are there n20 internals in the prisoner transfer room
if not maybe put one there so security can sedate lings
you can't monkey whille knocked out can you ?
Search found 996 matches
- Wed Feb 04, 2015 4:30 pm
- Forum: Ideas
- Topic: Prisoner Quarantine Room: Suspected Ling containment
- Replies: 24
- Views: 4713
- Mon Feb 02, 2015 2:59 pm
- Forum: Ideas
- Topic: Remotely Controlled Air Alarms for Atmos Techs
- Replies: 21
- Views: 5589
Re: Remotely Controlled Air Alarms for Atmos Techs
i agree, venting does take too long. as to the OP: yeah, mite b kewl. just make it like tcomms and have a password like the control panel, so the AI can't access it unless it's been left logged in / you've been told the password. usable without superbuffing antag AIs, ezpz. on the subject of venting...
- Sun Feb 01, 2015 11:42 am
- Forum: General Chat
- Topic: ATTN: How to lower amount of SS13 Drama
- Replies: 29
- Views: 10283
Re: ATTN: How to lower amount of SS13 Drama
what drama
- Sun Feb 01, 2015 11:29 am
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 34248
Re: New Silicon Policy, /Silicons Policy General/
we really don't want to down this road
at that point stunning people becomes harmful, it's possible to coerce the AI just by someone threatening to call someone mean words (EMOTIONAL HARM OPEN UPLOAD) and other extremely silly shenanigans
at that point stunning people becomes harmful, it's possible to coerce the AI just by someone threatening to call someone mean words (EMOTIONAL HARM OPEN UPLOAD) and other extremely silly shenanigans
- Sun Feb 01, 2015 11:25 am
- Forum: Closed Policy Discussion
- Topic: Killing People For Killing Damn Pets
- Replies: 80
- Views: 22308
Re: Killing People For Killing Damn Pets
but the rule doesn't stop you from washing ian
it just prevents the hop from lasering you(?) over it
so nothing really changes.
it just prevents the hop from lasering you(?) over it
so nothing really changes.
- Sun Feb 01, 2015 11:10 am
- Forum: Coding Feedback
- Topic: Change availability of AI's VOX words
- Replies: 42
- Views: 10836
Re: Change availability of AI's VOX words
vox is so limited the only thing you can do is use it for amusement besides the vox is so easy to get rid of herhe you go i fix problem "ai pls stop making stupid announcements law2" if anyone was bothered by it this would happen immediately, since it doesn't you can guess that nobody real...
- Sat Jan 31, 2015 7:59 pm
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
i have absolutely no idea. the best place to ask is the bms forum, but my bet is no because >1998
- Sat Jan 31, 2015 11:37 am
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
i play and have been playing.
- Fri Jan 30, 2015 4:09 pm
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 34248
Re: New Silicon Policy, /Silicons Policy General/
2.1.6 - Any silicon under Asimov can deny orders to allow access to the upload at any time under Law 1 given probable cause to believe that human harm is the intent of the person giving the order (Referred to for the remainder of 2.1.6 simply as "probable cause"). I see this get abused a ...
- Fri Jan 30, 2015 2:00 pm
- Forum: Roleplaying
- Topic: Minor adjustments that encourage RP
- Replies: 32
- Views: 8013
Re: Minor adjustments that encourage RP
add a door interface to lockers paprika
you could make it unique if you wanted but it's not even required
traitor engineers should not need emag kthx
in fact lots more stuff should be hackable, including perhaps medbay equipment and fire alarms.
add more wires to station PLX
you could make it unique if you wanted but it's not even required
traitor engineers should not need emag kthx
in fact lots more stuff should be hackable, including perhaps medbay equipment and fire alarms.
add more wires to station PLX
- Thu Jan 29, 2015 10:09 pm
- Forum: Coding Feedback
- Topic: [POLL]Removing ling from rotation but keeping traitorchan
- Replies: 104
- Views: 21314
Re: [POLL]Removing ling from rotation but keeping traitorcha
the real problem with ling right now is manyfold main problems as i see them: stings besides mute are either too weak or way too obvious. cryosting is meta'd hard for instance. everyone knows immediately they are cryostung and will scream several messages before you have a hope of subduing them. arm...
