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Re: Facepunch code released
There were a bunch of undocumented things added to tg that remain pretty secret like Hallucinations. Sure if you codedive you can find them but it's pretty obscure and your average person can't make sense of DM code anyway.
- Nexendia
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Re: Facepunch code released
http://www.hippie-station-13.com/forums ... =21&t=1993JackHunt wrote:There were a bunch of undocumented things added to tg that remain pretty secret like Hallucinations. Sure if you codedive you can find them but it's pretty obscure and your average person can't make sense of DM code anyway.
Semi-related as it lets you have hidden chems.. could probably be used for other things.
っぽい
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Re: Facepunch code released
secret club bs is lame and will always be lame.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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Re: Facepunch code released
Or you could just use procedurally generated map elements and stuff like that to add variety instead of having whoever maps a sekrit away mission being lord and master.
- Vekter
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Re: Facepunch code released
Can you do procedural generation in BYOND? o-o
AliasTakuto wrote: ↑Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
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Re: Facepunch code released
Pretty sure, yeah.Vekter wrote:Can you do procedural generation in BYOND? o-o
Hey.
- Stan_Studnick
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Re: Facepunch code released
Former Facepunch Station player here. Aside from some random stuff like ID-locked guns (was shit, absolute shit) and the away missions which were fun, they didn't have anything really cool. I've played on smaller servers that had better things, what made me go to /tg/ was the similarity between here and Facepunch Station.
There was a lot of things here that they didn't have, but it was over a year ago since I last played there so I don't know. It was when Nox still existed, so I hope that gives you an idea of when it was, mostly getting anything added was up to scooterkid or Foos, all I know is it wasn't a bad place to be but it got a little empty at times and especially after they went to the new map.
EDIT: This was the map, I more or less gave all the important input on cargo, the whole thing is basically as I suggested: http://puu.sh/hst0X/40c6f1ad4c.png
Was not a bad cargo bay.
There was a lot of things here that they didn't have, but it was over a year ago since I last played there so I don't know. It was when Nox still existed, so I hope that gives you an idea of when it was, mostly getting anything added was up to scooterkid or Foos, all I know is it wasn't a bad place to be but it got a little empty at times and especially after they went to the new map.
EDIT: This was the map, I more or less gave all the important input on cargo, the whole thing is basically as I suggested: http://puu.sh/hst0X/40c6f1ad4c.png
Was not a bad cargo bay.
- Saegrimr
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Re: Facepunch code released
Holy fuck what a boring as hell map.Stan_Studnick wrote:EDIT: This was the map, I more or less gave all the important input on cargo, the whole thing is basically as I suggested: http://puu.sh/hst0X/40c6f1ad4c.png
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Ricotez
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Re: Facepunch code released
>that conveyor belt between mining and cargo
holy shit I almost forgot boxstation used to have that too
holy shit I almost forgot boxstation used to have that too
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
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Re: Facepunch code released
Have you not seen my generator?Vekter wrote:Can you do procedural generation in BYOND? o-o
Or Bay's generator?
Procedural generation can be done in any turing complete language.
私は完璧
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Re: Facepunch code released
one thing i remember about facepunch and liked is that the round end stats popped up in a separate window.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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Re: Facepunch code released
They still have greenbay oh man I really miss green medbay.
- Saegrimr
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Re: Facepunch code released
/vg/ had this for a while, might still have it but I haven't checked in a while. Its a great feature, even with stupid statistics like number of times someone beat the clown.Miauw wrote:one thing i remember about facepunch and liked is that the round end stats popped up in a separate window.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Stan_Studnick
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Re: Facepunch code released
Apparently that's an early screenshot but yeah, the map wasn't very fun. It seems to be pretty solid when you're looking at the whole thing but actually playing it was infuriating, it was just kind of clunky to move around in and I never really could get used to it.Saegrimr wrote:Holy fuck what a boring as hell map.Stan_Studnick wrote:EDIT: This was the map, I more or less gave all the important input on cargo, the whole thing is basically as I suggested: http://puu.sh/hst0X/40c6f1ad4c.png
Made entirely obsolete by the method used here to smelt/distribute the ore, but it was hella fun and that entire conveyor room was a fun place to stuff bodies. I disguised myself (while being the QM) and slowly murdered the crew one or two at a time and ditched their bodies in there, and finally the HoS and detective ran through and discovered them all. I was questioned, but since I was never seen outside of the cargo bay I was ruled out as a suspect. One of my favorite times on that map for sure, I loved getting that sweet, sweet greentext after all of that.Ricotez wrote:>that conveyor belt between mining and cargo
holy shit I almost forgot boxstation used to have that too
- Ricotez
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Re: Facepunch code released
if we ever implemented this it would just encourage people to beat the clownSaegrimr wrote:stupid statistics like number of times someone beat the clown.
which I'm not opposed to
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
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- Drynwyn
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Re: Facepunch code released
This is good if only because afaik Facepunch was technically violating the CC license on R4407 of gooncode by being closed-source.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- NikNakFlak
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Re: Facepunch code released
Holy Necro Batman
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