'Safeguard' objective.
- Spacemanspark
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'Safeguard' objective.
This is already in the code, and if you don't know what this is, I'll explain:
It's an antagonist objective to protect a certain individual onboard the station.
By protect, it just means make sure they don't die, essentially.
Now... if your protectee suicides at round start, it should do one of two things:
1. Not hold it against you. You should auto green text, or the objective should be erased entirely.
Or...
2. Auto gain a new person to protect.
This objective will /hopefully/ encourage less murderboning and the like.
AI's can also be given this objective when they are traitors.
It's an antagonist objective to protect a certain individual onboard the station.
By protect, it just means make sure they don't die, essentially.
Now... if your protectee suicides at round start, it should do one of two things:
1. Not hold it against you. You should auto green text, or the objective should be erased entirely.
Or...
2. Auto gain a new person to protect.
This objective will /hopefully/ encourage less murderboning and the like.
AI's can also be given this objective when they are traitors.
Last edited by Spacemanspark on Fri Aug 01, 2014 2:24 am, edited 1 time in total.
:^)
- Reimoo
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Re: 'Safeguard' objective.
To be honest, not many people will like having their chance at being an antag ruined by having their griff license revoked.
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Re: 'Safeguard' objective.
Still technically a griff license as you can just ignore your objectives.
Spoiler:
- Spacemanspark
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Re: 'Safeguard' objective.
Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.
:^)
- cedarbridge
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Re: 'Safeguard' objective.
Though this essentially voids the point of objectives as a whole. All that will happen with this approach is the griffseekers will whine about missing greentext because they want to go on murderbonathons and their protect target died in the melee denying their greentext,Spacemanspark wrote:Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.
- Kelenius
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Re: 'Safeguard' objective.
Goodcedarbridge wrote:Though this essentially voids the point of objectives as a whole. All that will happen with this approach is the griffseekers will whine about missing greentext because they want to go on murderbonathons and their protect target died in the melee denying their greentext,Spacemanspark wrote:Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.
- cedarbridge
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Re: 'Safeguard' objective.
Either I didn't clearly state myself or something. I fully expect that adding these objectives will just end with enough whining that they get repealed. I'm all for objectives that remove pointless murderboning, but I don't expect that to last very long.Kelenius wrote:Goodcedarbridge wrote:Though this essentially voids the point of objectives as a whole. All that will happen with this approach is the griffseekers will whine about missing greentext because they want to go on murderbonathons and their protect target died in the melee denying their greentext,Spacemanspark wrote:Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.
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Re: 'Safeguard' objective.
Whining about greentext didn't stop parapen from getting removed and it's certainly not a reason not to add more objectives.cedarbridge wrote:Either I didn't clearly state myself or something. I fully expect that adding these objectives will just end with enough whining that they get repealed. I'm all for objectives that remove pointless murderboning, but I don't expect that to last very long.Kelenius wrote:Goodcedarbridge wrote:Though this essentially voids the point of objectives as a whole. All that will happen with this approach is the griffseekers will whine about missing greentext because they want to go on murderbonathons and their protect target died in the melee denying their greentext,Spacemanspark wrote:Cipher3 wrote:Still technically a griff license as you can just ignore your objectives.
- Kelenius
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Re: 'Safeguard' objective.
Antagonist's job is to make round interesting, not to get his greentext.
- NikNakFlak
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Re: 'Safeguard' objective.
I like this thread
- Steelpoint
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Re: 'Safeguard' objective.
I like the objective idea, though it does leave many ways for the antag to get unintentionally screwed out of his green text.
However I always operate under the assumption that antags simply do whatever they bloody well want, if that includes going for greentext, sitting idle or killing everything that moves, then so be it.
However I always operate under the assumption that antags simply do whatever they bloody well want, if that includes going for greentext, sitting idle or killing everything that moves, then so be it.
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Re: 'Safeguard' objective.
Ive always hated escort missions in games, so i hate this idea. Its probably a good way to get antags to do something other than just kill stuff, but then they are antags, they are meant to mess with the round. Not that i have a problem with murderboning antags, i think stuff like that is perfectly fine and something we are all guilty of.
