Search found 256 matches
- Sat Nov 15, 2014 10:13 am
- Forum: Ideas
- Topic: Remove Disappointing Artifact Rooms
- Replies: 31
- Views: 5685
Re: Remove Disappointing Artifact Rooms
I don't think I've seen any miner interested of doing botany. As for R&D parts, it's as Alex said.
- Sat Nov 15, 2014 2:08 am
- Forum: Ideas
- Topic: Remove Disappointing Artifact Rooms
- Replies: 31
- Views: 5685
Re: Remove Disappointing Artifact Rooms
Remove and replace with meaningful rooms is what I meant. Here's a question for you; What is a meaningful room? 1) A room that contains a robust item? 2) A room that contains something that would disrupt the standard round? 3) A room that has a massive gamechanging object? If it's 1, do we really n...
- Sat Nov 15, 2014 1:32 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 80999
Re: Traitor Ideas you wanna pull off.
Literally Hitler.Violaceus wrote:and then kill Ian by myself
- Fri Nov 14, 2014 5:46 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 682478
Re: Little things you learned that are game changing
This is most useful with the AI. Captains tend to want to be called just captains though.Violaceus wrote:People will like you and remember you if you call them with their names instead of position.
- Fri Nov 14, 2014 5:44 pm
- Forum: Closed Policy Discussion
- Topic: Clwon / Mime's rght to griff
- Replies: 9
- Views: 2076
Re: Clwon / Mime's rght to griff
So Shoe Snatchin' Willy was a griefer?Ikarrus wrote:don't strip them
- Fri Nov 14, 2014 5:41 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart suiciding in "non-important" roles
- Replies: 35
- Views: 8027
Re: Roundstart suiciding in "non-important" roles
No I was referring to Anon3's idea, seeing if I understood it right.
- Fri Nov 14, 2014 4:39 pm
- Forum: Coding
- Topic: WORST CHANGE EVER
- Replies: 18
- Views: 4708
Re: WORST CHANGE EVER
That change was the pinnacle of autism. No actually what was worse was the commit that we can't eat through masks anymore.
- Fri Nov 14, 2014 1:53 pm
- Forum: Off Topic
- Topic: Where are old people?
- Replies: 147
- Views: 36205
Re: Where are old people?
#freeDante2014
- Fri Nov 14, 2014 1:50 pm
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 80999
Re: Traitor Ideas you wanna pull off.
Oh there's a great use for a smuggler's bag. Added to my notes. Title: "Smuggler Surprise".
- Fri Nov 14, 2014 1:42 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 961647
Re: Minor Suggestions
I like the cards idea. It still would be a terrible item powergaming wise but you could still kill some unrobust scrublord with it.
- Fri Nov 14, 2014 1:41 pm
- Forum: Coding Feedback
- Topic: Oddyseus mounted sleeper
- Replies: 15
- Views: 4718
Re: Oddyseus mounted sleeper
I told you it works.
- Fri Nov 14, 2014 1:40 pm
- Forum: Ideas
- Topic: Remove Disappointing Artifact Rooms
- Replies: 31
- Views: 5685
Re: Remove Disappointing Artifact Rooms
Remove and replace with meaningful rooms is what I meant.
- Fri Nov 14, 2014 1:06 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart suiciding in "non-important" roles
- Replies: 35
- Views: 8027
Re: Roundstart suiciding in "non-important" roles
An automated 1 week job ban for rolling an important job, checking for antag and suiciding when you didn't get it? I know some people would just choose to take the ban just have a roll at that sweet engi/atmos/scientist/etc. antag.
- Fri Nov 14, 2014 12:34 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51996
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
I am more than up for some change. Having mining actually on the station z-level could mean that it gets done more often.
- Fri Nov 14, 2014 11:58 am
- Forum: Closed Policy Discussion
- Topic: Roundstart suiciding in "non-important" roles
- Replies: 35
- Views: 8027
Re: Roundstart suiciding in "non-important" roles
Honestly I would like to see some other way to roll antag than just by having some lucky dice. Like perhaps have the RNG roll plus a token system that guarantees that you will get it in a reasonable time even if unlucky.
