Search found 256 matches

by Erbbu
Sat Nov 15, 2014 10:13 am
Forum: Ideas
Topic: Remove Disappointing Artifact Rooms
Replies: 31
Views: 5685

Re: Remove Disappointing Artifact Rooms

I don't think I've seen any miner interested of doing botany. As for R&D parts, it's as Alex said.
by Erbbu
Sat Nov 15, 2014 2:08 am
Forum: Ideas
Topic: Remove Disappointing Artifact Rooms
Replies: 31
Views: 5685

Re: Remove Disappointing Artifact Rooms

Remove and replace with meaningful rooms is what I meant. Here's a question for you; What is a meaningful room? 1) A room that contains a robust item? 2) A room that contains something that would disrupt the standard round? 3) A room that has a massive gamechanging object? If it's 1, do we really n...
by Erbbu
Sat Nov 15, 2014 1:32 am
Forum: General Chat
Topic: Traitor Ideas you wanna pull off.
Replies: 302
Views: 80999

Re: Traitor Ideas you wanna pull off.

Violaceus wrote:and then kill Ian by myself
Literally Hitler.
by Erbbu
Fri Nov 14, 2014 5:46 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 682478

Re: Little things you learned that are game changing

Violaceus wrote:People will like you and remember you if you call them with their names instead of position.
This is most useful with the AI. Captains tend to want to be called just captains though.
by Erbbu
Fri Nov 14, 2014 5:44 pm
Forum: Closed Policy Discussion
Topic: Clwon / Mime's rght to griff
Replies: 9
Views: 2076

Re: Clwon / Mime's rght to griff

Ikarrus wrote:don't strip them
So Shoe Snatchin' Willy was a griefer?
by Erbbu
Fri Nov 14, 2014 5:41 pm
Forum: Closed Policy Discussion
Topic: Roundstart suiciding in "non-important" roles
Replies: 35
Views: 8027

Re: Roundstart suiciding in "non-important" roles

No I was referring to Anon3's idea, seeing if I understood it right.
by Erbbu
Fri Nov 14, 2014 4:39 pm
Forum: Coding
Topic: WORST CHANGE EVER
Replies: 18
Views: 4708

Re: WORST CHANGE EVER

That change was the pinnacle of autism. No actually what was worse was the commit that we can't eat through masks anymore.
by Erbbu
Fri Nov 14, 2014 1:53 pm
Forum: Off Topic
Topic: Where are old people?
Replies: 147
Views: 36205

Re: Where are old people?

#freeDante2014
by Erbbu
Fri Nov 14, 2014 1:50 pm
Forum: General Chat
Topic: Traitor Ideas you wanna pull off.
Replies: 302
Views: 80999

Re: Traitor Ideas you wanna pull off.

Oh there's a great use for a smuggler's bag. Added to my notes. Title: "Smuggler Surprise".
by Erbbu
Fri Nov 14, 2014 1:42 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 961647

Re: Minor Suggestions

I like the cards idea. It still would be a terrible item powergaming wise but you could still kill some unrobust scrublord with it.
by Erbbu
Fri Nov 14, 2014 1:41 pm
Forum: Coding Feedback
Topic: Oddyseus mounted sleeper
Replies: 15
Views: 4718

Re: Oddyseus mounted sleeper

I told you it works.
by Erbbu
Fri Nov 14, 2014 1:40 pm
Forum: Ideas
Topic: Remove Disappointing Artifact Rooms
Replies: 31
Views: 5685

Re: Remove Disappointing Artifact Rooms

Remove and replace with meaningful rooms is what I meant.
by Erbbu
Fri Nov 14, 2014 1:06 pm
Forum: Closed Policy Discussion
Topic: Roundstart suiciding in "non-important" roles
Replies: 35
Views: 8027

Re: Roundstart suiciding in "non-important" roles

An automated 1 week job ban for rolling an important job, checking for antag and suiciding when you didn't get it? I know some people would just choose to take the ban just have a roll at that sweet engi/atmos/scientist/etc. antag.
by Erbbu
Fri Nov 14, 2014 12:34 pm
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51996

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

I am more than up for some change. Having mining actually on the station z-level could mean that it gets done more often.
by Erbbu
Fri Nov 14, 2014 11:58 am
Forum: Closed Policy Discussion
Topic: Roundstart suiciding in "non-important" roles
Replies: 35
Views: 8027