So many things could go wrong with this though. How are you supposed to ensure his survival? If im a Cargo Tech and my VIP is a Scientist, do i just sit outside his department stalking him? He would think im trying to kill him. Id need to get a job change to even be able to observe him, and even then following someone is just asking for trouble.
I do think antags, specifically traitors, need more diverse objectives that are not just about killing or stealing a single item. But escorts sound tedious as hell, and id probably just ignore the objective if i ever got it.
So many things could go wrong with this though. How are you supposed to ensure his survival? If im a Cargo Tech and my VIP is a Scientist, do i just sit outside his department stalking him? He would think im trying to kill him. Id need to get a job change to even be able to observe him, and even then following someone is just asking for trouble.
I do think antags, specifically traitors, need more diverse objectives that are not just about killing or stealing a single item. But escorts sound tedious as hell, and id probably just ignore the objective if i ever got it.
- Reimoo
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Re: 'Safeguard' objective.
Sabotage objectives would be neat.Alex Crimson wrote: I do think antags, specifically traitors, need more diverse objectives that are not just about killing or stealing a single item.
- paprika
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Re: 'Safeguard' objective.
This is like protecting the chaplain as sec during cult with all the fun removed.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: 'Safeguard' objective.
Oh, jee, you cannnot parapenC4 any more, how difficult it becomes, right?Alex Crimson wrote:So many things could go wrong with this though. How are you supposed to ensure his survival? If im a Cargo Tech and my VIP is a Scientist, do i just sit outside his department stalking him? He would think im trying to kill him. Id need to get a job change to even be able to observe him, and even then following someone is just asking for trouble.
Bring materials or some random crate to R&D and stick around. Have a chat and be nice, chances are you'll be welcome to stay. Besides, you're probably not required to stay with them forever, just keep an eye on them, have a PDA chat, think of some imaginary requests to keep it less creepy. Hell, invite your target to romantic dinner, who knows what else is possible? Or may be you want to kidnap them and lock them in 1x1 area and keep them alive that way, sure!
It's basically the same thing as if somebody took your steal objective. Like if CE gave blue-prints to some engi who is now on derelict or RCD got ditched by a random greyshirt who is now braindead in maint. Good luck searching for that. Well, shit happens, greentext is not always easy. It shouldn't be easy.
- Kyrah Abattoir
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Re: 'Safeguard' objective.
Why making it an antag only objective? Add a buddy system for everyone on the station
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Re: 'Safeguard' objective.
That reads like a Public Relations policy. 0/10 would ignore as soon as implemented.Kyrah Abattoir wrote:Why making it an antag only objective? Add a buddy system for everyone on the station
Spoiler:
- ShizCalev
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Re: 'Safeguard' objective.
Protect him by murdering the rest of the station. There are indeed interesting ways you can still have fun with this.
- ThanatosRa
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Re: 'Safeguard' objective.
I was about to post that exact thought.ShizCalev wrote:Protect him by murdering the rest of the station. There are indeed interesting ways you can still have fun with this.
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- tunderchief
- Joined: Thu Apr 24, 2014 12:15 pm
Re: 'Safeguard' objective.
I love it. It promotes infighting, and defending antags shitting on murderboners.
At absolute worst, murderboning will get slightly curbed.
At best, murderboning will be heavily damaged by vigilante antags with safeguard objectives.
At absolute worst, murderboning will get slightly curbed.
At best, murderboning will be heavily damaged by vigilante antags with safeguard objectives.
- ShizCalev
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Re: 'Safeguard' objective.
You'll basically become...
The Owl.
The Owl.
- Kyrah Abattoir
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Re: 'Safeguard' objective.
Murderbone is fucking annoying to anyone in the round who happen to cross the path of a traitor tho, it doesn't encourage to be clever or anything.
- Spacemanspark
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- ShizCalev
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Re: 'Safeguard' objective.
why?
You should also add a yes/no vote
You should also add a yes/no vote
- Spacemanspark
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- Cayce
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Re: 'Safeguard' objective.
It's still incredibly easy to C4 someone.Lo6a4evskiy wrote:Oh, jee, you cannnot parapenC4 any more, how difficult it becomes, right?