- Fri Nov 14, 2014 11:51 am
- Forum: Ideas
- Topic: Remove Disappointing Artifact Rooms
- Replies: 31
- Views: 5685
Re: Remove Disappointing Artifact Rooms
Just removing the boring rooms entirely would be a good place to start.
- Thu Nov 13, 2014 9:45 pm
- Forum: Ideas
- Topic: Remove Disappointing Artifact Rooms
- Replies: 31
- Views: 5685
Remove Disappointing Artifact Rooms
Typically a given miner will find maybe 1-2 of these treasure rooms. When you dig in only to find some 2beard wine, a replica katana, a pair of laced shoes or something equally as useless, it's a pretty big downer. Mining is unrewarding as it is, I suggest we only keep the artifact rooms with meanin...
- Thu Nov 13, 2014 9:09 pm
- Forum: Coding Feedback
- Topic: Oddyseus mounted sleeper
- Replies: 15
- Views: 4718
Re: Oddyseus mounted sleeper
No people literally ejected themselves out of my torture chamber in a round I had today. Most of them did it too late and already had 20 units of plasma and neurotoxin in their bloodstream though. They don't get knocked out either unless you inject them with something that does that.
- Thu Nov 13, 2014 8:49 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 961647
Re: Minor Suggestions
Splashing yourself with space lube should make it harder for people to grab you. In addition hitting rest while running while space lubbed let's you pull off a sick ass high speed power slide. > escape is a raging inferno > emergency shuttle leaves in 10 seconds > POWER SLIDE THROUGH THE INFERNO ON...
- Thu Nov 13, 2014 8:41 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 232078
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
Someone pressed the meteor button once too many.
- Thu Nov 13, 2014 8:39 pm
- Forum: Coding Feedback
- Topic: Oddyseus mounted sleeper
- Replies: 15
- Views: 4718
Re: Oddyseus mounted sleeper
I guess you died in that one round by me kidnapping you in my torture chamber of an Ody. Anyway I kind of just trusted people not knowing that they could eject out of it.
- Thu Nov 13, 2014 2:18 pm
- Forum: Ideas
- Topic: Augmentations Department.
- Replies: 25
- Views: 6559
Re: Augmentations Department.
I'm all for surgery being a major point in playing a MD. Them starting with a good amount of cyborg parts for augs in the surgery room would be great, with more available by having the roboticists cooperate. Also augs could be fleshed out to have additional functionality down the line.
- Thu Nov 13, 2014 2:13 pm
- Forum: Ideas
- Topic: [Poll] Should Security Officers spawn with gloves?
- Replies: 31
- Views: 5757
Re: [Poll] Should Security Officers spawn with gloves?
Honestly the detective seems to me kind of useless anyway as far as forensic work goes. Perhaps he should get an additional way of identifying criminal suspects rather than just by fibers/fingerprints.
- Wed Nov 12, 2014 5:15 am
- Forum: General Chat
- Topic: How to properly defend the AI sat
- Replies: 54
- Views: 11429
Re: How to properly defend the AI sat
Yeah but then the borg can just manually make a door. Not like they use that feature much anyway outside of AI defense.
- Tue Nov 11, 2014 12:50 pm
- Forum: Ideas
- Topic: Voice changer mask
- Replies: 6
- Views: 1567
Re: Voice changer mask
Who even buys a voice changer, ever? Totally for buffing this item.
- Tue Nov 11, 2014 11:58 am
- Forum: General Chat
- Topic: How to properly defend the AI sat
- Replies: 54
- Views: 11429
Re: How to properly defend the AI sat
Agreed. Make unpowered bolted doors unboltable and remove door creating from borg RCDs, maybe?Cipher3 wrote:Airlocks are ridiculous and probably always have been. Honestly deserving some sort of nerf, considering that when making defenses DOORS are better than reinforced walls.