- Thu Jan 29, 2015 10:45 am
- Forum: Admin Feedback
- Topic: Vekter
- Replies: 185
- Views: 92074
Re: Vekter
assuaged my guilty conscience when i needed it most. 10/10 thx
- Thu Jan 29, 2015 8:02 am
- Forum: Roleplaying
- Topic: does anyone even roleplay anymore on sybil
- Replies: 206
- Views: 106067
Re: does anyone even roleplay anymore on sybil
it's hard to, things move very fast and there's tons of people, which are very hard to get to know. even if you roleplay consistently it doesn't really trasmit to anybody but the people immediately around you, so you can be the gruff chief engineer or whatever but only the few engineers around you a...
- Mon Jan 26, 2015 9:25 pm
- Forum: Ideas
- Topic: Suggestion: Player Voices
- Replies: 37
- Views: 8198
- Mon Jan 26, 2015 9:07 pm
- Forum: Ideas
- Topic: One person converting instead of this 3 person bullshit
- Replies: 44
- Views: 9326
Re: One person converting instead of this 3 person bullshit
>rev without magicIkarrus wrote:>Rev with magic
GEEZ
- Mon Jan 26, 2015 9:00 pm
- Forum: Town Hall
- Topic: Fascist Work Station 13 (event discussion)
- Replies: 53
- Views: 17238
Re: Fascist Work Station 13 (event discussion)
put AI on modified tyrant lawset???
- Mon Jan 26, 2015 5:49 pm
- Forum: Ideas
- Topic: One person converting instead of this 3 person bullshit
- Replies: 44
- Views: 9326
Re: One person converting instead of this 3 person bullshit
i think converting should be 1-2 people, sac should be 3. as it is sac is used far too heavily when it should be a choice not to. as it stands unless you have to get 20 people off station sac is basically the name of the game, especially when you'll need the 10 juggernauts to fight security in a med...
- Mon Jan 26, 2015 5:19 pm
- Forum: Coding Feedback
- Topic: Emergency Response Team: Feedback
- Replies: 27
- Views: 6290
Re: Emergency Response Team: Feedback
it's pretty good i liked it
ert came to station then got murdered for absolutely no reason as far as i could tell, mostly by security
don't know why that happened, was kind of cool any 8/10
ert came to station then got murdered for absolutely no reason as far as i could tell, mostly by security
don't know why that happened, was kind of cool any 8/10
- Mon Jan 26, 2015 3:06 pm
- Forum: Closed Policy Discussion
- Topic: Law One inadequate information due to no suit sensors
- Replies: 9
- Views: 3440
Re: Law One inadequate information due to no suit sensors
look for blood, wounds, obvious attacks by nearby humans. if none of these things are happening keep an eye on it, otherwise they're probably just being dumb.
exceptions i guess is when they are being dragged to execution which you should try to do something about.
exceptions i guess is when they are being dragged to execution which you should try to do something about.
- Mon Jan 26, 2015 5:48 am
- Forum: General Chat
- Topic: Post Your Notes Here!!!
- Replies: 130
- Views: 38321
Re: Post Your Notes Here!!!
i have notes and i'm not even a bad player
admins pls no bully
admins pls no bully
- Mon Jan 26, 2015 12:03 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 659938
Re: Stories of Awesome (Or something close to it.)
It's actually more of a half-awesome half-frustrating... > Spawn Assistant > Get borged > Be Secborg since absolutely no security at all and there's already an engie- and minerborg > Nuke Ops attack! > Have awesome round, manage to capture 4 out of 5 Nuke Ops and get the Syndieborg > Had fun > As p...
- Sun Jan 25, 2015 11:57 pm
- Forum: Ideas
- Topic: Unscheduled Offworld Activation event
- Replies: 14
- Views: 3482
- Sun Jan 25, 2015 9:39 pm
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 51627
Re: Goon Chem Feedback
are we supposed to be able to see what's in the patient's bloodstream? i thought i used to be able to with the cyborg patient analyzer thing, but can't anymore; really difficult not to OD people in frantic circumstances and then they take toxin / brute / burn for the next 10 minutes or whatever. can...
- Sun Dec 28, 2014 10:46 pm
- Forum: Closed Policy Discussion
- Topic: 18+
- Replies: 35
- Views: 7931
Re: 18+
18+ has never been a thing. 18+ means "if you can make us believe you are 18+, welcome aboard"
keep it. it's never been a bad rule, because it keeps out people that can't think ahead, or are too young to play pretend.
keep it. it's never been a bad rule, because it keeps out people that can't think ahead, or are too young to play pretend.