Re: Roundstart suiciding in "non-important" roles

Honestly I would like to see some other way to roll antag than just by having some lucky dice. Like perhaps have the RNG roll plus a token system that guarantees that you will get it in a reasonable time even if unlucky.
by Erbbu
Fri Nov 14, 2014 11:51 am
Forum: Ideas
Topic: Remove Disappointing Artifact Rooms
Replies: 31
Views: 5685

Re: Remove Disappointing Artifact Rooms

Just removing the boring rooms entirely would be a good place to start.
by Erbbu
Thu Nov 13, 2014 9:45 pm
Forum: Ideas
Topic: Remove Disappointing Artifact Rooms
Replies: 31
Views: 5685

Remove Disappointing Artifact Rooms

Typically a given miner will find maybe 1-2 of these treasure rooms. When you dig in only to find some 2beard wine, a replica katana, a pair of laced shoes or something equally as useless, it's a pretty big downer. Mining is unrewarding as it is, I suggest we only keep the artifact rooms with meanin...
by Erbbu
Thu Nov 13, 2014 9:09 pm
Forum: Coding Feedback
Topic: Oddyseus mounted sleeper
Replies: 15
Views: 4718

Re: Oddyseus mounted sleeper

No people literally ejected themselves out of my torture chamber in a round I had today. Most of them did it too late and already had 20 units of plasma and neurotoxin in their bloodstream though. They don't get knocked out either unless you inject them with something that does that.
by Erbbu
Thu Nov 13, 2014 8:49 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 961647

Re: Minor Suggestions

Splashing yourself with space lube should make it harder for people to grab you. In addition hitting rest while running while space lubbed let's you pull off a sick ass high speed power slide. > escape is a raging inferno > emergency shuttle leaves in 10 seconds > POWER SLIDE THROUGH THE INFERNO ON...
by Erbbu
Thu Nov 13, 2014 8:41 pm
Forum: General Chat
Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
Replies: 508
Views: 232078

Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH

Someone pressed the meteor button once too many.
by Erbbu
Thu Nov 13, 2014 8:39 pm
Forum: Coding Feedback
Topic: Oddyseus mounted sleeper
Replies: 15
Views: 4718

Re: Oddyseus mounted sleeper

I guess you died in that one round by me kidnapping you in my torture chamber of an Ody. Anyway I kind of just trusted people not knowing that they could eject out of it.
by Erbbu
Thu Nov 13, 2014 2:18 pm
Forum: Ideas
Topic: Augmentations Department.
Replies: 25
Views: 6559

Re: Augmentations Department.

I'm all for surgery being a major point in playing a MD. Them starting with a good amount of cyborg parts for augs in the surgery room would be great, with more available by having the roboticists cooperate. Also augs could be fleshed out to have additional functionality down the line.
by Erbbu
Thu Nov 13, 2014 2:13 pm
Forum: Ideas
Topic: [Poll] Should Security Officers spawn with gloves?
Replies: 31
Views: 5757

Re: [Poll] Should Security Officers spawn with gloves?

Honestly the detective seems to me kind of useless anyway as far as forensic work goes. Perhaps he should get an additional way of identifying criminal suspects rather than just by fibers/fingerprints.
by Erbbu
Wed Nov 12, 2014 5:15 am
Forum: General Chat
Topic: How to properly defend the AI sat
Replies: 54
Views: 11429

Re: How to properly defend the AI sat

Yeah but then the borg can just manually make a door. Not like they use that feature much anyway outside of AI defense.
by Erbbu
Tue Nov 11, 2014 12:50 pm
Forum: Ideas
Topic: Voice changer mask
Replies: 6
Views: 1567

Re: Voice changer mask

Who even buys a voice changer, ever? Totally for buffing this item.
by Erbbu
Tue Nov 11, 2014 11:58 am
Forum: General Chat
Topic: How to properly defend the AI sat
Replies: 54
Views: 11429

Re: How to properly defend the AI sat

Cipher3 wrote:Airlocks are ridiculous and probably always have been. Honestly deserving some sort of nerf, considering that when making defenses DOORS are better than reinforced walls.
Agreed. Make unpowered bolted doors unboltable and remove door creating from borg RCDs, maybe?
by Erbbu
Mon Nov 10, 2014 10:57 pm
Forum: Coding Feedback
Topic: Drones: Feedback edition
Replies: 124
Views: 27121

