make it more fun to play securitySligneris wrote:And how would you propose to change that at all? You can't force people to play jobs.
Search found 996 matches
- Sun Jun 05, 2016 12:09 pm
- Forum: Site, Forums, And Wiki
- Topic: Moving Feedback Threads To Cuck Shed
- Replies: 41
- Views: 9060
Re: Moving Feedback Threads To Cuck Shed
- Sun Jun 05, 2016 11:52 am
- Forum: Coding
- Topic: why i code the way I code
- Replies: 56
- Views: 16174
Re: why i code the way I code
goofhate is a meme
btw the golden tools were just too silly
the idea isn't terrible though
thx
btw the golden tools were just too silly
the idea isn't terrible though
thx
- Fri Jun 03, 2016 11:12 am
- Forum: Ideas
- Topic: Playing AI on a windows tablet
- Replies: 4
- Views: 1012
Re: Playing AI on a windows tablet
but typing is the most important part of playing AI
- Fri Jun 03, 2016 9:13 am
- Forum: Site, Forums, And Wiki
- Topic: Moving Feedback Threads To Cuck Shed
- Replies: 41
- Views: 9060
Re: Moving Feedback Threads To Cuck Shed
yeah it's shit
someone has a vendetta and it's pretty obvious. whoever keeps doing it should have their mod removed.
someone has a vendetta and it's pretty obvious. whoever keeps doing it should have their mod removed.
- Wed Jun 01, 2016 7:22 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39876
Re: Security Population & Competence
no they didn't you fucking nerd
what the fuck are you even talking about get out of here
what the fuck are you even talking about get out of here
- Wed Jun 01, 2016 7:15 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39876
Re: Security Population & Competence
i play AI all the time and it's pretty easy, and the ease scales with how lowpop it is.
security doesn't scale at all and you're five seconds from life or death at any point.
but you know thanks for posting and whatever
security doesn't scale at all and you're five seconds from life or death at any point.
but you know thanks for posting and whatever
- Wed Jun 01, 2016 6:40 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39876
Re: Security Population & Competence
I may have a weird sounding idea to somewhat counter this lack of security in both quality and quanity. Now it's true that in the majority of rounds security at least starts with very few members, often just a Warden, HoS and maybe a detective and many sec officers are new players. However, many ro...
- Wed Jun 01, 2016 6:38 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39876
Re: Security Population & Competence
Are you retarded Sec is the second most high-stress high-activity job on the station, right below AI. If shit starts going down you're expected to either be there or be running there, and if you miss it EVERYONE gets mad. sec is higher-stress than AI. AI usually has 1+ servants to help it out, a re...
- Wed Jun 01, 2016 4:28 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 133136
Re: cuck shed
>playerbase removes all my anti-murderboning tools
>says that i should be job-banned for not stopping murderboning
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>says that i should be job-banned for not stopping murderboning
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- Wed Jun 01, 2016 2:06 pm
- Forum: Successful Complaints
- Topic: [HornyGranny] Locking me in the shed, abusing power
- Replies: 74
- Views: 14554
Re: [HornyGranny] Locking me in the shed, abusing power
he he guys i'm not a tyrant who's forumbanning people who i don't like and who haven't broken the rules
it's just a prank bro :^)
it's just a prank bro :^)
- Wed Jun 01, 2016 1:21 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39876
Re: Security Population & Competence
nerf everything i don't play
buff everything i do play
buff everything i do play
- Tue May 31, 2016 7:31 pm
- Forum: Closed Policy Discussion
- Topic: Trial the removal of the Inaction clause for two weeks
- Replies: 31
- Views: 7390
Re: Trial the removal of the Inaction clause for two weeks
>write laws that follow logic >when i write the laws poorly the sillicons should follow my snowflake incorrect interpretation of their laws instead of the ones that make the most sense to them >if i change the laws i demand the sillicons follow the old laws even though i changed them to change how s...