- Mon Nov 10, 2014 10:57 pm
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 27121
Re: Drones: Feedback edition
I wish drones could push things. Also being able to generate metal would be cool. I didn't want to steal any department's metal so I went out of my way to mine some, only to have it stolen by some engineer. Of course I couldn't just steal it back because that would break law 1.
- Sun Nov 09, 2014 4:04 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 682478
Re: Little things you learned that are game changing
Now that space is annoyingly slow you can space a ling and probably keep him out of the station for the rest of the round. That is assuming he didn't pick the spacesuit and is unable to respec. It's a pretty good option when you can't gib the corpse for whatever reason.
- Sat Nov 08, 2014 10:40 pm
- Forum: Coding Feedback
- Topic: Hand teleporters
- Replies: 8
- Views: 1788
Re: Hand teleporters
Now that you mention it I would like the old more robust hand teleporter as well, myself.
- Fri Nov 07, 2014 1:28 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58826
Re: Telescience & Coordinate Maps
Honestly there's something wrong with telescience when you need stuff like this to be efficient at it. Anyway since this is the telescience we have this calculator is great. Good work!
- Fri Nov 07, 2014 1:20 pm
- Forum: Ideas
- Topic: Fix Firefighter APLU
- Replies: 37
- Views: 6793
Re: Fix Firefighter APLU
Fires will usually burn themselves out so fast that there's little point in even fighting them. Station wrecking plasma fires are pretty rare and if you're in one with a Firefighter you probably can't do much to help anyway.
- Thu Nov 06, 2014 10:45 pm
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27990
Re: Mining stim pens.
Honestly what sucks is that not only is mining not rewarding but science often doesn't get their cool toys because of it. Perhaps we should just be done with mining. A heavy emphasis on cooperation tends to lead into more frustration than what it's worth. Also it's funny how this thread became from ...
- Thu Nov 06, 2014 5:08 pm
- Forum: Ideas
- Topic: Genetics access
- Replies: 24
- Views: 5054
Re: Genetics access
Chemists can fill the cryo with a more effective fix. And that's about it.
There's some other cool stuff but it needs people to cooperate which often does not happen.
There's some other cool stuff but it needs people to cooperate which often does not happen.
- Tue Nov 04, 2014 2:37 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 658348
Re: Stories of Awesome (Or something close to it.)
The best rounds are where you don't have to be super duper careful about killing the wrong guy because if you do you'll get bwoinked and then banned.lumipharon wrote:Snibedi snab.
- Mon Nov 03, 2014 8:17 pm
- Forum: Coding Feedback
- Topic: Spookoween feedback
- Replies: 16
- Views: 3741
Re: Spookoween feedback
I think it was fun. Bugged, but fun.
- Mon Nov 03, 2014 12:37 pm
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44393
Re: Higher Standards for Head of Personnel
I just wish access to some things did not entirely depend upon one guy feeling like helping me out or me rolling the right job at round start. I think the machines that currently require access should be hackable, like the robotics or R&D ones. Even if we force HoPs to git gud there will always ...
- Sun Nov 02, 2014 3:37 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart suiciding in "non-important" roles
- Replies: 35
- Views: 8027
Re: Roundstart suiciding in "non-important" roles
Nobody really cares about dead assistants now that they don't even mean free maint access.
- Sun Nov 02, 2014 3:06 pm
- Forum: Video Games
- Topic: Evolve: Spess monsters
- Replies: 62
- Views: 17361
Re: Evolve: Spess monsters
Alrighty. Doesn't that make the game look awful though?dezzmont wrote:I ran at a ridiculously low resolution, booted in windowed, and alt entered to make it fullscreen. It still takes a while but it doesn't brick my rig.Erbbu wrote:How did you fix the freezes, dezzmont? Perhaps I had the same problem.
- Sun Nov 02, 2014 3:05 pm
- Forum: Coding Feedback
- Topic: 3 out 4 of my last deaths were from an alien hunter
- Replies: 62
- Views: 14014
Re: 3 out 4 of my last deaths were from an alien hunter
I mean, there is a point where saying I died several times to this please nerf becomes valid. See old TK.