Re: Drones: Feedback edition

I wish drones could push things. Also being able to generate metal would be cool. I didn't want to steal any department's metal so I went out of my way to mine some, only to have it stolen by some engineer. Of course I couldn't just steal it back because that would break law 1.
by Erbbu
Sun Nov 09, 2014 4:04 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 682478

Re: Little things you learned that are game changing

Now that space is annoyingly slow you can space a ling and probably keep him out of the station for the rest of the round. That is assuming he didn't pick the spacesuit and is unable to respec. It's a pretty good option when you can't gib the corpse for whatever reason.
by Erbbu
Sat Nov 08, 2014 10:40 pm
Forum: Coding Feedback
Topic: Hand teleporters
Replies: 8
Views: 1788

Re: Hand teleporters

Now that you mention it I would like the old more robust hand teleporter as well, myself.
by Erbbu
Fri Nov 07, 2014 1:28 pm
Forum: General Chat
Topic: Telescience & Coordinate Maps - Now for NTSL!
Replies: 73
Views: 58826

Re: Telescience & Coordinate Maps

Honestly there's something wrong with telescience when you need stuff like this to be efficient at it. Anyway since this is the telescience we have this calculator is great. Good work!
by Erbbu
Fri Nov 07, 2014 1:20 pm
Forum: Ideas
Topic: Fix Firefighter APLU
Replies: 37
Views: 6793

Re: Fix Firefighter APLU

Fires will usually burn themselves out so fast that there's little point in even fighting them. Station wrecking plasma fires are pretty rare and if you're in one with a Firefighter you probably can't do much to help anyway.
by Erbbu
Thu Nov 06, 2014 10:45 pm
Forum: Coding Feedback
Topic: Mining stim pens.
Replies: 126
Views: 27990

Re: Mining stim pens.

Honestly what sucks is that not only is mining not rewarding but science often doesn't get their cool toys because of it. Perhaps we should just be done with mining. A heavy emphasis on cooperation tends to lead into more frustration than what it's worth. Also it's funny how this thread became from ...
by Erbbu
Thu Nov 06, 2014 5:08 pm
Forum: Ideas
Topic: Genetics access
Replies: 24
Views: 5054

Re: Genetics access

Chemists can fill the cryo with a more effective fix. And that's about it.

There's some other cool stuff but it needs people to cooperate which often does not happen.
by Erbbu
Tue Nov 04, 2014 2:37 pm
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 658348

Re: Stories of Awesome (Or something close to it.)

lumipharon wrote:Snibedi snab.
The best rounds are where you don't have to be super duper careful about killing the wrong guy because if you do you'll get bwoinked and then banned.
by Erbbu
Mon Nov 03, 2014 8:17 pm
Forum: Coding Feedback
Topic: Spookoween feedback
Replies: 16
Views: 3741

Re: Spookoween feedback

I think it was fun. Bugged, but fun.
by Erbbu
Mon Nov 03, 2014 12:37 pm
Forum: Closed Policy Discussion
Topic: Higher Standards for Head of Personnel
Replies: 202
Views: 44393

Re: Higher Standards for Head of Personnel

I just wish access to some things did not entirely depend upon one guy feeling like helping me out or me rolling the right job at round start. I think the machines that currently require access should be hackable, like the robotics or R&D ones. Even if we force HoPs to git gud there will always ...
by Erbbu
Sun Nov 02, 2014 3:37 pm
Forum: Closed Policy Discussion
Topic: Roundstart suiciding in "non-important" roles
Replies: 35
Views: 8027

Re: Roundstart suiciding in "non-important" roles

Nobody really cares about dead assistants now that they don't even mean free maint access.
by Erbbu
Sun Nov 02, 2014 3:06 pm
Forum: Video Games
Topic: Evolve: Spess monsters
Replies: 62
Views: 17361