- Tue May 31, 2016 1:22 pm
- Forum: Ideas
- Topic: Clone Pod 'upgrade'
- Replies: 14
- Views: 3985
Re: Clone Pod 'upgrade'
oof
it should randomly mutate the guy in the pod.
it can spit out a gibbering wreck or the SS13 equivalent of a tzeentchian horror.
you never know until you try!
it should randomly mutate the guy in the pod.
it can spit out a gibbering wreck or the SS13 equivalent of a tzeentchian horror.
you never know until you try!
- Tue May 31, 2016 10:38 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 963838
Re: Minor Suggestions
AI killing has always been easy
takes like 4-6 tc of gear to have ~100% success rate.
takes like 4-6 tc of gear to have ~100% success rate.
- Tue May 31, 2016 7:52 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 46015
Re: Peacekeeper Borgs
in one specific circumstance which is "there's a fucking guy with a revolver shooting at you" maybeSteelpoint wrote:Peackeeper borgs are just as obnoxious as Security Borgs are.
Their bolas can be just as lethal in many circumstances.
in all other circumstances they're totally harmless.
- Tue May 31, 2016 4:24 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 46015
Re: Peacekeeper Borgs
They seem like they actively make the round worse for people so yeah they basically are. oh look unopposed murderboners are interesting guise those security gu ys / assistants with spears/the captain/the HOP make the round less interesting for me when they try to stop me from killing everyone muh a...
- Mon May 30, 2016 10:29 pm
- Forum: Ideas
- Topic: Lawset rotation (altrenative to inaction clause removal)
- Replies: 24
- Views: 5057
Re: Lawset rotation (altrenative to inaction clause removal)
captainpref or rotation please
asimov alternatives
lizardonlymov
paladin
asimov
corporate
antimov :^)
protectstation (well, maybe a less lethal version)
asimov alternatives
lizardonlymov
paladin
asimov
corporate
antimov :^)
protectstation (well, maybe a less lethal version)
- Mon May 30, 2016 9:35 pm
- Forum: General Chat
- Topic: Remove birdboat?
- Replies: 45
- Views: 12470
Re: Remove birdboat?
it needs to be either
1. more common so i get used to it
2. less common so i don't have to scream when it comes up
1. more common so i get used to it
2. less common so i don't have to scream when it comes up
- Mon May 30, 2016 5:28 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 46015
Re: Peacekeeper Borgs
i tried to save the captain & friends who kept getting spaced by constructs, and the cultists who kept getting spaced by the wind. what exactly would you like me to do? they are immune to all my weapons. i probably bolaed a few of them in the chaos, not like it fucking matters because the fighti...
- Mon May 30, 2016 5:17 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 46015
Re: Peacekeeper Borgs
>cult >captain is lasering them and the hos is shooting them with lethal buckshot >"peacekeeper" borg (asimov) shoots energy bolas at the cultists, stopping them from dodging the lasers and buckshot wow I sure love grieferborgs who love bolaing everyone for no reason look at how peaceful ...
- Mon May 30, 2016 5:13 pm
- Forum: Coding Feedback
- Topic: Holy Water Making You Drunk
- Replies: 13
- Views: 2772
Re: Holy Water Making You Drunk
alcohol being more lethal than most deathchems is still a little silly imo but i don't know why holy water gets you drunk either
it's just water isn't it
it's just water isn't it
- Mon May 30, 2016 8:21 am
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 133136
Re: cuck shed
pls ban thx
- Mon May 30, 2016 4:39 am
- Forum: Ideas
- Topic: Blob overlord starts life as a Morph
- Replies: 9
- Views: 1928
Re: Blob overlord starts life as a Morph
it's an interesting idea at the same time it'd mean i would have to deal with morphs more often and as morphs are entirely FUCKING IMPOSSIBLE to deal with i'd hate to see it actually implemented. morphs are actually not so bad unless they use the blood drop disguise technique but in that case they ...