- Sun Nov 02, 2014 11:17 am
- Forum: Closed Policy Discussion
- Topic: Virologist Validity: to lynch or not to lynch
- Replies: 37
- Views: 9121
Re: Virologist Validity: to lynch or not to lynch
It's funny how sometimes people threaten to lynch me because their nigh-immortality also causes them to sneeze.
- Sun Nov 02, 2014 11:01 am
- Forum: Video Games
- Topic: Evolve: Spess monsters
- Replies: 62
- Views: 17361
Re: Evolve: Spess monsters
How did you fix the freezes, dezzmont? Perhaps I had the same problem.
- Sat Nov 01, 2014 3:10 pm
- Forum: Video Games
- Topic: Evolve: Spess monsters
- Replies: 62
- Views: 17361
Re: Evolve: Spess monsters
Unplayable for me. Slideshow fps with a computer that runs other games fine.
- Sat Nov 01, 2014 3:05 pm
- Forum: Ideas
- Topic: Health sprite re-update.
- Replies: 7
- Views: 1976
Re: Health sprite re-update.
No finding out where you're hurt should be arduous and clumsy.
Just kidding of course, I'm all for a better UI.
Just kidding of course, I'm all for a better UI.
- Sat Nov 01, 2014 11:53 am
- Forum: Ideas
- Topic: Nuke Ops Whitelist Based on Traitor Greentext
- Replies: 20
- Views: 4116
Re: Nuke Ops Whitelist Based on Traitor Greentext
Yeah agreed with Steelpoint, that is pretty silly.
- Sat Nov 01, 2014 9:44 am
- Forum: Ideas
- Topic: Merge Changeling with Revolution into a new Gamemode.
- Replies: 11
- Views: 2949
Re: Merge Changeling with Revolution into a new Gamemode.
I suggested something similar a year or so ago. Generally people posting in the thread liked the idea but no one wanted to code it.
- Thu Oct 30, 2014 11:50 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 543206
Simple Questions Thread
Not sure why we don't have one of these anymore.
I'll start: What are some good uses for the camera bug?
I'll start: What are some good uses for the camera bug?
- Thu Oct 30, 2014 10:38 am
- Forum: Ideas
- Topic: [Poll] Remove Double Agent, replace with Nuke Ops
- Replies: 11
- Views: 2742
Re: [Poll] Remove Double Agent, replace with Nuke Ops
I agree that double agents is bad but not sure if this is the fix.
- Thu Oct 30, 2014 10:14 am
- Forum: Ideas
- Topic: Buff Viruses
- Replies: 25
- Views: 5741
Re: Buff Viruses
I think you misread his post.leibniz wrote:I agree, I'd rather see stuff that damages me than this shit that makes me drop my things casually.Violaceus wrote:In my opinion viruses shouldnt be buffed to kill people faster, but to annoy and debuff them.
Like slower moving, occasionally passing out, etc.
- Wed Oct 29, 2014 6:44 pm
- Forum: Video Games
- Topic: Fighting Games
- Replies: 135
- Views: 35608
Re: Street Fighter 4
The fireball game is surprisingly intricate after you get a hang of it. Spacing, which version to use, what to look out for, when not to use another fireball and so on are all important. Likewise when trying to get in on a zoner you need to mix up your methods of getting around fireballs not to be p...
- Wed Oct 29, 2014 6:04 pm
- Forum: Closed Policy Discussion
- Topic: [POLL]New rule 1 addendum: Extreme cases of Murderbone
- Replies: 61
- Views: 16122
Re: [POLL]New rule 1 addendum: Extreme cases of Murderbone
I'm echoing the slippery slope and ambiguity sentiments. Also I find a single guy killing everyone impressive and one the reasons this game is so much fun. If something totally OP let that guy do what he did I would just rebalance it rather than punish the murderboner-er. Old TK was a good example o...