Re: Evolve: Spess monsters

dezzmont wrote:
Erbbu wrote:How did you fix the freezes, dezzmont? Perhaps I had the same problem.
I ran at a ridiculously low resolution, booted in windowed, and alt entered to make it fullscreen. It still takes a while but it doesn't brick my rig.
Alrighty. Doesn't that make the game look awful though?
by Erbbu
Sun Nov 02, 2014 3:05 pm
Forum: Coding Feedback
Topic: 3 out 4 of my last deaths were from an alien hunter
Replies: 62
Views: 14014

Re: 3 out 4 of my last deaths were from an alien hunter

I mean, there is a point where saying I died several times to this please nerf becomes valid. See old TK.
by Erbbu
Sun Nov 02, 2014 11:17 am
Forum: Closed Policy Discussion
Topic: Virologist Validity: to lynch or not to lynch
Replies: 37
Views: 9121

Re: Virologist Validity: to lynch or not to lynch

It's funny how sometimes people threaten to lynch me because their nigh-immortality also causes them to sneeze.
by Erbbu
Sun Nov 02, 2014 11:01 am
Forum: Video Games
Topic: Evolve: Spess monsters
Replies: 62
Views: 17361

Re: Evolve: Spess monsters

How did you fix the freezes, dezzmont? Perhaps I had the same problem.
by Erbbu
Sat Nov 01, 2014 3:10 pm
Forum: Video Games
Topic: Evolve: Spess monsters
Replies: 62
Views: 17361

Re: Evolve: Spess monsters

Unplayable for me. Slideshow fps with a computer that runs other games fine.
by Erbbu
Sat Nov 01, 2014 3:05 pm
Forum: Ideas
Topic: Health sprite re-update.
Replies: 7
Views: 1976

Re: Health sprite re-update.

No finding out where you're hurt should be arduous and clumsy.

Just kidding of course, I'm all for a better UI.
by Erbbu
Sat Nov 01, 2014 11:53 am
Forum: Ideas
Topic: Nuke Ops Whitelist Based on Traitor Greentext
Replies: 20
Views: 4116

Re: Nuke Ops Whitelist Based on Traitor Greentext

Yeah agreed with Steelpoint, that is pretty silly.
by Erbbu
Sat Nov 01, 2014 9:44 am
Forum: Ideas
Topic: Merge Changeling with Revolution into a new Gamemode.
Replies: 11
Views: 2949

Re: Merge Changeling with Revolution into a new Gamemode.

I suggested something similar a year or so ago. Generally people posting in the thread liked the idea but no one wanted to code it.
by Erbbu
Thu Oct 30, 2014 11:50 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 543206

Simple Questions Thread

Not sure why we don't have one of these anymore.

I'll start: What are some good uses for the camera bug?
by Erbbu
Thu Oct 30, 2014 10:38 am
Forum: Ideas
Topic: [Poll] Remove Double Agent, replace with Nuke Ops
Replies: 11
Views: 2742

Re: [Poll] Remove Double Agent, replace with Nuke Ops

I agree that double agents is bad but not sure if this is the fix.
by Erbbu
Thu Oct 30, 2014 10:14 am
Forum: Ideas
Topic: Buff Viruses
Replies: 25
Views: 5741

Re: Buff Viruses

leibniz wrote:
Violaceus wrote:In my opinion viruses shouldnt be buffed to kill people faster, but to annoy and debuff them.

Like slower moving, occasionally passing out, etc.
I agree, I'd rather see stuff that damages me than this shit that makes me drop my things casually.
I think you misread his post.
by Erbbu
Wed Oct 29, 2014 6:44 pm
Forum: Video Games
Topic: Fighting Games
Replies: 135
Views: 35608

Re: Street Fighter 4

The fireball game is surprisingly intricate after you get a hang of it. Spacing, which version to use, what to look out for, when not to use another fireball and so on are all important. Likewise when trying to get in on a zoner you need to mix up your methods of getting around fireballs not to be p...
by Erbbu
Wed Oct 29, 2014 6:04 pm
Forum: Closed Policy Discussion
Topic: [POLL]New rule 1 addendum: Extreme cases of Murderbone
Replies: 61
Views: 16122

Re: [POLL]New rule 1 addendum: Extreme cases of Murderbone

I'm echoing the slippery slope and ambiguity sentiments. Also I find a single guy killing everyone impressive and one the reasons this game is so much fun. If something totally OP let that guy do what he did I would just rebalance it rather than punish the murderboner-er. Old TK was a good example o...