- Mon May 30, 2016 3:57 am
- Forum: Ideas
- Topic: Blob overlord starts life as a Morph
- Replies: 9
- Views: 1928
Re: Blob overlord starts life as a Morph
it's an interesting idea at the same time it'd mean i would have to deal with morphs more often and as morphs are entirely FUCKING IMPOSSIBLE to deal with i'd hate to see it actually implemented.
- Mon May 30, 2016 3:44 am
- Forum: Coding Feedback
- Topic: Inaction Clause Removal Poll
- Replies: 32
- Views: 6957
Re: Inaction Clause Removal Poll
captain preference for roundstart lawset when thanks
- Sun May 29, 2016 2:18 pm
- Forum: Coding Feedback
- Topic: Inaction Clause Removal Poll
- Replies: 32
- Views: 6957
Re: Inaction Clause Removal Poll
It can really only work in the long-term if we change it to something like "You may not harm a human, or lead a human to harm through your actions." Which is more lenient than "Stop all harm forever", but doesn't allow for retardation like a borg shooting someone with sleeptoxin...
- Sat May 28, 2016 2:47 pm
- Forum: Coding Feedback
- Topic: Pull and Grab Merged
- Replies: 38
- Views: 11489
Re: Pull and Grab Merged
it's really buggy. i seem to lose passive grabs for no reason. it took me about 5 minutes to move the AI through security because it would randomly ungrab every 2-5 tiles
pls fix
pls fix
- Sat May 28, 2016 9:38 am
- Forum: Coding Feedback
- Topic: manual crafting removal
- Replies: 108
- Views: 27647
Re: manual crafting removal
what is even happening in this thread
- Sat May 28, 2016 2:52 am
- Forum: General Chat
- Topic: TERRIBLE FUCKING LAG
- Replies: 29
- Views: 9433
Re: TERRIBLE FUCKING LAG
our hero
- Sat May 28, 2016 2:28 am
- Forum: Former Admins
- Topic: [No Longer Admin] Shaps
- Replies: 113
- Views: 54918
Re: Shaps
managed to un-shunt me in record time.
(i had hit the override APC button just as it switched to "shunt".. why are these in the same place fug)
then managed afterwards to give me a funny traitor law
would ahelp again/10
(i had hit the override APC button just as it switched to "shunt".. why are these in the same place fug)
then managed afterwards to give me a funny traitor law
would ahelp again/10
- Fri May 27, 2016 12:38 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 856688
Re: Stories of rage, tears and regret
the chaplain can sac if you disable his rod
- Thu May 26, 2016 11:50 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22753
Re: The slow deterioration of round length
my advice is just take a break. if necessary a long one.
i come back to the game every now and then and enough things changed that it's new and interesting. even just fixing minor things as an engineering cyborg is a good time.
i come back to the game every now and then and enough things changed that it's new and interesting. even just fixing minor things as an engineering cyborg is a good time.
- Thu May 26, 2016 6:10 pm
- Forum: Closed Policy Discussion
- Topic: Security can permabrig for any reason whatsoever
- Replies: 32
- Views: 5355
- Thu May 26, 2016 5:19 pm
- Forum: Coding Feedback
- Topic: BLOB THE *SUICIDE ROUND
- Replies: 63
- Views: 18196
Re: BLOB THE *SUICIDE ROUND
tbh i pretty much agree
blobbernauts fucked the mode, they are a terrible monster and make it nigh unwinnable unless you are essentially standing on the core when it pops.
i like it as a mode that requires field engineering, but just "apply welder, repeat x999999999" needs to go tbh
blobbernauts fucked the mode, they are a terrible monster and make it nigh unwinnable unless you are essentially standing on the core when it pops.
i like it as a mode that requires field engineering, but just "apply welder, repeat x999999999" needs to go tbh
- Wed May 25, 2016 10:45 pm
- Forum: Ideas
- Topic: Unfuck Codebase, Decide on direction
- Replies: 28
- Views: 5519
Re: Unfuck Codebase, Decide on direction
action on this front is literally impossible because if it was democratic no one would ever be able to agree on what should go and what should stay, and if it was unilateral it would be a shitstorm of extraordinary proportions.