- Sat Dec 27, 2014 3:43 am
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
kkkkkkkkkk we will probably play tomorrow sometime around 3pm cst ????????? time up for debate whatever
the title of this flight is "holy shit probably a clusterfuck"
if you guys want to show up that is fine, otherwise whatever ded gam ded thred
the title of this flight is "holy shit probably a clusterfuck"
if you guys want to show up that is fine, otherwise whatever ded gam ded thred
- Wed Dec 24, 2014 12:43 am
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
muh arcade :^)
- Tue Dec 23, 2014 12:41 am
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
GPS munitions track to active steer as long as you were in CCRP mode at some point after you went to that steerpoint. the best way to use them is in toss. select active steer then toss as normal. you should specify about what you're having trouble with though. they're just standard CCRP bombs beside...
- Mon Dec 22, 2014 11:35 pm
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
but anone3 the cbu-87 is not a laser
also i already use litening to find things, it's just when i des SPI and drop it does nothing
also >smart munitions >giant fuckoff cannon that fires in straight lines
picked the wrong plane hombre
also i already use litening to find things, it's just when i des SPI and drop it does nothing
also >smart munitions >giant fuckoff cannon that fires in straight lines
picked the wrong plane hombre
- Mon Dec 22, 2014 7:36 pm
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
the brtttt doesn't work against things you can't see. or at least, it doesn't work very well. it is a magnificent creature, though. edit: i'm getting better. i don't know if there's something wrong with the CBU-87 though; it feels useless. i know it's supposed to be for softer targets but i've had a...
- Mon Dec 22, 2014 5:58 pm
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
the problem is i have to clear a 30 mile route along a road and the city is one tiny part of that road. the city is large and while i have a ton of bombs i don't have that many; CBU-87 seems only marginally effective against infantry and snakeyes explosion radius is pretty small. i'd probably have t...
- Mon Dec 22, 2014 3:58 am
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
i feel more confident in this plane but i still have a way to go why aren't the mavericks ground stabilized holy shit. roll slightly to the left because i'm concentrating on the fucking screen and the motion throws everything off WHO DESIGNED THESE INFANTRY MODELS THEY SHOULD BE SHOT A SINGLE TINY 2...
- Sat Dec 20, 2014 11:58 pm
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
alright i just did my own loadout
i can definitely see the complaint now holy shit
i dropped 80% of my weapons all over some shilkas and got hit. i don't know if my engine power was down or what but i was limping home in a slight descent all the way to divert
howg 2heavy4me
i can definitely see the complaint now holy shit
i dropped 80% of my weapons all over some shilkas and got hit. i don't know if my engine power was down or what but i was limping home in a slight descent all the way to divert
howg 2heavy4me
- Sat Dec 20, 2014 9:11 pm
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
nah at 100% power it does 7000 pretty quick even with gbu31 anyway i don't know if i'm significantly lighter than everyone else complains about or whatever but i'm running like 97% fuel (for no reason; the front is like 10 miles away on campaign) and a mix of weapons sometimes including 1k pound bom...
- Sat Dec 20, 2014 8:09 pm
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
cockpit 2small4me but it seriously is an ok to fly it takes some getting used to though the thing is basically a tank esp. because it barely leaves the ground the fucking thing is 2heavy4me i wish they wouldn't load it with these fucking useless asymetrical shit what the fuck why load 1 maverick whe...
- Sat Dec 20, 2014 7:38 pm
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
i'm playing dcs a-10c it's ok also the shit's fucked 3 radios the mavericks shoot on blinkey not unblinkey which is upside down ............ who designed this airplane??? no afterburner ???? on the plus side it seems pretty fucking immune to 12.7mm though seriously i had probably 200 holes in my lef...
- Thu Dec 18, 2014 11:34 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 50655
Re: Security Cyborgs, Silicons, and ASIMOV
Don't harm people and Secborgs can't find an excuse to intervene. If Secborgs are being bad, ahelp. Being bad includes being Robocop. Secborgs are not supposed to follow Space Law. I also read some books of Asimov and while his Three Laws of Robotics are interesting from logical and philosophical p...