A round today I bought C4 and connected a signaler. Went up to the HOP who was my target and told him I found it in the hall, asked him to secure it.
As soon as he picked it up, I signaled and he gibbed instantly.
It's only a little harder now.
Winsome Lousome - A Winsome lass with criminal tendencies.
Kwisatz Haderach - Blue haired prophet of engineering.
Steals-The-Thing - That fucking ligger stole the pen out of my PDA.
Kwisatz Haderach - Blue haired prophet of engineering.
Steals-The-Thing - That fucking ligger stole the pen out of my PDA.
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Re: 'Safeguard' objective.
Had a round just now where someone left a C4 out in the hallway. It's rather a good thing I checked its wiring for a signaller before carrying it around.Kwisatz wrote:It's still incredibly easy to C4 someone.Lo6a4evskiy wrote:Oh, jee, you cannnot parapenC4 any more, how difficult it becomes, right?
A round today I bought C4 and connected a signaler. Went up to the HOP who was my target and told him I found it in the hall, asked him to secure it.
As soon as he picked it up, I signaled and he gibbed instantly.
It's only a little harder now.
Spoiler:
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Re: 'Safeguard' objective.
As there's the document objective now, have it possible for someone to also protect the documents like
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
- Spacemanspark
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Re: 'Safeguard' objective.
That might just lead to Mr. Y killing Mr. X for the documents or typical DA metagaming where they just inform security of the traitor.Wesdo wrote:As there's the document objective now, have it possible for someone to also protect the documents like
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
:^)
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Re: 'Safeguard' objective.
Well, yeah but it still works if Mr. Y decides to be a good guy not murderboner.Spacemanspark wrote:That might just lead to Mr. Y killing Mr. X for the documents or typical DA metagaming where they just inform security of the traitor.Wesdo wrote:As there's the document objective now, have it possible for someone to also protect the documents like
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
- Spacemanspark
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Re: 'Safeguard' objective.
Which, sadly, never happens.Wesdo wrote:Well, yeah but it still works if Mr. Y decides to be a good guy not murderboner.Spacemanspark wrote:That might just lead to Mr. Y killing Mr. X for the documents or typical DA metagaming where they just inform security of the traitor.Wesdo wrote:As there's the document objective now, have it possible for someone to also protect the documents like
"Make sure Mr. X's documents stay safe, if he loses them it is your job to secure the documents."
:^)
- Kyrah Abattoir
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Re: 'Safeguard' objective.
It's pretty damn rare nowadays to have the shuttle called and nobody realize that a bunch of traitors are actually on the shuttle and accomplished their objective.
- YotaXP
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Re: 'Safeguard' objective.
"Protect Urist McGrayshirt"?
I read this as "Kidnap Urist McGrayshirt until round end."
I read this as "Kidnap Urist McGrayshirt until round end."
- Steelpoint
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Re: 'Safeguard' objective.
Kidnap the target, secure with straight jacket, cuffs, muzzle and blindfold, hook up to N2O internals, toss body somewhere out of the way.
End result:
- Mission Acomplished
- Target permanently removed from the round
- Target likely brain dead.
End result:
- Mission Acomplished
- Target permanently removed from the round
- Target likely brain dead.
- tunderchief
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Re: 'Safeguard' objective.
>implying you can't just place (target is NOT to be confined or unwillingly molested by you in any way) after the objective
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Re: 'Safeguard' objective.
Steelpoint wrote:muzzle
Wow, your plan doesn't work, geniusSteelpoint wrote:hook up to N2O internals
- Steelpoint
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Re: 'Safeguard' objective.
Or don't, either way you get the same result.
Don't get me wrong, a safeguard objective does add some interesting spice to antag objectives. Its just that I feel a Safeguard objective is a reworded kidnapping objective.
Don't get me wrong, a safeguard objective does add some interesting spice to antag objectives. Its just that I feel a Safeguard objective is a reworded kidnapping objective.
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Re: 'Safeguard' objective.
how about "Protect Urist McGrayshirt without violating their freedom"? Wouldn't that prevent Kidnapping your protect target? because Kidnapping violates freedom.
私は完璧
- ShizCalev
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Re: 'Safeguard' objective.