- Wed May 25, 2016 12:43 am
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22753
- Mon May 23, 2016 9:50 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22753
Re: The slow deterioration of round length
i'm okay with traitor scale-of-destruction (besides maybe toxins holy shit cuban pete 3/4 of the fucking station after like 5min) but engineering is a knowledge-based department. in order to repair a single bomb you need at least a basic understanding of metal glass grilles how atmos piping work, pr...
- Mon May 23, 2016 9:37 pm
- Forum: Coding
- Topic: tgstation mod
- Replies: 13
- Views: 4675
Re: tgstation mod
this is a cute thread
- Mon May 23, 2016 9:16 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22753
Re: The slow deterioration of round length
alot of it's because fixing anything is a huge pain in the dick. a single bomb which takes someone a minute or two to make (or buy, if syndibomb) takes the entire engineering team+ 1+ engineering cyborgs a half hour plus if you want to do a good job. i mean you have to replace minimum half a departm...
- Mon May 23, 2016 8:03 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 46015
Re: Peacekeeper Borgs
pulling cucked me out of a kill
remove pulling
in fact tbh it'd better if my weapons instagibbed everyone aboard the station
remove everything else
remove pulling
in fact tbh it'd better if my weapons instagibbed everyone aboard the station
remove everything else
- Mon May 23, 2016 7:54 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 46015
Re: Peacekeeper Borgs
secborg is obligated by it's laws to tow the guy to medbay over arresting the killer anyway doe
potential for future harm < the oxydamage on the critted guy
potential for future harm < the oxydamage on the critted guy
- Mon May 23, 2016 7:40 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 46015
Re: Peacekeeper Borgs
hurr you realize that it doesn't count as a separate item if you say "flash and do X" and "flash and do Y", right. hitting a borg to death doesn't work since they can just move away at full speed unlike a human who will be slow and possibly knocked down. you have to realize that...
- Mon May 23, 2016 7:12 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 46015
Re: Peacekeeper Borgs
there are many counters also mekhi can you add a follow link to the "borgname has used peacekeeping harm alarm" text that pops up for the AI? i'd like to jump there and mediate but it takes longer than i'd like sometimes thx Like???? Look I like the new Borg but even I think they don't go...
- Mon May 23, 2016 5:06 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 46015
Re: Peacekeeper Borgs
there are many counters
also mekhi can you add a follow link to the "borgname has used peacekeeping harm alarm" text that pops up for the AI?
i'd like to jump there and mediate but it takes longer than i'd like sometimes thx
also mekhi can you add a follow link to the "borgname has used peacekeeping harm alarm" text that pops up for the AI?
i'd like to jump there and mediate but it takes longer than i'd like sometimes thx
- Sun May 22, 2016 4:21 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 44387
Re: Security's representation on Github.
re-ban paprika 2016
- Sun May 22, 2016 3:26 am
- Forum: Closed Policy Discussion
- Topic: Medbay Access
- Replies: 30
- Views: 6881
Re: Medbay Access
MEDBAY IS NOT A COMMON AREA
ASSISTANTS GET OUT REEEEEEEEEEE
ASSISTANTS GET OUT REEEEEEEEEEE
- Wed May 18, 2016 3:47 am
- Forum: Ideas
- Topic: Give security an executioners block and blade
- Replies: 23
- Views: 5575
Re: Give security an executioners block and blade
BEHEAD THOSE WHO INSULT SECURITY
- Tue May 10, 2016 12:42 am
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 388415
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
i'm having a good time enslaving rescuing the poor denizens of the galaxy from their own independence incompetence.
let it never be said that i am without mercy. they are better off under my iron-fisted benevolent rule.
let it never be said that i am without mercy. they are better off under my iron-fisted benevolent rule.
- Thu May 05, 2016 11:55 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 133136
- Thu May 05, 2016 10:21 pm
- Forum: Coding Feedback
- Topic: Dismemberment feedback
- Replies: 65
- Views: 13954
Re: Dismemberment feedback
wait lol what who finished it