- Thu Dec 18, 2014 11:05 pm
- Forum: Coding Feedback
- Topic: Telescience removal: feedback edition
- Replies: 52
- Views: 12617
Re: Telescience removal: feedback edition
i think all the problems it had were fixable and removing it is not great. the only problem i have with telescience is that most people don't know how to use it, and those that do 'cheat' to be good. the fact that when it's well run it's extremely powerful isn't really a problem i don't think. i do ...
- Wed Dec 17, 2014 12:32 am
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
i'm sliding this thread
come play falcon we have 6 people we play sinai.
hurry up THX;;;;;;;;;;;;;;;;;;
come play falcon we have 6 people we play sinai.
hurry up THX;;;;;;;;;;;;;;;;;;
- Mon Dec 15, 2014 3:48 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 50655
Re: Security Cyborgs, Silicons, and ASIMOV
>remove fun things from the game because someone at some point in the future might do bad things with them
- Mon Dec 15, 2014 3:40 pm
- Forum: Closed Policy Discussion
- Topic: no more ERP
- Replies: 265
- Views: 68810
Re: No More ERP {Discussion}
fixes looking for problems wtb
- Mon Dec 15, 2014 3:12 pm
- Forum: Closed Policy Discussion
- Topic: no more ERP
- Replies: 265
- Views: 68810
Re: No More ERP {Discussion}
really stupid rule you should only ban for things that are harmful ERP harmful how ?????? nobody's explained how this is some uncontrollable plague ruining the round or game for many players? you have the rules against rape and being an irresponsible leadership position (head whatever) so how is thi...
- Mon Dec 15, 2014 4:52 am
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
kkkkkkkk day sometime soon sounds nice.
haven't flown with any amount of people in 2 weeks. lameeeeeee
haven't flown with any amount of people in 2 weeks. lameeeeeee
- Sun Dec 14, 2014 7:34 pm
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
kkkkkkkkkkk am here meet up where ? also we should friend up on something forums 2slow4me
- Sun Dec 14, 2014 2:21 am
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
kkkkkkkkkkkkkkkkkkkkkkkkkkkkk
- Sun Dec 14, 2014 12:47 am
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44414
Re: The Joy Of Flight
tomorrow (sun) maybe?? i might be able to gather a flight or two.
nobody wants to play falcon these days sad times. thx.
nobody wants to play falcon these days sad times. thx.
- Fri Dec 12, 2014 9:01 pm
- Forum: Closed Policy Discussion
- Topic: Detonating borgs when there's a lockdown button
- Replies: 36
- Views: 10540
Re: Detonating borgs when there's a lockdown button
i honestly enjoy allowing the suspicion to kind of build without saying anything (as long as no law 2 requests obv) i think it makes it more fun for the crew when there's the suspicion. paranoia is fun.
- Fri Dec 12, 2014 2:20 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 50655
Re: Security Cyborgs, Silicons, and ASIMOV
it's not really your problem. slightly meta but the disk is actually safer with the assistant than it is in that room. at least the assistant can run if threatened. if the captain or headstaff are around and then he wants it i would say no. otherwise, let him have it and just keep careful tabs on hi...
- Fri Dec 12, 2014 2:17 pm
- Forum: Closed Policy Discussion
- Topic: Detonating borgs when there's a lockdown button
- Replies: 36
- Views: 10540
Re: Detonating borgs when there's a lockdown button
FYI 'magged borgs don't appear on the console for at least the AI, so unless your borg player is a griffin or something the AI will pretty much never be locking down borgs
(unless it's rogue and it's locking down it's own borgs for some raisin)
(unless it's rogue and it's locking down it's own borgs for some raisin)
- Fri Dec 12, 2014 1:18 am
- Forum: Closed Policy Discussion
- Topic: Detonating borgs when there's a lockdown button
- Replies: 36
- Views: 10540
Re: Detonating borgs when there's a lockdown button
there's a very big difference between "borg acting suspicious better lock it down" and AI ROGUE BLOW BORGSSSS!!!@@ in the second case you should be blowing them because they're a clear and present threat to the station, and are not going to be slowed down much at all by locking down as you...
- Fri Dec 12, 2014 12:24 am
- Forum: Closed Policy Discussion
- Topic: Detonating borgs when there's a lockdown button
- Replies: 36
- Views: 10540
Re: Detonating borgs when there's a lockdown button
did you ahelp it when it happened?