You don't have to kidnap someone to keep them alive. Just stalk them subtle and make sure they don't get ded.
If they do end up ded, find them on suit sensors and clone 'em.
If they do end up ded, find them on suit sensors and clone 'em.
- Steelpoint
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Re: 'Safeguard' objective.
How do you code an objective to account for that? Not kidnapping them that is.Remie Richards wrote:how about "Protect Urist McGrayshirt without violating their freedom"? Wouldn't that prevent Kidnapping your protect target? because Kidnapping violates freedom.
Because if the objective involves failing the player if their target ends up in the brig or in cuffs, that's really bad.
That objective will never be accomplished unless a admin personally ticks that off. Same thing with the Space Ninja's RP objectives.tunderchief wrote: >implying you can't just place (target is NOT to be confined or unwillingly molested by you in any way) after the objective
The thing is though kidnapping them practically guarantees that your target will not die or worse, and if people really want to accomplish their objectives I highly doubt they will leave their success up to chance.ShizCalev wrote:You don't have to kidnap someone to keep them alive. Just stalk them subtle and make sure they don't get ded.
If they do end up ded, find them on suit sensors and clone 'em.
In addition, what happens if the target gets borged? Or goes braindead/suicides? Or any of the other things that can go wrong. All this does is encourage traitors to kidnap their target and hide them somewhere, for the rest of the round, out of the way and incapable of escaping or doing anything.
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Re: 'Safeguard' objective.
braindead/suicide: assign new target, or free goal.Steelpoint wrote:In addition, what happens if the target gets borged? Or goes braindead/suicides? Or any of the other things that can go wrong. All this does is encourage traitors to kidnap their target and hide them somewhere, for the rest of the round, out of the way and incapable of escaping or doing anything.
perma: you have to break them out
borg: kill the roboticists before he can be borged, then go into hiding as he screams about a madman on the loose.
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Re: 'Safeguard' objective.
Don't traitors fail if they're handcuffed? Same thing. But really, I think kidnapping should be a totally viable option.Steelpoint wrote:How do you code an objective to account for that? Not kidnapping them that is.
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Re: 'Safeguard' objective.
Kidnapping can prove difficult, they might think you're out to kill them or just don't want to be restrained. Stalking would be the better option.
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Re: 'Safeguard' objective.
The objective that makes all on-station stalkers traitor suspects instead of just creepy.
Spoiler:
- ShizCalev
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Re: 'Safeguard' objective.
Implying they weren't already traitor suspects?Cipher3 wrote:The objective that makes all on-station stalkers traitor suspects instead of just creepy.
- tunderchief
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Re: 'Safeguard' objective.
What happens if a random Engineer loses the Blueprints in space?or Ian gets gibbed? Or if the guy whose brain you need just got turned into burgers? Greentext is always subject to chance. Safeguard should be no different.Steelpoint wrote:
In addition, what happens if the target gets borged? Or goes braindead/suicides? Or any of the other things that can go wrong. All this does is encourage traitors to kidnap their target and hide them somewhere, for the rest of the round, out of the way and incapable of escaping or doing anything.
- cedarbridge
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Re: 'Safeguard' objective.
Cult: "What do you mean you spaced the sac target?"tunderchief wrote:What happens if a random Engineer loses the Blueprints in space?or Ian gets gibbed? Or if the guy whose brain you need just got turned into burgers? Greentext is always subject to chance. Safeguard should be no different.Steelpoint wrote:
In addition, what happens if the target gets borged? Or goes braindead/suicides? Or any of the other things that can go wrong. All this does is encourage traitors to kidnap their target and hide them somewhere, for the rest of the round, out of the way and incapable of escaping or doing anything.
Ling: "What do you mean you gibbed that guy? I needed his brain!"
DA: "You c4'd your doccuments?"
It happens in all of these and more.
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Re: 'Safeguard' objective.
Add this as an alternative to the Survivor objective during wizard "Summon Guns!" round.
- Spacemanspark
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Re: 'Safeguard' objective.
That's not a bad idea.MedicInDisquise wrote:Add this as an alternative to the Survivor objective during wizard "Summon Guns!" round.
:^)
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